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Moggy

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About Moggy

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  • Birthday 01/05/1955

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    http://mogggy.org
  1. It is. Working on a tenth anniversary edition using the various new tricks in EAW 129.
  2. Moggy

    Whither SimHQ?

    The sim HQ url now seems to be occupied by adverts: Whappen? Some-one not put a shilling in the meter?
  3. Moggy

    The new 1.28 patch is out!

    Some 1.28 screenies, mainly from Skylark:
  4. Moggy

    New EAW Super-patch

    I've posted this on the EAW board, but I thought I'd also post it here as there are a few EAW veterans who might like to see what's going on. The new patch, the first product from the EAW Code Group, is available at Sandbaggers HERE What's in the new patch? Aircraft:Flight models and guns ... · New take-off, landing, and parking routines, Four engined bombers are flyable from groundstarts · Improved fully ungarbled cockpits including better rearview graphics · Combat flaps for most fighters, New engine temperature handling, Improved, more aggressive AI behaviour, and Escorts that really escort! · Updated Flight / Damage modelling using improved gun damage routines, Damaged flight controls (with explosions) will increase drag · Fixed load-outs, Night fighters can have a form of radar, "Bomber stream" night formations · Gun convergence at historical ranges, Gunsight reticule size adjustable, Falling debris from cannon hits, Destroyable tailgunners · New individual sounds for each aircraft. Ground and other Objects .... · Up to 255 ground objects with allied and axis vehicles and trains · Moving ship convoys, Wrecks for crashed plane, Baled pilots become 3D Parachutists with corrected decent rate · Improved AAA, be careful around enemy airfields! More people on the ground and birds in the air · Ground object damagemodel updated and ground vehicles (train, trucks etc) realistically resized . Gameplay ... · Option for two aircraft selection screens, Axis and Allied, Any flyable plane except for the V1 is listed for selection in single missions · Interdiction missions allow selection of convoy type and size, Fighter sweeps allowed over friendly territory, Alternative Quickstart missions available · Accelerated time close to the enemy, Adjusted altitude bands for missions, · "Players Skill" setting now limits viewing options and icon range, "Realistic Gunnery" more realistic · F9 view available almost down to ground level, Extended field of view in 1024 x 768 mode, Frames Per Second can now appear on screen. Graphics .... · Dust on the runways, New explosions, dustclouds and craters, Bullet smoke trails, Muzzle flashes visible from inside and outside the cockpit · Glaring sun including nicer sunsets, great for hiding planes in no icons games! Improved contrails with adjusted appearance altitude · Correct pre-decimal currency in UK/US leave passes, Giant shadows bug that appeared at low levels is fixed. Multiplayer .... · The host can set the target, friendly and enemy bases, types of AI planes, whether you respawn after dying, whether your squad includes AI plane, and more · The "Difficulty" setting limits ingame viewing options and icon range · Interdiction types and sizes can be set, as in single mission mode · Multiplayer settings can be created in a text file and loaded by the host . For Modders ... · External TMod properties tables can be made and saved in a "TMod.dat" file · External ship convoy waypoint tables can be made and saved in a "convoys.dat" file · External formation tables can be made and saved in a "Frmation.dat" file · The friendly and enemy sides of the frontline can be set in a "CapSet.dat" file · Previously unused values in "Planes.dat" can now be utilised to set aircraft as a seaplane, for carrier landings, orfixed undercarriage.
  5. Moggy

    The new 1.28 patch is out!

    What's in the new patch? Aircraft:Flight models and guns ... · New take-off, landing, and parking routines, Four engined bombers are flyable from groundstarts · Improved fully ungarbled cockpits including better rearview graphics · Combat flaps for most fighters, New engine temperature handling, Improved, more aggressive AI behaviour, and Escorts that really escort! · Updated Flight / Damage modelling using improved gun damage routines, Damaged flight controls (with explosions) will increase drag · Fixed load-outs, Night fighters can have a form of radar, "Bomber stream" night formations · Gun convergence at historical ranges, Gunsight reticule size adjustable, Falling debris from cannon hits, Destroyable tailgunners · New individual sounds for each aircraft. Ground and other Objects .... · Up to 255 ground objects with allied and axis vehicles and trains · Moving ship convoys, Wrecks for crashed plane, Baled pilots become 3D Parachutists with corrected decent rate · Improved AAA, be careful around enemy airfields! More people on the ground and birds in the air · Ground object damagemodel updated and ground vehicles (train, trucks etc) realistically resized . Gameplay ... · Option for two aircraft selection screens, Axis and Allied, Any flyable plane except for the V1 is listed for selection in single missions · Interdiction missions allow selection of convoy type and size, Fighter sweeps allowed over friendly territory, Alternative Quickstart missions available · Accelerated time close to the enemy, Adjusted altitude bands for missions, · "Players Skill" setting now limits viewing options and icon range, "Realistic Gunnery" more realistic · F9 view available almost down to ground level, Extended field of view in 1024 x 768 mode, Frames Per Second can now appear on screen. Graphics .... · Dust on the runways, New explosions, dustclouds and craters, Bullet smoke trails, Muzzle flashes visible from inside and outside the cockpit · Glaring sun including nicer sunsets, great for hiding planes in no icons games! Improved contrails with adjusted appearance altitude · Correct pre-decimal currency in UK/US leave passes, Giant shadows bug that appeared at low levels is fixed. Multiplayer .... · The host can set the target, friendly and enemy bases, types of AI planes, whether you respawn after dying, whether your squad includes AI plane, and more · The "Difficulty" setting limits ingame viewing options and icon range · Interdiction types and sizes can be set, as in single mission mode · Multiplayer settings can be created in a text file and loaded by the host . For Modders ... · External TMod tables can be made and saved in a "TMod.dat" file · External ship convoy waypoint tables can be made and saved in a "convoys.dat" file · External formation tables can be made and saved in a "Frmation.dat" file · The friendly and enemy sides of the frontline can be set in a "CapSet.dat" file · Previously unused values in "Planes.dat" can now be utilised to set aircraft as a seaplane, for carrier landings, orfixed undercarriage.
  6. The SEAWC Code Group have released the 1.28 patch. Link on Tally-ho latest news page OR Primary Download Site: HERE OR Mirror Download Site: HERE
  7. Moggy

