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Posts posted by Spear

  1. phew...... well the Quick Combat mission you're talking about can't be added, because TAW doesn't know to replenish munition. this will lead to you being empty of weapons and having absolutely no friendly airbase to land at. so, sorry, that mission can't be imported.

    but, a very long UFO mission is there, The Crusade, you can land anywhere and you'll have to destroy hundreds of UFOs. it also uses the waypoints from Quick Combat, so it is indeed long.

    as for the crashes, I'm sorry but I can't help. if you'd like to try running the game in its Glide version with a Voodoo Glide wrapper, PM user Home Fries and he may be able to help. for technical problems, though, you should go and post in SimHQ.com, you might get more help there.

  2. when you uninstall, be sure to use the Uninstaller that the setup program generated.

    on the other hand, check out the default directory C:\Program Files\F-22 2008 -- maybe it still contains traces?

    in the end, there's a thing to know: both TAW and ADF will use a Registry key for designating where should they get

    configuration and pilot data. if the key is missing, they'll use the current program directory.

    now, that Registry key is ONLY generated by the original TAW installation program.. which is said not to run at all on Vista.

    right.. my hunch is that you once installed the original TAW.. then, when you switched to F-22 2008,

    our version would still use the directories used by the original TAW.

    the best approach would be disposing of the faulty Registry key.

    alas, you're running on Vista, there's no telling what weird stuff can happen there as far as the Registry goes.

    be sure to search for leftovers of the original TAW installation if you're not eager to go Reg key hunting.

    (C:\Program Files\DID\Program would be a good place to start..)

    yes, and another thing. there are differences between uninstalling F-22 2008 and the original TAW.

    you see, the uninstaller of '08 deletes all files, and doesn't put anything TAW-related in the Registry.

    the original TAW installer puts that key in the Registry, and the uninstaller doesn't delete the configuration files.

    I hope this helped.

  3. don't know what's going on w/ the others.. Polak is probably working on the textures, I hope..

    Wombat beta-testing..

    whilst me, I'm just messing around, wasting time.. for instance, I just played F-22 2008 under a 64-bit Linux.

    I was "confined" to Software mode and 800x600 resolution, there was no radio chatter or B-Betty,

    but thing is, it worked, and was completely playable.

    so.. using a 64-bit WinE emulator, I was running an "obsolete" 10 year old simulator under a 64-bit Linux OS.

    could've also used the joystick, but because I was too lazy to calibrate it I switched to the keyboard.

    as for getting to hack the EXE, I admit it; I don't feel too excited about that. I'll do it, someday ..

    my own lazyness and the apparent lack of interest in our project are the things that get me down ATM.

    what about YOU ?

  4. it'd be nice if someone copy-pasted this in SimHQ as well, but not at all compulsory..

    since ITE, SimHQ opposes the project -- right..

    we need mission makers.

    and I'm talking especially about custom dynamic campaigns.

    we need GFXers.

    Polak, you should compile a re-texturing tutorial for TAW and then we'll look around for GFXers.

    -- in case you think you'd need help to speed up the re-texturing process.

    we need beta-testers.

    lack of feedback from Wombat leads me to believe he gave up?

    missions need to be tested, problems spotted and fixed..

    -- everything from inappropriate briefing text to erroneous waypoints.

    and finally, where the heck is the old crew?

    MG, mikew, DKD, Xenon you are all needed.

    all those I can rely on, please post here, and let's get this going.

  5. well.. the problem may be Vista. I'm pretty sure that's what you're using too.

    sorry people, but I never had such crashes, and I'm using XP.

    here's maybe an easy way out, rather than messing w/ installing XP on a Vista machine.

    go to http://www.ubcd4win.com/ and I hope you have an original XP SP2 ISO or CD.

    create the bootable CD and it'll be sort of like a WinXP running directly from the CD.

    you may try running '08 in that, and I'm quite confident it'll crash no more.

    as for the graphics looking bad, I heard stories that in some cases the Glide version

    looks better than the Direct3D one in Vista. if you'd want the Glide version, PM me,

    I'll have to search for it.

    aaand about the image thing.. LOL. use http://www.tinypic.com to upload any image.

    then put the link here, with IMG tags.

