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New stuff is coming for WWIIOL this year. The dev team (The Rats) are expanding their capabilities, learning the ins and outs of the old engine, so they can add and change things. Plus, they're beginning plans for WWIIOL 2.0! BIG things are happening!!!!! http://www.wwiionline.com/roadmap By the way, if you haven't been ingame in a while, come see the new stuff already ingame. The latest additions, SPAA (self-propelled anti-aircraft) units, are ingame and are a BIG hit. The tankbusters (ground attack aircraft) are going to be ingame soon! -Irish
For the uninitiated, Starshatter is an outstanding space sim released a number of years ago by Matrix Games. It uses a Newtonian physics model, has a dynamic campaign, and allows you to also command capital ships once you sufficiently advance in rank. Finally, it was designed from the ground up to be moddable. Naturally, something as expansive as this is bound to have bugs, especially as an independent development effort. The Space Sim comparison to Falcon 4.0 is legitimate both in scope and bugs in the original release. Later, Starshatter: The Gathering Storm was released, which is essentially a more polished and fixed version of the original Starshatter, albeit still with some bugs. Then all development ceased. Fast forward to today. The Starshatter code was released as open source in early 2012. It now appears that the code base has been picked up by the folks who did Freespace 2 Open. This can only be a good thing! Witness the rebirth of Starshatter!