Jump to content
COMBATSIM Forum
Sign in to follow this  
Nemo

TAW - GAME.CFG

Recommended Posts

Home Fries, please read the post and decide if it's helpful for the community.

The values according to the file "Options.BKD"

***** Settings in GAME.CFG *****

START_ON_RUNWAY=

Function: Puts player's flight on runway at start of any campaign mission (like scramble mission).

Default: 1

Range: 0 - 1

Accessibility: Manual edit of GAME.CFG

Comments: No need to wait for messages from tower.

Options.bkd: N/A

OTHER_FLIGHTS_IN_AIR=

Function: Puts you in world when other flights in your mission have taken off, allowing you to get your mission underway very quickly.

Default: 1

Range: 0 - 1

Accessibility: Manual edit of GAME.CFG

Comments:

Options.bkd: N/A

REARM_WINGMEN=

Function: Rearms your wingmen (even in air) when you land and rearm.

Default: 1

Range: 0 - 1

Accessibility: Manual edit of GAME.CFG

Comments: Is this a cheat??

Options.bkd: N/A

LAND_AT_ANY_BASE=

Function: Gives mission success for landing at any allied airbase.

Default: 1

Range: 0 - 1

Accessibility: Manual edit of GAME.CFG

Comments: Completion events will still state your real home base.

Options.bkd: N/A

NO_COLLISION_ON_GROUND=

Function: Disables plane to plane collisions on ground.

Default: 1

Range: 0 - 1

Accessibility: Manual edit of GAME.CFG

Comments: Is this a cheat??

Options.bkd: N/A

AIRFIELD_DETAIL=

Function: Switches Airfield details on/off

Default: 1

Range: 0 - 1 (but someone suggests to try 2)

Accessibility: Manual edit of GAME.CFG

Comments: The entry "Airfield detail" in game options menu sets "Building shadows" in GAME.CFG => Yeah, it sounds strange...

Options.bkd: N/A

TEXTURE_SMOOTH=

Function: Displays texture smooth

Default: 0

Range: 0 - 3

Accessibility: Manual edit of GAME.CFG

Comments:

Options.bkd: FEATURE "TEXTURE SMOOTHING" HEADING 3

INSTALL=

Function: Totally unknown...

Default: 1

Range: unknown

Accessibility: unknown

Comments:

Options.bkd: N/A

UPDATE_MFDS=

Function: Switches MFD updates On/Off

Default: 1

Range: 0 - 1

Accessibility: In game Options menu > MFD Updates

Comments:

Options.bkd: N/A

TCLOUDS=

Function: Switches transparent clouds On/Off

Default: 1

Range: 0 - 1

Accessibility: In game Options menu > Transparent Clouds

Comments: Required for FLASH_CLOUDS

Options.bkd: N/A

DUSTTRAILS=

Function: Switches ground dust trails On/Off

Default: 1

Range: 0 - 1

Accessibility: In game Options menu > Dust Trails

Comments:

Options.bkd: FEATURE "DUST TRAILS" HEADING 1

COCKREFLECT=

Function: Switches cockpit reflections On/Off

Default: 1

Range: 0 - 1

Accessibility: In game Options menu > Cockpit Reflections

Comments:

Options.bkd: FEATURE "COCKPIT REFLECTIONS" HEADING 1

CONTRAILS=

Function: Switches plane contrails On/Off

Default: 1

Range: 0 - 1

Accessibility: In game Options menu > Contrails

Comments:

Options.bkd: FEATURE "CONTRAILS" HEADING 1

WEAPONS=

Function: Sets display of aircraft weapon On/Off (not sure about this...)

