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Posts posted by mikew
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Oh, I don't know. Some of us have already been at work for 5 hours.
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As stated before, I'm ignoring these for now:
blodshad.3
esprit.3
fx_trail.3
ianflat.3
manshad.3
pantheri.3
I don't know what to do with the 0019 in mm24hind yet, but this is how I'm treating the others in the parser:
001f- same as 0077
0032- same as 0088,008e etc
0036- occupies 4 bytes, ie 0036XXXX
005a- same length as 0002
0074- same as 0054 ie single word
0085- occupies 4 bytes, ie 0085XXXX
008c- same as 0054, ie single word
Note, that I have looked into what these actually do, just determined the space they take up so the parser can move on.
Oh, and great work with those helicopters.

Whether it's worth it or not is somewhat subjective. Personally, I've gone about as far as I want to go with individual EF2000 .3 files, although I intend to find out if there are others hidden in the did.dat file as part of the general extraction effort.
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I used a PS3 Eye camera for my FaceTrackNoir experiments which works really well.
I haven't played around with views4.dat, but that approach looks promising.

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Yes, I think so, but this is still under investigation.So, my question: Do TAW have the cameras view settings (angles, distances, fov, etc) in any file?
By the way, FaceTrackNoir also works great with TAW if you don't want to put anything on your head.
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Yup, every time my Audi goes in to the shop it'a a >$2500 bill. Not many 4 door sedans can go 0-60mph in 4.5 seconds with a trunk full of shopping though.You ever try to pay to maintain a German built vehicle?
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On page 24 of this thread Krycztij posted a list of .3 files that he couldn't find.
I've taken this list, calculated the hash of each filename, and cross referenced it to a list of all extracted files...and obtain the following:
chi767 88d20333 noname1051 rus767 88bd9923 noname1047 ball_3 86ffda09 Does not exist ball_2 86ff8709 Does not exist ball_4 87002d09 Does not exist ball_1 86ff3409 Does not exist ball_5 87008009 Does not exist debris10 ac88eaa9 noname10096 echo1 7916d10d noname12219 echo2 7917240d noname12220 echo3 7917770d noname12221 echo4 7917ca0d noname12222 echo5 79181d0d noname12223 echo6 7918700d noname12224 echo7 7918c30d noname12225 f22 57912b01 Does not exist flak 63045e0b noname11099 flare 7b1cf715 noname12333 awc_sa11 a4290651 noname8274 awc_sa6 966b4d29 noname3924 awc_tri1 a2875d51 noname7889 awc_tri2 a287b051 noname7890 awc_tri3 a2880351 noname7891 fcarr 75b0a205 noname11873 fsam 6017e50b noname10980 fshipl 8b0e262d noname1227 fships 8b106b2f noname1229 ftank 7bfadf15 noname12374 cloud2c1 a8bd76e5 noname9245 cloud2c2 a8bdc9e5 noname9246 cloud2c3 a8be1ce5 noname9247 cloud2c4 a8be6fe5 noname9248 cloud2i1 a95eece5 noname9360 cloud2i2 a95f3fe5 noname9361 cloud2i3 a95f92e5 noname9362 cloud2i4 a95fe5e5 noname9364 cloud2m2 a9cae3e5 noname9447 cloud2m3 a9cb36e5 noname9450 cloud2m4 a9cb89e5 noname9453 cloud2m1 a9ca90e5 noname9445 cloud2s1 aa6c06e5 noname9599 cloud2s2 aa6c59e5 noname9600 cloud2s3 aa6cace5 noname9602 cloud2s4 aa6cffe5 noname9604 wakem_1 9e50ab15 Does not exist rdplab_1 af48a525 noname10655 poo 554e0301 noname10857 lerx 60b4e307 Does not exist video 7be24d07 noname12362 video_10 aff56419 Does not exist map1 61aac805 noname11024 map2 61ab1b05 noname11025 map3 61ab6e05 