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Posts posted by Spear

  1. Hm... now I'm confused.... Now I remember that I saw a explosion directly after the beginning.

    Either it will crash after the expolsion or I was wrong.

    Nevertheless it is not possible to watch a nice dogfight if one of the fighters will explode direct after the beginning. :)

    there are three aircraft in a demo dogfight mission. you (Neutral) and the two aircraft mentioned (Enemies).

    you die when the mission starts -- then the game tries to get into Smart View (F12) and there it crashes.

    the player's aircraft exploding will be discussed.

    But I don't want to list only the bad things I noticed. I noticed a lot of awesome changes regarding to ADF!

    First of all the new HUD! Very good work! I saw a HUD-Video of the F22 and it looks really like it. (As I can see in the bad quallity)

    Then I noticed the new behave of a damaged engine! :D In ADF it only was to noticed because of the low power and the smoke.

    Now the engine speed up and down uncontrollably.

    I don't know if it depends on the level of difficulty but now I can't call the airfield or my wingman if I'm at EMCON 1. I think this is also more realistic.

    So overall: VERY GOOD WORK! :thumbsup:

    thanks..... but there's one thing to remember.

    this game is NOT a modified F-22 ADF. it's a modified F-22 TAW, the sequel for ADF made in 1998.

    the EMCON thing and engine sound effects are from TAW.

    ADF and TAW are not so different, that's why we could include ADF's campaigns in here.

  2. But there are some little problems. Maybe can be fixed for the next version?

    - The Dogfight-Demos in the Training-Mission "folder" are crashing.

    - All Freeflights are completed at beginning of the missions.

    - Freelook (F12) is crashing.

    - The small monitor (5 on Numblock) have a graphic problem.

    • are you sure? you're supposed to automatically die when the dogfight demos begin.
    • that doesn't matter, press "C" and continue the mission. we'll see if we'll lose time trying to fix it.
    • same problem reported in SimHQ, seems it's for XP only. I never had that problem, playing Direct3D on XP MCE.
    • that's because of 1024x768, already fixed over at SimHQ and will be included in next release.

  3. .. well.....

    • apply the TAW_RES.COM patch again to get back to normal resolutions (800x600)
    • enter Options, change what you want
    • then re-apply the resolution patch (1024x768).

    but to answer your actual question:

    CONTROL=1 (for joystick)

    CONTROL=0 (for keyboard)

    F-22 2008 not working well because of F-22 ADF was expectable.

    you never had to install anything except F-22 '08.

  4. note, some cards / Operating Systems (like Vista) don't support 640x400 resolution,

    this also means you won't be able to view the Demos.

    now, your problem is simple: you applied the TAW_RES.COM resolution patch

    -- but forgot to edit the game.cfg file and change REZ=2 to REZ=3.


    you will not be able to go to Options while REZ=3, if you want to change game settings from inside the game,

    either put REZ=2, or use TAW_RES.COM again to unapply the resolution patch.

    the dirtier way is going into game.cfg manually, but you have to know what you're doing.

  5. logical explanation, read carefully please. :)


    this is why you MANUALLY have to put REZ=3 in game.cfg -- because the game can't do it by itself.

    so you either manually edit game.cfg, or go to Options without the 1024x768 patch applied, to change settings such as volume and effects.

    with REZ=3, when you want to play the game, you'll be in 1024x768 from now on, understand?

  6. was never a big fan of AWACS missions, I admit, but I remember you can zoom in-out by holding down Shift and left-click and move mouse.

    right click to zoom out.

    this is even more interesting when using the 3D map.

    have fun, and get F-22 2008 if you haven't already.


    this reminds me of when I had ADF without the game manual. I never knew how to eject until I found the manual.

    I mean, come on, Shift-Escape-Escape? who could POSSIBLY guess that?

    same with the thrust vectoring, I was very confused that such a great sim "forgot" to implement thrust vectoring on the F-22.

    .. until I found the manual.

  7. ADF installation not needed.


    F-22 Total Air War is in two flavors: Direct3D and Glide.

    F-22 2008 v.1(-R) is only Direct3D.

    all in all, Direct3D is dependent on DirectX as far as I know.

    Glide is what you want if you have a Voodoo 3D card.

    the TAW_RES.COM patcher works only for the Direct3D version.

    if you use the Glide version, the glVoodoo wrapper can do the same thing as the TAW_RES.COM patcher.

    read the 08FAQ.txt file for detailed information.

    the Glide version wasn't included with F-22 2008. if you want it, go to SimHQ and ask for it.

