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Posts posted by Spear

  1. I eventually get a CTD. This is in agreement with how I remember things went a few years ago when I last tried to run TAW on XP.

    TAW has 2 versions: Glide and Direct3D, I presume the OS doesn't like the one you're currently using?

    for me, TAW sometimes freezes -- in which case, I press Alt-Tab then re-enter the game.

    in the past, when I didn't think this would work, I shut down the game, but, as I said, a simple Alt-Tab is enough and nothing is lost.

    CTD's could also be because you have enabled MIDI music? if so, disable it.

    please give us more info about this.

    But then I net-surfed and found some patches and a mod, together with some website instructions, so I'll try those out tonight and see if I can get better results.

    you could check out the F-22 2008 mod, that's here on this forum, if you haven't noticed it.

  2. Polak,

    after more playtesting, I found some problems.

    * water is treated as solid terrain in some parts. this can be checked by firing bullets into it.

    * Situation MFD map is corrupted sometimes.

    * skins for aircraft such as the Rafale or F-16U don't look too good. (you mentioned this, though)

    also, maybe the Sun was shrunk too much, if you don't mind me saying?

    OTOH, the "clouds mod" needs to be applied here as well.

    and I'm still intrigued as to why TAW '08 v1-R didn't have the red1200 folder..

    EDIT: I'm not trying to overload you or anything, I'm just reporting what I find. :icon_bow:

  3. after a fast test flight.. the report: :icon_salute3:

    * I'm a bit colorblind, but it seemed to me the sky was a bit greenish.

    * external weapons (MK20s and LAU68s) were definitely lime green.. I think.

    * caught a kaleidoscopic moment, I don't believe you can fix it ATM, though.


    what surprised me was that:

    * my TAW 2008 v.1-R did not have a red1200 folder.

    * you didn't modify the file \lev\redse_.lbm.

    I thought that file was directly responsible for the tile textures, seems I was wrong.


    * new skins for other aircraft as well

  4. I'll have to find the game, probably on eBay. Before I can take full advantage of the mods.

    find it, buy it, install it, extract the files, gather the mods, apply the mods w/o corrupting the game.

    success for any of the above is uncertain. :popcornsmilie:

    and you probably won't have the extra campaigns that you'd have in F-22 2008, because,

    guess what, you'd have to buy the prequels of TAW as well.

    but hey, if you're willing to buy a 10 year old game which is unofficially abandoned, do it.

  5. I did download TAWC and TAWBC from SimHQ, but I assume TAWC is included in TAW2008. Is this correct?

    no it is not included, and please do not use it (TAWC) in TAW 2008.

    the current version of TAWC does not "understand" the mods applied to TAW 2008, and will mess things up.

    MGonzales is the one to fix this issue. a compatible TAWC will be surely included in next releases.

    as for SimHQ.. I think they're missing the point of this project.

    so, go there to get answers for any technical questions you may have, and come here to have some fun. :thumbsup:

  6. TAW addict here. :icon_salute3:

    flied Falcon 4.0 AF for a short amount of time, but I was never interested in flying a hard sim.

    as for LOMAC, gave it a try and was OK overall, but lagged on my specs.

    ATM, TAW is my favorite since it combines gameplay and realism very well.

    you don't have to learn, for e.g. how to use certain RADAR modes, but you can apply real life tactics in completing your mission,

    if you want to go that far. not to mention, dogfighting is a true art, especially against human opponents.

    that's not to say df'ing in other sims isn't, but hey, here you have thrust vectoring. :thumbsup:

  7. I know that increase of the fire rate of the gun is in our wishlist, but so far I have failed to establish what address is holding info about the shells remaining. At the moment I do not understand really why this is not found. If successful we could be able perhaps to modify the fire rate.

    I have an idea.. long shot though.. and of course, I still have to study ASM/MC more.

    we know that the firing rate goes crazy when the user activates time skipping.

    we could try to make the cannon think time skipping is activated all the time..

    but as I said, I don't know how to track such things..

  8. What I'm looking for is a Modern(ish) Jet Combat Sim with a good training section and a good campaign.

    Top notch graphics aren't a must, but something that looks good too would be cool.

    hello. if you want a flight sims w/ tons and tons of missions, medium gameplay difficulty AND realistic gameplay, I invite you to check out the F-22 TAW 2008 project here in the Total Air War forum.

    the only thing that could disappoint you would be the graphics.

  9. Polak,

    I see that all those above are variables. isn't there any way to uncover the constants?

    one thing I always wanted to modify was the rate of fire of the gun.

    for such a great sim, the gun should perform realistically.

    I'd like it to shoot at 6,500 RPM just like in real life, whilst having a max reserve of say 5,000.. in easy mode.

    in medium, say the game default, 1,760. and in hard, realistically 510.

    also, I'd like to take out that "fire 5 bullets at a time" thing.

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