noname11026 map4 61abc105 noname11027 map5 61ac1405 noname11028 map6 61ac6705 noname11029 map7 61acba05 noname11030 map8 61ad0d05 noname11031 map9 61ad6005 noname11032 con_djib a9575859 noname9349 con_egyp a506be5d noname8453 con_ertr a479ee5d noname8340 con_ethp a4a9775b noname8391 con_reds a773d853 noname8978 con_saud aa7b3055 noname9611 con_smli a23d4551 noname7821 con_suda a72fd159 noname8950 con_yeme a5802755 noname8561 chapmiss a3dbbda5 noname8216 crotmiss a1466ca5 noname7649 jernmiss a31a6845 noname7994 mlrsmiss a6773565 noname8786 pat1miss aae83b55 noname9709 rolamiss aa98b815 noname9650 sa11miss abeea615 noname9947 sa17miss a397f435 noname8137 sa_6miss aa5ba115 noname9577 ss23miss a0b14635 noname7532 man 59a84703 noname10910 line 63294c05 noname11107 chi747 889c3133 noname1036 test 62161a07 noname11047 test1 7d0f970d noname12439 test2 7d0fea0d noname12440 tbigfact a1a0a147 Does not exist tbgfa180 a830be45 Does not exist tbigf_90 a2326121 Does not exist tbigfa90 ad205641 Does not exist eri747 89577f23 noname1096 il76 6b03cb09 noname11351 att_base ac351355 noname10021 horn 674d5f0d noname11235 rus747 8887c723 noname1026 som747 89e40503 noname1144 su331 711f5411 Does not exist sud747 8c1cc223 noname1347 chi_cntr ad00b57d noname10209 chi_oilb a26fe375 noname7874 chi_oils a2756677 noname7876 egy_cntr a85d8c7d noname9168 egy_oilb adccb575 noname10372 egy_oils add23877 noname10374 eri_cntr a9bb135d noname9431 eri_oilb af2a3c55 noname10627 eri_oils af2fbf57 noname10639 eth_cntr a46aae5d noname8326 eth_oilb a9d9d755 noname9481 eth_oils a9df5a57 noname9483 fra_cntr a3f9005d noname8241 fra_oilb a9682955 noname9371 fra_oils a96dac57 noname9375 rus_cntr a662575d noname8775 rus_oilb abd18055 noname9924 rus_oils abd70357 noname9935 sau_cntr a5c4453d noname8625 sau_oilb ab336e35 noname9786 sau_oils ab38f137 noname9795 som_cntr a74a941d noname8957 som_oilb acb9bd15 noname10149 som_oils acbf4017 noname10160 sud_cntr afb0125d noname10697 sud_oilb a51f4055 noname8481 sud_oils a524c357 noname8484 uk_cntr 99fba81d noname5161 uk_oilb 9f6ad115 noname7156 uk_oils 9f705417 noname7169 yem_cntr ae38083d noname10441 yem_oilb a3a73635 noname8156 yem_oils a3acb937 noname8163 starter 9827a55b noname4539 wpnlift 91d4d703 noname2365 arbarms1 ab04b895 noname9730 arbarms2 ab050b95 noname9731 umdurman a6f2ff23 noname8906 arbcoms1 a117a5b5 noname7598 arbcoms2 a117f8b5 noname7600 slnt_90 9b539b19 noname5617 kings_aj ac0a132f noname9981 arbewrs1 a08cc8b5 noname7488 arbewrs2 a08d1bb5 noname7489 arbewrs3 a08d6eb5 noname7491 arbewrs4 a08dc1b5 noname7492 arbinds2 a61253b5 noname8698 arbrefs1 a5927fad noname8572 arbrefs2 a592d2ad noname8573 arbrefs3 a59325ad noname8574 arbrefs4 a59378ad noname8575 arbsups1 a8a81eb5 noname9226 arbsups2 a8a871b5 noname9228 iantest 9575c137 Does not exist f0agm65g a90f0073 noname9307 f0agm65h a90f5373 noname9308 f0agm88 97d77739 noname4432 f0aim9x 9059093b noname1857 f0decoy 99f7d037 noname5151 f0jdam 889fd513 noname1037 f0lau68 9a84132b noname5317 f0mk82f 98d0f723 noname4753 f0mk82r 98d4db23 noname4761 f0mk83f 98ebe023 noname4806 fpagm65h a64dedb3 noname8762 fpaim12c ace990b7 noname10200 fpaim12r acee6db7 noname10201 fpjdam 8a584e23 noname1180 fpjsow 8eb3972b noname1603 fpmk20 8ee17721 noname1614 f1agm65h ad844c73 noname10321 f1jdam 81e6b913 noname241 f2agm65h a1f94a73 noname7779 f2jdam 8b2d9813 noname1234 f3agm65h a66e4373 noname8783 f3jdam 84747c13 noname501 fxagm65h a9f5bfb3 Does not exist fxjsow 88eaa82b noname1068 fxrocket afbc508b Does not exist fyagm65h ae6ab8b3 noname10473 fzbomb 870dfa29 noname857 fzjsow 8b786b2b noname1269 fzjsowap a818feab noname9113 fzjsowar a819a4ab noname9117 