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Help with Installing the latest TAW version

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Dug out my original TAW last night and installed it on my Win 98se computer, 256 mB memory, PIII 1000, using a 3DFx 5500 video card. Seems to be working OK in limited testing ( with processor slowed down to 400MHz).

To install the TAW 2.22 version do you install it on top of the original installation or do you start clean? Do you install each patch sequentially?

Using the native glide mode will you still be limited to 800 x 600 graphics?

Thanks in advance

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TAW 2.22 is a stand-alone installation, and it will work just as nicely on an i7 in Windows 7 x64 as it will on your legacy rig. You must install the main 2.20 version first in a different folder than your original TAW install, followed in sequence by the patches.

Using native Glide keeps you at 800x600, though Glide wrappers are merely upconverting an 800x600 image anyway so it's not that big of a deal.

Sounds like you have a pretty nice legacy rig. Probably pretty nice for the likes of the classic Janes sims as well.

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Thanks for the help! Yes my old vintage computer from 2000 is nice for the older games. My original PC from 1996 was a Micron with a pentium 166 , ready for this? I OVERCLOCKED IT to, wait, wait 200mHz!!! Win 95, tiny hard drive ( ? 1 Gb ) , something like 64mB memory.

Had an original Voodoo 1 add in card. I bought it specifically after seeing Janes ATF running on a demo computer at a local electronics/computer store. I had a bitch of a time getting it sorted out to boot to DOS with all the appropriate memory commands and drivers for DOS so I could run the early Janes DOS games. When I upgraded to my PIII 1000 with the 3dfx card I figured I could let the old box go, big mistake. I realized after that EF2000 v 2 wouldn't run in glide mode on anything but a voodoo 1 or voodoo 2 card. Bummer. I really liked hearing that Scandinavian accented voice clearing me for take off from Trondheim!

So I really enjoyed finally getting around to installing TAW. Different theater but similar feel. I was looking to see if there were any patches from DID for the original that I should apply when I came across your posts.

I got to say it looks like what you guys have done with this is fantastic. I knew about all the modding and updating that has gone on for F-16 but I didn't realize you had been doing similar thing with TAW.

Great work! Thanks so much!

I installed and patched TAW 2 up to the most recent version last night on my lap top ( Dell xps m1730, windows vista 32 bit, sli geforce gtx8800m video cards, intel core duo extreme edition overclocked to 3 GHz, 4 gB memory ).

Noted a bug running the configuration portion due to a missing windows component mentioned in this thread that I will sort out later but what I saw looked great!

I had a question though,

I'm a bit overwhelmed with all of the graphic choices.

Obviously I can't run it in native glide mode with my Nvidia cards ( and if I was able I understand I would be limited to max resolution of 800 x 600 correct?)

but what are the pro's and con's of D3D mode vs using the glide wrapper

And of the two wrappers you use what are the pro's and con's of each?

You mentioned that they upconvert the 800 x 600 to 1024 x 768, then even though the glide wrappers offer higher resolution options is there any change?

I briefly tested different modes but was using the demo to view and didn't seem to notice much difference. Is that because the demo is limited in resolution?

Would the appearance of the cockpit and hud etc be noticably different using a glide wrapper set say on 1920 x 1200 ( my lap top native resolution) vs 1078 x 768?

And on a final note- I still have my EF2000 v.2. Is anyone doing anything similar with it? I would love to hear the Trondheim controller again ( but not in software mode, you can never go back to that after seeing the sim running under the 3dfx glide version!).

Again Thanks !

And in answer to the second post:

my 5500 is agp if I remember correctly.

I slowed down the cpu because, at least for janes's Longbow 2, too high a processor speed messes up the flight model, don't know if running TAW original version would have the same problem.

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Lucky you. 1920x1200 is the perfect resolution for TAW in Glide!

While you still get a 800x600 native signal, the upconversion will help with 3D object rendering, while having a direct multiple of 800x600 (1600x1200) will give you no artifacts with the HMD text.