Default: 1

Range: 0 - 1

Accessibility: In game Options menu > Show Weapons

Comments:

Options.bkd: FEATURE "SHOW WEAPONS" HEADING 1

SMOKE=

Function: Switches smoke On/Off

Default: 1

Range: 0 - 1

Accessibility: In game Options menu > Smoke

Comments:

Options.bkd: FEATURE "SMOKE" HEADING 1

SHIPWAKES=

Function: Sets display of ship wakes On/Off

Default: 1

Range: 0 - 1

Accessibility: Manual edit of GAME.CFG

Comments:

Options.bkd: FEATURE "SHIP WAKES" HEADING 1

MISSTRAILS=

Function: Switches missile trails On/Off

Default: 1

Range: 0 - 1

Accessibility: In game Options menu > Missile Trails

Comments:

Options.bkd: FEATURE "MISSILE TRAILS" HEADING 1

BUILDING_SHADOWS=

Function: Switches building shadows On/Off

Default: 1

Range: 0 - 1

Accessibility: In game Options menu > Airfield Detail

Comments:

Options.bkd: FEATURE "BUILDING SHADOWS" HEADING 1

EXPL_DETAIL=

Function: Displays detailed explosions

Default: 1

Range: 0 - 2 (possibly allows up to 2 - Manual edit of GAME.CFG)

Accessibility: In game Options menu > Explosions Detail

Comments: Suggest trying 2

Options.bkd: FEATURE "EXPLOSIONS DETAIL" HEADING 2

BUILD_TEXTURE=

Function: Switches building texture On/Off

Default: 1

Range: 0 - 1 (someone suggests up to 4 but not fit with OPTIONS.BKD)

Accessibility: In game Options menu > Building Texture

Comments:

Options.bkd: FEATURE "BUILDING TEXTURE" HEADING 1

WIPE_FADE=

Function: Switches between 3 levels (of accuracy ?) for wipe/fade image transitions

Default: 0

Range: 0 - 3

Accessibility: Manual edit of GAME.CFG

Comments:

Options.bkd: FEATURE "WIPES AND FADES" HEADING 3

LENS_FLARE=

Function: Switches between 3 levels (of accuracy ?) for Lens Flare effect

Default: 0

Range: 0 - 3

Accessibility: Manual edit of GAME.CFG

Comments:

Options.bkd: FEATURE "LENS FLARE" HEADING 3

ENHANCED_NV=

Function: Displays grainy night vision effect

Default: 0

Range: 0 - 3

Accessibility: Manual edit of GAME.CFG

Comments: Suggest trying 3

Options.bkd: FEATURE "ENHANCED NV" HEADING 3

FLASH_CLOUDS=

Function: Switches between 4 levels (of accuracy ?) for volume clouds

Default: 1

Range: 0 - 4

Accessibility: In game Options menu > Wispy Clouds

Comments: Requires TCLOUDS=1 for any value over 1 require manual edit of GAME.CFG

Options.bkd: FEATURE "FLASH CLOUDS" HEADING 4

WATER_EFFECTS=

Function: Switches between 3 levels (of accuracy ?) for wather effects

Default: 0

Range: 0 - 3

Accessibility: Manual edit of GAME.CFG

Comments:

Options.bkd: FEATURE "WATER EFFECTS" HEADING 3

ANTIALIASING=

Function: Switches between 3 levels (of accuracy ?) for Anti Aliasing

Default: 1

Range: 0 - 3

Accessibility: In game Options menu > Anti-Aliasing

Comments: Applicable only for the 3dfx Glide API, for any value over 1 require manual edit of GAME.CFG

Options.bkd: FEATURE "ANTI-ALIASING" HEADING 3

LSS=

Function: Switches between 3 levels (of accuracy ?) for Light Sourced Shading

Default: 1

Range: 0 - 3

Accessibility: In game Options menu > Light Sourcing

Comments: Suggest 0 if cockpit is hard to see, for any value over 1 require manual edit of GAME.CFG

Options.bkd: FEATURE "LIGHT SOURCED SHADING" HEADING 3

F22_SHADOWS=

Function: Switches between 3 levels (of accuracy ?) for F22 shadows

Default: 1

Range: 0 - 3

Accessibility: In game Options menu > F22 Shadows

Comments: For any value over 1 require manual edit of GAME.CFG

Options.bkd: FEATURE "F22 SHADOWS" HEADING 3

AIRCRAFT_SHADOWS=

Function: Switches aircraft shadows On/Off

Default: 1

Range: 0 - 1

Accessibility: In game Options menu > Aircraft Shadows

Comments:

Options.bkd: FEATURE "AIRCRAFT SHADOWS" HEADING 1

G_EFFECTS=

Function: Switches blackout/redout effects On/Off

Default: 1

Range: 0 - 1

Accessibility: In game Options menu > G Effects

Comments:

Options.bkd: FEATURE "G EFFECTS" HEADING 1

URBAN_DETAIL=

Function: Sets detailed urban targets

Default: 2

Range: 0 - 2

Accessibility: In game Options menu > Urban Details

Comments: Sincerely I don't know if this option fit wit "Ground Detail" in OPTIONS.BKD

Options.bkd: FEATURE "GROUND DETAIL" HEADING 1 (??)