fzjsowas a819f7ab noname9119 fzjsowat a81a4aab noname9120 fzlau68 9d23e24b noname6325 fzjbomb 903b7249 noname1801 yaim_9s 9f616f1b Does not exist ymk82 709ee601 Does not exist zagm88 847c8419 noname504 zdecoy 869cdd17 noname801 zjsow 7915c90b noname12218 zlau68 8729200b noname872 zmk82r 8579e803 noname659 zmk82f 85760403 noname658 xagm86n 9b383433 noname5575 xalarm 82ca2015 noname303 xbomblet ac6d314b noname10067 xdecoy 82a66317 noname286 xjsow 7688060b noname11927 xmav_ir 9f02880f Does not exist xmk83f 819a7303 noname219 xs5_rock a3531613 noname8064 xs_eagle a432e92d noname8292 xub32_57 aa501903 noname9563 zmav_ir 92f9070f Does not exist zagm84a 93e82233 noname3088 zagm86n 94222b33 noname3157 zaim120c a476b56b noname8337 zaim_9x 915e501b noname2187 zalarm 86c09a15 noname820 zb8w 6aac6603 noname11338 zfuelo 8cd8f617 noname1387 zgbu24 8c82b80b noname1363 zjdam 74ba8003 noname11823 zmk83f 8590ed03 noname679 zpod 6a940e01 noname11336 zs5_rock ac3d0813 noname10024 zs_eagle ad1cdb2d noname10243 zub32_57 a33a1003 noname8041 eri_cont a1d3d35b Does not exist eth_cont ac83695b Does not exist brdm2 788cb715 Does not exist misfix 7b5ca10b Does not exist
'Does not exist' means that the hash was not found, and the file is not likely contained in did.dat.
To demonstrate that this works, here's 'noname1047'...or as we now know 'rus767.3':

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Just looked at this, and it appears to be an exception and IMHO not worth spending time over...like many EF2000 .3 files.
I suggest you delete it from the list....at least for now.
EDIT:
Ignore that last statement. mi24.3 and mi26.3 exhibit the same format. Maybe just take the first two LODs for now?
The only file I have a problem with parsing (except for the 6 files I eliminated earlier) is mm24hind.3. I don't know what to do with the bytes after the 0019:
.. 0566; 007200de00dd00e000df ; Flat Shaded Quad, Palette:180 Vertices: 222,221,224,223 0567; 007200df00e000dd00de ; Flat Shaded Quad, Palette:180 Vertices: 223,224,221,222 0568; 007100e100e000e2 ; Flat Shaded Triangle, Palette:180 Vertices: 225,224,226 0569; 007100e200e000e1 ; Flat Shaded Triangle, Palette:180 Vertices: 226,224,225 0570; 0019 ; 0571; 0000 ; 0572; 0019 ; 0573; 00d6 ; 0574; 00d9 ; 0575; 000100b400da00de ; Line, Palette:180 Vertices: 218,222 0576; 000100b400de00e0 ; Line, Palette:180 Vertices: 222,224 0577; 000100b400e100e2 ; Line, Palette:180 Vertices: 225,226 0578; 0000 ; 0579; 000200420054004e0053 ; Flat Shaded Triangle, Palette:66 Vertices: 84,78,83 0580; 004c3b423c00 ; Triangle Vertex Colours:59,66,60 0581; 004d004a0053004f ; 0582; 004c423c4200 ; Triangle Vertex Colours:66,60,66 ..
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I haven't gone into too much detail with the 'new' Ef2000 opcodes, but when you've performed step 2, I can explain how I've handled them in my parser....
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Thanks.
I can't tell from that what the problem is, but I'm collecting these fault reports.
I've heard only good things about nGlide, but never tried it. dgVoodoo works fine for me, sinceI only have a 1280x1024 monitor.
I seem to remember a problem with the Direct3D version when pressing F12 with Nvidia video cards. Maybe nGlide is emulating this a bit too well.
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No idea, but can you post the contents of the file 'f22.$$$' which should be located on your c:\ drive?
This file can be opened using Notepad.
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...any excuse to show off your medals.

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Thanks Wombat!
