mikew

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mikew last won the day on December 10 2016

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About mikew

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  1. There's something been bugging me since you posted that...and now I know what it is. The song seems to be about someone 'doing their time' for 'three long years'. But only two years earlier, this song was released: Which means he was still incarcerated...and suddenly this song makes a lot more sense in a sinister and unwholesome sort of way. Why wasn't it banned?
  2. I've just run TAW under Win10 without any performance issues. The only slight problem is that it doesn't exit cleanly at the end of a session. Can you get any clue from the Windows Task Manager to see why it may be hanging?
  3. German music rocks!
  4. A few suggestions: 1. Disconnect it from the internet. That's the only way to have any control of the Win10 update process. 2. Make sure the 'Control Panel' ', 'Power Options' is set to 'High Performance' 3. Check that your CPU fan ís running and clear from dust etc, as the CPU may be throttled due to high temperature.
  5. What machine are you running on? Have you 'upgraded' to Win10 from a earlier Windows that worked OK on the same hardware?
  6. Nice! I guess none of those things are available to buy right now though?
  7. Very profound. Combatsim's literary art seems to be getting more sophisticated. ...or maybe not.
  8. Cool! I assume PH=Purple Heart. Looking forward to see what happens when those aliens get a B-17's worth of bombs dropped on them.
  9. Congratulations cobraj! It's been 72F all week here. Maybe I should put the thermometor outside...
  10. While I enjoyed following your links to see what the game is about, I don't have the time or interest to invest in something like that. ...and if I did, I'd want to be Hitler.
  11. Great post! I've never beaten Highland, so will be be having a Staropramen in your honour. In TAW, the weapons of choice tend to be Always AIM-120 for AA and AGM-65G for AG...
  12. Strange. No doubt traumatised by British TV's children's shows in his youth...
  13. Not really, but my guess is the .sss file acted as a sort of metafile whose contents got compiled to the binary .ssd as part of the build process. This seems to have been common to TFX1,2 &3. I can't recall seeing an example of this mythical type of file in any of the extracted sets though. I need to organize my files which are getting a bit out of hand, and the plan is to arrange them in a similar way to the paths we see in the .asc files and redsea.opt. This may even provide some insight why they did it that way.
  14. I am doing absolutely nothing besides a bit of thought experimentation and web surfing in the name of research, although I have got the 'Hello World' example working. The basic premise though, is being able to generate the env file(s) from a bitmap given that the palette, asc and dat files are constant for a particular world. This operation requires parsing the bitmap to work out the transitions, and ensuring that there is an appropriate terrain shape available. Maybe a python script based on the C 'blur' example here might help as working out the transitions also requires inspection of the surrounding pixels. https://developer.gimp.org/writing-a-plug-in/2/index.html I'm not volunteering to do this anytime soon though...
  15. How is it going with the World Editor? I downloaded and set up GIMP to handle Python scripts, and that does seem a promising approach. It would take a fair bit of effort to come up with anything useful though. I also looked into modifying the open source mtPaint, as all we need is a fairly simple bitmap editor as a base. It only needed a couple of dependencies to build, but one of them was GTK. GTK itself requires a whole heap of other stuff, so that idea was quickly shelved. So, nothing worthwhile achieved in the short time that I could spare this weekend. In the EF2000 extracted files, there are some 200x200 worlds that seem reasonably complete, particularly Angola, Korea, Iceland and Faeroes amongst other clearly experimental worlds. These four worlds have 'missing' tiles when viewed in TFXplorer, but the missing tiles mostly seem to be from TFX, so can probably be taken from that fileset if we can be bothered.