I recommend running nGlide in 1600x1200 and let the image stretch to the limits of your screen, which (16:10) is actually the perfect aspect ratio for TAW (and EF2000 for that matter). Note that this is only the case for 800x600; 1024x768 is best for a 4:3 screen.

but what are the pro's and con's of D3D mode vs using the glide wrapper

There is a document in the References section (under the pulldown References->Additional ADF/TAW References->Glide/Direct3D decision aid). This was made for the original 2.0 version, so many things have changed since then (mainly Glide enhancements for weather), but Glide is the more stable version, and the wrapper allows for D3D9 use and even D3D9 advanced graphics options.

And of the two wrappers you use what are the pro's and con's of each?

Both are quite good, but nGlide is the new kid on the block and is still supported and in development. In fact nGlide 1.0 has been released since the latest TAW build, which uses 0.99. Use which one gives you the best picture/performance for your card, though you will likely be happy either way. You can also use Zeckensack's Glide wrapper, though I didn't include it with the install. There is a section in the Manual Addendum on Glide wrappers.

I briefly tested different modes but was using the demo to view and didn't seem to notice much difference. Is that because the demo is limited in resolution?

Yes, the demo is fixed at 640x400. Upconversion still looks pretty cool though, as long as you don't look at the "demo" text.

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Thanks, I fixed the MSCOMCTL.OCX error so now can run the customization mods and music. It was there but just needed to be re-registered.

I'm a little unclear, use nglide and set it to 1600 x 1200 or 1920 x 1200 ? Which do you think gives the best image?

Also any chance of modding EF2000 V.2 to run on a modern system with full glide graphics? Know any one who has done it?

I may just have to postpone buying a new computer. I'm still working my way through LongBow 2 using the original glide mode . I had planned to get a new box to run A-10 and Black Shark but with all of these great older titles I may hold off ( though I understand Steam is selling A-10 and Black shark at deeply discounted prices through 1/5/2013).

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You'll have to decide for yourself what looks better, though if I had to guess I'd say 1600x1200 and let the monitor stretch the horizontal pixels. This will prevent any HMD text artifacts, and will probably look just as good as 1920x1200.

Either way, you're set.

For EF2000, there's no way to use it with a glide wrapper (since EF2k made calls directly to the 3DFX card), but mikew has been working on an OpenGL version, and you can also use the 3DFX version in a beta DosBox that emulates 3DFX. Search the forum and you'll find.

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P.S.

I can't seem to find the Additional ADF/TAW References->Glide/Direct3D decision.

I see a map of red sea , a link to this forum, a link to TAW wiki and a TAW loadout guide. Don't see anything about glide/Direct3D in this section

Am I looking in the wrong section?

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And in answer to the second post:

my 5500 is agp if I remember correctly.

I slowed down the cpu because, at least for janes's Longbow 2, too high a processor speed messes up the flight model, don't know if running TAW original version would have the same problem.

The reason for the agp inquiry is that we have modified the executable to support an expanded number of large "agp textures", however, I can't recall if the Voodoo 5500-AGP (VSA-100 chip) actually supports agp-texturing. Do you know?

I have a legacy system with PIII -1400 CPU using win98SE running full throttle and TAW loves it :D

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Unfortunately 3dfx didn't enable AGP texturing rom what I have read even though it is a agp 4x card f.

Are you running the stock, original, out of the box TAW full throttle or is It TAW 2.0?

TAW 2.22 seems( so far with limited testing) to run fine on my 3mHz lap top.

After the known problems with the Jane's sims running on modern hardware I assumed that TAW might have the same problems so I limited the cpu speed.

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PPS

I found the Additional ADF/TAW References->Glide/Direct3D decision on checking further.

I did have a crash to desktop when running a quick mission and hitting the F12 key. Is that a known potential problem?

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PPS

I found the Additional ADF/TAW References->Glide/Direct3D decision on checking further.

I did have a crash to desktop when running a quick mission and hitting the F12 key. Is that a known potential problem?

Were you using D3D or Glide? If Glide, which wrapper?

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