  8. TAW uses a now obsolete WAV-speech system ("TrueSpeech").

    Win Vista/7 don't have the required drivers AFAIK.

    I heard this problem sometimes occurs in XP SP2, but I never had this problem myself.

    these fixes may work, or may not:

    if using XP


    if using Vista/7:


    this thread may also help, or if all fails, google for "truespeech drivers":


    good luck.


    oh wait, you're not saying you want to run it under Linux, right? because then I really have no idea how to get those drivers to work, unless you're a guru and use that ndiswrapper(?) thing?

    also, if you're under Linux, can you run it with Direct3D emulation, I'm restricted to Software mode?

  9. F-22 2008 is a self-sufficient improved version of F-22 TAW.

    you probably installed F-22 ADF from a CD, but chose "Minimal" installation.

    doing so will have the ADF installation program put a key in the Registry, that confuses F-22 2008

    and makes it try to load the data files from ADF's CD which you used to install ADF.

    go to Start -> Run -> type "regedit" and in HKEY_LOCAL_MACHINE\Software delete the Digital Image Design folder.

    then try to run F-22 2008 (yellow TAW icon on Desktop) again.

    not knowing why you didn't have the 1024x768 resolution available shows that you didn't read the ReadMe file of F-22 2008. :rolleyes:

    you have to use the TAW_RES.COM program that modifies TAW's executable.

    the version contained is the Direct3D version. you could get hold of the patched Glide version and use the glVoodoo wrapper with it,

    if it better suits you.

    as for the Demo crashing, I don't know, what error did it say? maybe it was a hardware problem.

  10. you ask a lot of questions without actually downloading and checking out the game.

    but I'll answer you anyway.

    the new HUD is closer to the real life HUD than the original was, but of course, not 100% identical.

    we know how it looks because we've seen F-22 HUD videos. :rolleyes:

    can you change it back to the original, well yes you can.

  11. NOTICE:

    don't bother reading this tutorial if you're on the stock F-22 TAW or F-22 ADF/RSO,

    because some files need to be extracted so that you can work on them.

    in this regard, F-22 2008 is fully extracted and custom mission -friendly.

    a single player mission in TAW/ADF is made up of 4 text files.

    all these files are found in the directories given by their name.

    you already have tons of missions which you can check out to see how things work.

    learn by doing, that's how I have.

    a convention: use the same name for all 4 files for a mission, except for the extension of course.

    also, don't use filenames exceeding 8+3 characters (old MS-DOS convention). from what I remember,

    the game can't load such files.

    * briefing (TXT) - check out other files to get an idea about what and how.. also, mission goals are added to the briefing automatically by the game.

    * UDL - specifies (and no more) every single aircraft/ground unit that the mission uses

    * MDL - "takes" the things from the UDL and organizes them, give them nationality, a mission to accomplish, position, waypoints etc. you may encounter problems with setting the waypoints.

    * PDL - sets the time, the nations involved in the conflict and links the MDL with the UDL, sets the player's aircraft and the mission goals.

    * KDL - used for multiplayer (never went there myself)

    * CDL - used for dynamic campaigns (same as above)

    * f22data\simultor.txt - in here you will need to manually add your mission so that the game will load it.

    HINT: if you open up the file f22.dat in a text editor, say Wordpad, and search for F22, or AMX10RC, you'll find the names for all aircraft/ground/sea objects you can put in the mission files (UDLs and MDLs). same goes for searching Spad or Wolf, and you will find all callsigns you can give to your airborne forces. note that many of the "exotic" ones, for example Gorki, Urad, etc., aren't recorded as sounds in the game.

    in the end, just open up the P/M/UDLs and learn their mechanisms. best way.

    - TAW Pilot/Modder JR -

  12. I'd like to thank all those who contributed to the F-22 2008 project:

    - Polak, mikew, M.G., Al.D., B.H., DrKD, Krusade,

    and special thanks to The Dude, for letting the project reside here at CSim.

    also, thanks to all the online/offline pilots out there, although some may have converted to other sims by now,

    and thanks to anybody else who I didn't remember to include.

    I am very proud of what we've accomplished, people, heck we made it on TAW's 10th birthday too. :)

    but getting to the point, I'm retiring from this project.

    getting short of both time and interest. we'd need more devoted TAW lovers to join and help us,

    and being pessimistic, I don't see that happening.


    - J.R. :icon_salute3:

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