    Skylark to Moggy ...... come in Moggy

    Just waving the flag here. There are little pockets of EAW flyers in all sorts sorts of places! Moggy DCM
  8. Moggy

    A new EAW.exe for testing

    This also from Sydbod: "From memory, I also can not get the default EAW from the CD to work on my machines under WinXP. This is why I stressed in the readme for the EAW1.26e patch that the person should do the following. Quote: This 1.26 patch is meant to be installed over the top of a clean fresh FULL EAW installation from the game CD. For the novice to this game the following procedure is recommended. 1)Install EAW from the CD (Full Installation) but do not run the game yet. 2)Run the EAW1_26Epatch.exe program. -This patch program should be able to find where the game was installed to on the hard disk. -Should it not find where the game is installed then you will have to direct the installer to the correct location. 3)Run the EAW game at least once and set up your key options and joystick options. 4)To get the most out of this game it is also recommended that you install OAWUnified at this point. NOTE THIS LINE: "1)Install EAW from the CD (Full Installation) but do not run the game yet." The other possible problem is that when the game produces a new EAW.INI, it will use the "Windows Joystick=0" setting, and that will cause a lockup when one goes into the flying mode of the game. It am reasonably confident that it has nothing to do with "SecuROM". "
  9. Moggy

    Another Thunderbolt from Skylark

    Some of Skylark's screenies:
  10. Available from Skylark's Paint Shop
  11. Rotton50's introduction: "What if Adolf Hitler had waited 5 years before starting the war? Many of his generals advised this strategy. I set all the dates 5 years in the future of the default EAW game. The advantage to this is that all of the many European Theater game modifications will work as usual. Be they terrain's, maps, exe's, targets, airfields or any other mods that a user likes for the default EAW world. It also encompasses all 3 default campaigns and you can fly the Hornet, Me410 and A26 in campaign mode. The only changes are a new set of planes, new weapons and some work on the squadron tactical assignments. Hopefully there'll be less endless intercepts and escort missions. I did have some problems with the new squadron assignments but I think they're all fixed. If not, I'd like some feedback so I can continue to refine the project. Here's the plane list: P61E/NA (enhanced lo-res) P65 (enhanced lo-res) P47N (hi-res) P72B (hi-res) P55C (lo-res) P51G (hi-res) B29 (lo-res) Washington B1 (lo-res) A26 (lo-res) MB3 MK I (hi-res) Corsair F2G-2D(hi-res) Spiteful FR16 (hi-res) Seafang FR32 (hi-res) Fury Mk 12 (lo-res) MB5 MK 1 (hi-res) Hornet MK 3 (enhanced lo-res) MC207V (hi-res ) ME309 V6 (hi-res) ME1091 (hi-res) ME109V38 (enhanced lo-res) JU88R-1 (hi-res) ME410 C2 (lo-res) TA152H (hi-res) DO335A (lo-res) ME109TL/1b (hi-res) AR234B (enhanced lo-res) HE219 (lo-res) FW190F8 (hi-res) JU288 (lo-res) V1 (lo-res) Some of these planes flew and fought in the war, some flew but were too late for the war and others are purely "what-if". ( Many thanks to Stratos, NA and Flyright for their ideas ) Most are from my rarebirds collection but some are from other authors" Available from Sandbagger's Front LinesPage
  12. Moggy

    A new EAW.exe for testing

    This would be SecuROM, the anti-piracy rootkit??? We've not had any other report of a similar problem. You're actually using a bona fide disc, so SecuROM shouldn't be triggered even if the disc had a hidden code (which is highly unlikely), and even if it is, it should only terminate the application and display a message to let you know it has done so. Certainly it shouldn't shut down your DVD drive, though there are plenty of reports that suggest these rootkits can behave in an entirely bizarre fashion, including shutting down DVD drives for no comprehendable reason. See THis post. Just a thought, but to avoid using your DVD drive in running EAW, you might try copying the contents of your EAW CD to a folder on your hard drive, then using the setup.exe in that folder to make a minimal EAW install to run, making sure the ini file points to your hard disk folder rather than the DVD/CD ROM drive. If your DVD drive is not involved, SecuROM should mind its own business. EAW makes no entries in your registry, so that's the way I run umpteen separate and different installs of EAW for various theatres, scenarios and setups, not using the CD at all.
  13. Moggy

    A new EAW.exe for testing

    What exactly happens? Moggy DCM
  14. Moggy

    A new EAW.exe for testing

    This is basically a testing exe to check that it works okay with systems and video cards. It has a few fixes and refinements from work the Code Group has been been doing, simply as a taster. All existing EAW mods should work with it as with any other general EAW exe version. Moggy DCM
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