  6. thank you for your appreciation, HF.

    unfortunately, I always had problems playing TAW in multiplayer. I must confess I'm completely out of the subject.

    as for the bugs in the "patched" version, they are more or less expectable, as it's a hack rather than something fancy and "clean".

    I even prefer to play TAW at 800x600 because the view isn't "squashed", and I'm satisfied w/ the details anyway.

    all in all, sorry for not being helpful in your problems, HF, but for technical stuff (and I say this w/ apologies to The Dude),

    I don't think this is the right forum to consult. you should go to SimHQ and post there for such things, maybe you'd be in more luck?

  7. Olivier,

    I sent you a PM asking again if this happened in the dynamic campaigns or the scripted missions. you didn't reply, so I think you didn't receive the PM, maybe.. right, I wanted to say, if it's in the scripted missions, I can test it and fix it if necessary. if it's in the dynamic campaigns, then maybe it's a game bug, or the OS is to blame, or you have a virus, or the high-resolution patch messes things up.

    to sum it up:

    - uninstall high-res patch

    - check for viruses

  8. I have encountered one pb, sometimes during the mission the game just returns to windows with a pop up of words and letters (memory crash ?)

    I am running it under windows vista 32 bits familium version with 1024 resolution on under the mod.

    hello there.

    well, about the problem.. if it happens during any mission, then maybe the OS or video card are to blame. if it happens in one particular mission, then please point it out and I'll see how I can fix it.

    Try to dowload texture mod, but the link seems good but it says that the dowload limit of 10 has been reached ?

    hope this works:


    Anyway just can't wait for v2 of the mod, what a great mod and thanks to the modders

    and thank you for downloading.

    v.2 won't be released anytime soon it seems, but let's keep our hopes up. :thumbsup:

  9. the important things:

    * using Pause ("P") is OK

    * flying w/o G Effects turned on is OK (everyone hates them anyway)

    * you can play w/ whatever controller type you want

    the main idea behind this is: I simply slammed a lot of missions in F-22 2008 that I didn't make myself.

    and I'm too lazy to check them for problems.

    like I said, check so that the missions aren't embarrassingly difficult for the common player.

    note, the time to finish a mission does not matter.

  10. yes, loadout = weapons load.

    you should play the missions at Medium difficulty.

    playtesting that is.. for instance, if a mission is really, really unreasonably tough, and you think

    that you'd be better of w/ AGM65's instead of LAU68 rockets, tell me about it.

    note: this applies to missions from Covert 1, Covert 2 and Covert Campaigns sections.

    I wish to leave the Air Dominance Fighter and Red Sea Operations campaigns untouched.

    as for making missions, manually, all you need is Notepad, imagination and sheer knowledge.

    my role would be to instruct you on how missions are structured in TAW.

    be advised, if you choose to go the Manual way, instead of Semi-Automated via TAWBC,

    you'll be facing two major problems: 1) making good waypoints 2) choosing the right airbases.

    for this time, it's enough if you test the missions already made.

    if you wish to also get making missions, I'll give you all the info you need via PM.

    but, I will post a Manual Mission Making tutorial when in the mood.

  11. I hereby invite all those who checked out our F-22 2008 project to consider helping us.

    we are in need of people who can take on TAW texture format hacking, and program hacking.

    custom mission makers are also sought after.

    the major targets for F-22 2008 release v.2 are:

    (1) increased engine power for the player's F-22

    (2) re-textured game world

    (3) more missions, and dynamic campaign "episodes"

    (4) presence of a game configurator

    * (1) requires Assembly knowledge. the executable f22.dat must be hacked, since the easy way,

    i.e. recompiling the game from its source code, is unavailable to us.

    currently my task and failing at it.

    * (2) requires more hacking knowledge.. somewhat harder to achieve than (1) I presume.

    currently Polak's task.

    * (3) adding missions was primarily my task so far, but I gave up. we're accepting any new missions,

    and I'll be giving advice and mission making tutorials to anyone interested.

    currently XenonS' task -- was in the process of developing custom dynamic campaigns. (MIA).

    * (4) a tool to quickly apply or unapply mods to/from F-22 2008.

    currently MGonzales' task (MIA).

    anyone interested to help, or having any questions can PM me, or reply to this thread.

    I can supply tools and documentation.

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