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Interesting
Obviously, the lookup table is sorted by the unknown indices' values, which have been interpreted as signed integers (80000000, which corresponds to -2,147,483,648 decimally, first; 7FFFFFFF, which corresponds to +2,147,483,647 decimally, last). Could also be Huffman coding. No, that's not efficient enough.The unknown indices would seem to be a hash of the filename, and I've managed to recreate the process for a least one file, coltab.dat which is the first file extracted from did.dat.
This stuff is a real pain to work with, so in case I can't be bothered looking at this again here's some crude Python code which emulates the TAW subroutine. The subroutine is fed with the string 'coltabA' where the last 'A' may be a key for the '.dat'....or of course, something else.
This would appear to be a one way process, meaning we can't get the filename from the hash. If we know the name of a missing file, it should now be possible to locate.
instring='coltabA' #The first file TAW reads is coltab.dat, 'A' may be a key for '.dat' length=len(instring) if length>15: length=15 var=83 #53 hex.....a variable from elsewhere, may not be constant but 0x53 for coltab mod=1048571 #ffffb hex temp=0 i=0 #loop variable h=0 #a bitmap, where 1 is added from the right if char code > the last one, 0 otherwise while i<length: t=instring[i] #read in char f=ord(t) #Treat as decimal if f==95: #Test for the underscore '_' temp-=i #Not sure about this, need to try a filname with '_' else: if i>0: if f>oldf: h=h*2+1 else: h=h*2 temp=((var*temp)+f) % mod else: temp=f oldf=f i+=1 a=length and 15 a=a*268435456 #shift 28 bits to the left b=temp*256 #shift 8 bits to the left hash=a^b^h #xor them print instring, hex(hash) -
My condolences...
Sounds like he was quite a character.
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Yes, if it means that we can see what they look like quickly...but from those screen shots of TFX, I don't think those clouds would have looked very 'state of the art' in 1995 when EF2000 was released.… should I just ignore them?
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....and cloud1.3,cloud2.3 etc are interesting indeed.
I've only looked at the the parsed output, but this looks like an attempt at volumetric clouds using spheres. That's the first time I've seen anything like this before the '7fff' at the start of the header. Here's 'cloud1.3':
header ;fc6807d00fa017701f4012c013887fff000000000000000000000002000300030000000e00da01a60290037a037a037a000f 0000; 003f000400c4 ; If 003f (Time??) test(4), Jump to line 18 0001; 00620000003200000014 ; Vertex :0 X=50 Y=0 Z=20 0002; 006800500136 ; Vertex :1 X=130 Y=0 Z=330 0003; 0068fe5cffe2 ; Vertex :2 X=-290 Y=0 Z=300 0004; 00680366fe16 ; Vertex :3 X=580 Y=0 Z=-190 0005; 0068fddafefc ; Vertex :4 X=30 Y=0 Z=-450 0006; 0068fe020096 ; Vertex :5 X=-480 Y=0 Z=-300 0007; 0068ff2402bc ; Vertex :6 X=-700 Y=0 Z=400 0008; 006801ea00d2 ; Vertex :7 X=-210 Y=0 Z=610 0009; 006802d0ffe2 ; Vertex :8 X=510 Y=0 Z=580 0010; 006800c8fe48 ; Vertex :9 X=710 Y=0 Z=140 0011; 006800d2fd94 ; Vertex :10 X=920 Y=0 Z=-480 0012; 0068fdeeff38 ; Vertex :11 X=390 Y=0 Z=-680 0013; 0068fcf4ff60 ; Vertex :12 X=-390 Y=0 Z=-840 0014; 0068fe7a02da ; Vertex :13 X=-780 Y=0 Z=-110 0015; 006800be038e ; Vertex :14 X=-590 Y=0 Z=800 0016; 0061000f0000 ; 0017; 