mikew

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About mikew

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  1. Didn't realise that five people could fit into one of those...
  2. "1945: At 5.30 am, the first atomic bomb is exploded at a test site in Los Alamos, USA." Oh, thanks. You could have put this in a spoiler tab! I'm in the middle of reading this book: https://www.amazon.com/Making-Atomic-Bomb-Nuclear-Age-ebook/dp/B00E2RG5GA/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1468664527&sr=1-1&keywords=the+history+of+the+atomic+bomb#nav-subnav ...and it's neck and neck betewwn the allies and the axis about who'd get there first, but I needn't bother reading the rest now.
  3. I'd say your time is better spent on other things... In my experience, the Vive is great for scenarios where you are stationary in the virtual world. But when simulating movement as in flight or racing sims, I start to get some motion sickness symptoms due to the lack of real movement. Maybe that will wear off if I play enough, but even 15 minutes in 'Euro Truck Sim 2' leaves an unpleasant feeling that can last for hours. Strange, as I don't get sick with real motion...and I've been on some horrendous sea crossings. I really can't be the only person experiencing this...
  4. Check page 31 of the "TAW_20_addendum.pdf" document that can be found in the '!ADP/documentation' folder.
  5. Great movie, as was 'Rush' which contains far more live action than might be expected from the CGI world of 2013. That looks like it was filmed at the real Spa circuit, and I think I can see from where the 'Bus Stop' chicane got its name. I love watching F1 documentaries from the sixties and seventies, as it's great to see the pit area filled with people drinking and smoking seemingly at all times. This thread inspired me to try a few laps driving a Lotus 49 in 'Project CARS' with a Vive VR headset. The experience is less immersive than a touring car, such as the BMW M3 since unless you sit on the floor, it feels like this:
  6. Good stuff! I think Formula 1 should be the pinnacle of automotive engineering though, and that means software control of the engine management systems etc. What I don't like are the abritrary limitations that stifle innovation, like a maximum RPM and only being allowed to use a few engines per season..
  7. An epic demonstration of cross-referencing!
  8. Slightly late to this discussion, but that was an epic F1 race. What a contrast to the yawnfest of F1 in 2016.
  9. Only, the people of England and Wales unfortunately...which may cause a few issues. Ironically, I was in europe at the time, so missed the vote. Anyway, a nice sunny day. Will be even sunnier if Wales defeat Northern Ireland in the Association Football match later today.
  10. Yes, sorry. I meant 814, not 398.
  11. I thought the redse_.map just held pointers to the 398 or so bitmaps in redse_.lbm. For our hypothetical world editor,we would generate the moving map files at the same time as the .env/.lst/.asc, but we need some way of tying up an ssd file with its moving map.equivalent. I have no idea how DID did that, or why two separate systems are used. EF2000 didn't have the same moving map system, so maybe they just imported the solution from another project.
  12. Yes, it's still a mystery regarding how each 16x16 bitmap from redse_.lbm is related to its corresponding ssd tile. The significant difference between redse_.map and redsea.env is that the raster goes in a different direction. IIRC, it starts from the lower left in redsea.env with the next entry for the tile above. For rede_.map, the origin is the top left, with subsequent entries moving to the right. That's all from memory though...
  13. Well done! The Win32 API just keeps on giving... I suspect a bit of mission creep with that ILBM loader. Great stuff though! When will it be able to create ILBM files? Sort of joking, but I was wondering if it would be useful to generate moving map LBM files as part of DKD's hypothetical world editor.
  14. If you've got Gimp to treat the palette as some sort of ssd selector in a meaningful way, then that's ingenious. I have plenty of ideas, but turning them into reality is another matter... The key, for me at least, is being able to 'get going' with VB, wxPython or whatever so that programming becomes a pleasure.again.
  15. 1) The GFX+ patch is 'out there' somewhere, but I don't have a copy of it. The EF2000 V2.0 CD doesn't really contain the patch as such, but various versions of the game including the one containing the 3dfx functionality. 2)While It is possible to emulate the 3dfx card in software, it tends not to run fast enough to be playable, So I'd say a graphics card will be needed.