SMOOTHING=

Function: Switches between 3 levels (of accuracy ?) for smoothing effect (don't ask me what is this...)

Default: 0

Range: 0 - 3

Accessibility: Manual edit of GAME.CFG

Comments:

Options.bkd: FEATURE "TEXTURE SMOOTHING" HEADING 3 (??)

HWACL=

Function: Switches Hardware Acceleration on/off

Default: 1

Range: 0 - 1

Accessibility: In game Options menu > Hardware Acceleration

Comments:

Options.bkd: N/A

DETAIL=

Function: Sets detail selection

Default: 3

Range: 0 - 3

Accessibility: In game Options menu > Detail

Comments: Someone suggests range 0-3 if so this voice is not related to "Ground Detail" in OPTIONS.BKD

Options.bkd: FEATURE "GROUND DETAIL" HEADING 1 (??)

REZ=

Function: Sets screen resolution

Default: 2

Range: 0 - 2

Accessibility: In game Options menu > Set Screen Resolution

Comments: 3 If using 1024 patch.

Options.bkd: N/A

QUICKMFD=

Function: Sets zoom to MFD On/Off

Default: 1

Range: 0 - 1

Accessibility: In game Options menu > Quick Draw M.F.D

Comments:

Options.bkd: N/A

SPEECH=

Function: Sets speech volume

Default: 1,127,1

Range: 0,0,1 - 1,127,1

Accessibility: In game Options menu > Speech

Comments: Suggest trying 1,128,1 or 1,127,0

Options.bkd: N/A

BETTY=

Function: Alters speech volume

Default: 1,1

Range: 0,0 - 1,127

Accessibility: In game Options menu > Speech

Comments: Suggest trying 1,64 (second number [volume] seems to have no effect)

Options.bkd: N/A

CONTROL=

Function: Selects play

Default: 1

Range: 0 - 1

Accessibility: In game Options menu > Control

Comments: Maybe 0 for Keyboard and 1 for Joystick?? (I should try...)

Options.bkd: N/A

SOUNDFX=

Function: Sets sound effects volume

Default: 1,64,8,64

Range: 0,0,8,64 - 1,64,8,64

Accessibility: In game Options menu > Sound FX

Comments: Suggest trying 1,0,16,32

Options.bkd: N/A

CD_AUDIO=

Function: Turns music On/Off

Default: 1

Range: 0 - 1

Accessibility: In game Options menu > Music

Comments: Suggest 0 for Windows XP

Options.bkd: N/A

MUSIC=

Function: Sets music volume

Default: 1,14

Range: 0,-33 - 1,14

Accessibility: In game Options menu > Music

Comments: Suggest 0,-33 for Windows XP

Options.bkd: N/A

REALISM=

Function:

Default: 1,0,0,0,0,0,1

Range:

Accessibility:

Comments:

Options.bkd: N/A

CAMOUFLAGE=

Function: Switches F22 camouflage

Default: 1

Range: 0 - 1

Accessibility: In game Options menu > F22 Camouflage

Comments:

Options.bkd: N/A

HUDCOL=

Function:

Default: 121

Range:

Accessibility:

Comments:

Options.bkd: N/A

HUDCOLIX=

Function: Sets HUD color

Default: 0

Range: 0 - 7

Accessibility: Shift H

Comments:

Options.bkd: N/A

JOY_X_VALUE=

Function:

Default: 32767

Range:

Accessibility:

Comments:

Options.bkd: N/A

JOY_Y_VALUE=

Function:

Default: 32767

Range:

Accessibility:

Comments:

Options.bkd: N/A

RUDDER_MID=

Function:

Default: 0

Range:

Accessibility:

Comments:

Options.bkd: N/A

WIDE_ANGLE_VIEWS=

Function:

Default: -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1

Range:

Accessibility: None

Comments:

Options.bkd: N/A

RECORDER=

Function:

Default: 0

Range:

Accessibility: None

Comments: ACMI???