005f000f00700000015e00700001012c00700002012c00700003012c00700004012c0070000500fa0070000600fa0070000700fa0070000800fa0070000900fa0070000a00c80070000b00c80070000c00c80070000d00c80070000e00c8 ; 0018; 0000 ; 0019; ffff000f ; 0020; 003f000400c4 ; If 003f (Time??) test(4), Jump to line 38 0021; 00620000003200000014 ; Vertex :0 X=50 Y=0 Z=20 0022; 006800500136 ; Vertex :1 X=130 Y=0 Z=330 0023; 0068fe5cffe2 ; Vertex :2 X=-290 Y=0 Z=300 0024; 00680366fe16 ; Vertex :3 X=580 Y=0 Z=-190 0025; 0068fddafefc ; Vertex :4 X=30 Y=0 Z=-450 0026; 0068fe020096 ; Vertex :5 X=-480 Y=0 Z=-300 0027; 0068ff2402bc ; Vertex :6 X=-700 Y=0 Z=400 0028; 006801ea00d2 ; Vertex :7 X=-210 Y=0 Z=610 0029; 006802d0ffe2 ; Vertex :8 X=510 Y=0 Z=580 0030; 006800c8fe48 ; Vertex :9 X=710 Y=0 Z=140 0031; 006800d2fd94 ; Vertex :10 X=920 Y=0 Z=-480 0032; 0068fdeeff38 ; Vertex :11 X=390 Y=0 Z=-680 0033; 0068fcf4ff60 ; Vertex :12 X=-390 Y=0 Z=-840 0034; 0068fe7a02da ; Vertex :13 X=-780 Y=0 Z=-110 0035; 006800be038e ; Vertex :14 X=-590 Y=0 Z=800 0036; 0061000f0000 ; 0037; 005f000f00700000012c0070000100fa0070000200fa0070000300fa0070000400fa0070000500c80070000600c80070000700c80070000800c80070000900c80070000a00960070000b00960070000c00960070000d00960070000e0096 ; 0038; 0000 ; 0039; ffff000f ; 0040; 003f000400e2 ; If 003f (Time??) test(4), Jump to line 58 0041; 00620000003200000014 ; Vertex :0 X=50 Y=0 Z=20 0042; 006800500136 ; Vertex :1 X=130 Y=0 Z=330 0043; 0068fe5cffe2 ; Vertex :2 X=-290 Y=0 Z=300 0044; 00680366fe16 ; Vertex :3 X=580 Y=0 Z=-190 0045; 0068fddafefc ; Vertex :4 X=30 Y=0 Z=-450 0046; 0068fe020096 ; Vertex :5 X=-480 Y=0 Z=-300 0047; 0068ff2402bc ; Vertex :6 X=-700 Y=0 Z=400 0048; 006801ea00d2 ; Vertex :7 X=-210 Y=0 Z=610 0049; 006802d0ffe2 ; Vertex :8 X=510 Y=0 Z=580 0050; 006800c8fe48 ; Vertex :9 X=710 Y=0 Z=140 0051; 006800d2fd94 ; Vertex :10 X=920 Y=0 Z=-480 0052; 0068fdeeff38 ; Vertex :11 X=390 Y=0 Z=-680 0053; 0068fcf4ff60 ; Vertex :12 X=-390 Y=0 Z=-840 0054; 0068fe7a02da ; Vertex :13 X=-780 Y=0 Z=-110 0055; 006800be038e ; Vertex :14 X=-590 Y=0 Z=800 0056; 0061000f0000 ; 0057; 0060000f000000700000012c00000070000100fa00000070000200fa00000070000300fa00000070000400fa00000070000500c800000070000600c800000070000700c800000070000800c800000070000900c800000070000a009600000070000b009600000070000c009600000070000d009600000070000e0096 ; 0058; 0000 ; 0059; ffff000f ; 0060; 003f000400e2 ; If 003f (Time??) test(4), Jump to line 78 0061; 00620000003200000014 ; Vertex :0 X=50 Y=0 Z=20 0062; 006800500136 ; Vertex :1 X=130 Y=0 Z=330 0063; 0068fe5cffe2 ; Vertex :2 X=-290 Y=0 Z=300 0064; 00680366fe16 ; Vertex :3 X=580 Y=0 Z=-190 0065; 0068fddafefc ; Vertex :4 X=30 Y=0 Z=-450 0066; 0068fe020096 ; Vertex :5 X=-480 Y=0 Z=-300 0067; 0068ff2402bc ; Vertex :6 X=-700 Y=0 Z=400 0068; 006801ea00d2 ; Vertex :7 X=-210 Y=0 Z=610 0069; 006802d0ffe2 ; Vertex :8 X=510 Y=0 Z=580 0070; 006800c8fe48 ; Vertex :9 X=710 Y=0 Z=140 0071; 006800d2fd94 ; Vertex :10 X=920 Y=0 Z=-480 0072; 0068fdeeff38 ; Vertex :11 X=390 Y=0 Z=-680 0073; 0068fcf4ff60 ; Vertex :12 X=-390 Y=0 Z=-840 0074; 0068fe7a02da ; Vertex :13 X=-780 Y=0 Z=-110 0075; 006800be038e ; Vertex :14 X=-590 Y=0 Z=800 0076; 0061000f0000 ; 0077; 0060000f000100700000012c00010070000100fa00010070000200fa00010070000300fa00010070000400fa00010070000500c800010070000600c800010070000700c800010070000800c800010070000900c800010070000a009600010070000b009600010070000c009600010070000d009600010070000e0096 ; 0078; 0000 ; 0079; ffff ; 0080; 0070 ; 0081; 0070 ; 0082; 0070 ;
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Thank you!