Options.bkd: N/A

HELPPATH=

Function:

Default: ...\DID\TAW\PROGRAM\TAWhf22data\multipla.txt

Range:

Accessibility: None

Comments:

Options.bkd: N/A

DIFFICULTY=

Function: Sets difficulty level

Default: 2

Range: 1 - 3

Accessibility: In game Options menu -> Difficulty

Comments:

Options.bkd: N/A

MORE_CANNON_ON_HARD=

Function: Gives you 1750 cannon rounds on Hard difficulty.

Default: 1

Range: 0 - 1

Accessibility: Manual edit of GAME.CFG

Comments:

Options.bkd: N/A

=================

= Try to add these entry =

=================

GROUND_DETAIL=

Function:

Default: 1

Range: 0 - 1

Accessibility: Manual edit of GAME.CFG

Comments:

Options.bkd: FEATURE "GROUND DETAIL" HEADING 1

DISTANCE_FADE=

Function:

Default: 1

Range: 0 - 1

Accessibility: Manual edit of GAME.CFG

Comments:

Options.bkd: FEATURE "DISTANCE FADE" HEADING 1

***** Settings in OPTIONS.BKD *****

FEATURE "FLASH CLOUDS" HEADING 4

LEVEL "Sky"

CPULEVEL 1,0 MMX -1,0 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,0 AGP 0,0 FOG 0,0 ALPHA 0,0

LEVEL "Poor Clouds"

CPULEVEL 1,3 MMX -1,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,0 AGP 0,0 FOG 0,0 ALPHA 0,0

LEVEL "Good Clouds"

CPULEVEL 1,3 MMX -1,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,0 AGP 0,0 FOG 0,0 ALPHA 0,0

LEVEL "Excellent Clouds"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "WIPES AND FADES" HEADING 3

LEVEL "Poor WF"

CPULEVEL 1,3 MMX -1,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,0 AGP 1,1 FOG 0,0 ALPHA 0,0

LEVEL "Good WF"

CPULEVEL 1,3 MMX -1,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,0 AGP 1,1 FOG 0,0 ALPHA 0,0

LEVEL "Excellent WF"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "LENS FLARE" HEADING 3

LEVEL "Poor LF"

CPULEVEL 1,3 MMX -1,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,0 AGP 0,0 FOG 0,0 ALPHA 0,0

LEVEL "Good LF"

CPULEVEL 1,3 MMX -1,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,0 AGP 0,0 FOG 0,0 ALPHA 0,0

LEVEL "Excellent LF"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "ENHANCED NV" HEADING 3

LEVEL "Poor NV"

CPULEVEL 1,3 MMX -1,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,0 AGP 0,0 FOG 0,0 ALPHA 0,0

LEVEL "Good NV"

CPULEVEL 1,3 MMX -1,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,0 AGP 0,0 FOG 0,0 ALPHA 0,0

LEVEL "Excellent NV"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "WATER EFFECTS" HEADING 3

LEVEL "Poor WE"

CPULEVEL 1,3 MMX -1,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,0 AGP 0,0 FOG 0,0 ALPHA 0,0

LEVEL "Good WE"

CPULEVEL 1,3 MMX -1,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,0 AGP 0,0 FOG 0,0 ALPHA 0,0

LEVEL "Excellent WE"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "ANTI-ALIASING" HEADING 3

LEVEL "Poor ANTIA"

CPULEVEL 1,3 MMX -1,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,0 AGP 0,0 FOG 0,0 ALPHA 0,0

LEVEL "Good ANTIA"

CPULEVEL 1,3 MMX -1,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,0 AGP 0,0 FOG 0,0 ALPHA 0,0

LEVEL "Excellent ANTIA"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "LIGHT SOURCED SHADING" HEADING 3

LEVEL "Poor Shading"

CPULEVEL 1,3 MMX -1,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,0 AGP 0,0 FOG 0,0 ALPHA 0,0

LEVEL "Good Shading"

CPULEVEL 1,3 MMX -1,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,0 AGP 0,0 FOG 0,0 ALPHA 0,0

LEVEL "Excellent Shading"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "F22 SHADOWS" HEADING 3

LEVEL "Poor Shadows"

CPULEVEL 1,3 MMX -1,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,0 AGP 0,0 FOG 0,0 ALPHA 0,0

LEVEL "Good Shadows"

CPULEVEL 1,3 MMX -1,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,0 AGP 0,0 FOG 0,0 ALPHA 0,0

LEVEL "Excellent Shadows"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "TEXTURE SMOOTHING" HEADING 3

LEVEL "Poor Smoothing"

CPULEVEL 1,3 MMX -1,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,0 AGP 0,0 FOG 0,0 ALPHA 0,0

LEVEL "Good Smoothing"

CPULEVEL 1,3 MMX -1,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,0 AGP 0,0 FOG 0,0 ALPHA 0,0

LEVEL "Excellent Smoothing"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "AIRCRAFT SHADOWS" HEADING 1

LEVEL "Switch aircraft shadows On/Off"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "BUILDING SHADOWS" HEADING 1

LEVEL "Switch building shadows On/Off"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "EXPLOSIONS DETAIL" HEADING 2

LEVEL "Low detailed explosions"

CPULEVEL -1,3 MMX -1,-1 SYSMEM 8192,32768 MODE 0,0 3DSUPPORT 0,0 AGP 0,0 FOG 0,0 ALPHA 0,0

LEVEL "High detailed explosions"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "BUILDING TEXTURE" HEADING 1

LEVEL "Switch building texture On/Off"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "SHOW WEAPONS" HEADING 1

LEVEL "Display aircraft weapons On/Off"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "SMOKE" HEADING 1

LEVEL "Switch smoke On/Off"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "SHIP WAKES" HEADING 1

LEVEL "Switch ship wakes On/Off"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "MISSILE TRAILS" HEADING 1

LEVEL "Switch missile trails On/Off"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "CONTRAILS" HEADING 1

LEVEL "Switch contrails On/Off"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "DUST TRAILS" HEADING 1

LEVEL "Switch dust trails On/Off"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "COCKPIT REFLECTIONS" HEADING 1

LEVEL "Switch cockit reflections On/Off"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "G EFFECTS" HEADING 1

LEVEL "Switch Blackout/Redout effects On/Off"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "DISTANCE FADE" HEADING 1

LEVEL "Switch Distance Fade On/Off"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

FEATURE "GROUND DETAIL" HEADING 1

LEVEL "Switch Ground Detail On/Off"

CPULEVEL 1,2 MMX 0,1 SYSMEM 8192,32768 MODE 1,1 3DSUPPORT 0,1 AGP 0,1 FOG 0,1 ALPHA 0,1

ENDFEATURE

END

***** Useful links and sources of this document *****

http://www.fas.org/programs/ssp/man/uswpns...ighter/f22.html

http://simhq.com/forum/ubbthreads.php/topi...html#Post696481

http://simhq.com/forum/ubbthreads.php/topi...html#Post697119

http://simhq.com/forum/ubbthreads.php/topi...html#Post697548

http://simhq.com/forum/ubbthreads.php/topi...html#Post697947

http://simhq.com/forum/ubbthreads.php/topi...html#Post697984

http://simhq.com/forum/ubbthreads.php/topi...html#Post700672

http://simhq.com/forum/ubbthreads.php/topi...html#Post701612

http://simhq.com/forum/ubbthreads.php/topi...html#Post702836

http://simhq.com/forum/ubbthreads.php/topi...html#Post703913

http://simhq.com/forum/ubbthreads.php/topi...tml#Post2177190

http://simhq.com/forum/ubbthreads.php/topi...tml#Post2202547

http://simhq.com/forum/ubbthreads.php/topi...tml#Post2329485

http://simhq.com/forum/ubbthreads.php/topi...html#Post696890

Share this post


Link to post
Share on other sites

Thanks to Nemo, this information is now in a text file called GameCFG_Settings.txt.

Said text file can be found in TAW 2008 v1.51 in the !2008\Documentation folder. This topic is hereby unpinned.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×