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One general comment about the EF2000 .3 files is that we have names for some which cannot possibly be used in the game, which may indicate that all .3 files in did.dat are loaded. This may help understand the extractor.
Some of these files clearly don't belong in the game and it may be that some malformed/corrupt files are included. For this reason, it's probably not worth chasing down an opcode that only appears in one file.
Having said that, the 007f opcode in the file frigate2.3 is interesting.
As far as I know, this is the only file that contains the 007f opcode. TAW has no problem interpreting it and draws a spaceship.
I thought maybe that this comes from DID's previous game 'Inferno', but I've extracted one .3 file from Inferno's did.dat and it looks like it could come from ef2000 or TAW.
Anyway, the 007f opcode takes this form:
2330; 007f0000000100310064ffceff9c ; 2331; 0000 ;
..and this explicitly defines a vertex, and could be replaced by 0062 opcodes:006200310064ffceff9c
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Great!
When I was looking at the EF .3 files last month, the following files I gave up on parsing for now:
blodshad.3 (contains an odd number of bytes)
esprit.3
fx_trail.3
ianflat.3
manshad.3
pantheri.3
The rest I could at least parse into text.
Note that some (0000 ?) .3 files end with the sequence 002000200020. In EF2000 there can be other values than 0020 which can show up as 'false' opcodes.
I'll try and find some examples, but I have to work today so time is limited.
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Getting better all the time!
Not so good news from the filename front.
I think the names come from various places depending on the type, with some being explicitly defined in f22.dat.Still need to work out how the name is linked to a particular file in did.dat though, so there's still hope.
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The RA files we can now handle, thanks to Benjamin Haisch (john_doe).
Here's where he explains what he did:
http://forum.xentax.com/viewtopic.php?p=17649#p17649
...and I can't believe that was 2006.
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Does that mean the rotor blade problem is solved as well?
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I'm not convinced that there is anything special about the 0075 opcode. It seems to be a an instruction to load a single vertex into something, while for multiple vertices with contigious indices, the 0061 opcode is used.
Even a simple model, like this part of tent_2.3 uses 0075 and 0061:
0047; 00620007000bfffdfff8 ; Vertex :7 X=11 Y=3 Z=-8 0048; 0064ffea ; Vertex :8 X=-11 Y=3 Z=-8 0049; 00660010 ; Vertex :9 X=-11 Y=3 Z=8 0050; 006b00160006 ; Vertex :6 X=11 Y=3 Z=8 0051; 006a00010003ffef0002 ; Vertex :2 X=12 Y=0 Z=-9 0052; 006d00120005 ; Vertex :5 X=12 Y=0 Z=9 0053; 006bffe80004 ; Vertex :4 X=-12 Y=0 Z=9 0054; 006dffee0003 ; Vertex :3 X=-12 Y=0 Z=-9 0055; 006100030007 ; 0056; 00750006 ; 0057; 00750002 ; 0058; 00750005 ; 0059; 00750004 ; 0060; 00750003 ; 0061; 009f00080038010300cc009e0009000800030004 ; 0062; 009f00080036010300ca009e0008000700020003 ; 0063; 009f00080032010300ca009e0006000900040005 ; 0064; 009f00080034010300c8009e0007000600050002 ; 0065; 009f00080035010300ce009e0008000900060007 ; 0066; 0000 ;
I can't explain what's up with the Apache though....
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No, the names are obtained by running the game inside a debugger and setting a breakpoint in the function where the files are read in. At a certain point, the offset and size can be read from the EAX and EBX registers while ESP points to the filename which 'magically' appears on the stack.
This only works for files used in the game, so we don't have names for the 2000 or so of the 12588 files in did.dat.
Today, I've been trying to find out where the name comes from, but it's a thankless task...
Saturday
in Ready Room
Posted
The entity known as 'Donster' is a cleverly constructed semi-autonomous script. Looks like I've triggered its self-defence mechanism.
Hmmn, need to rethink my approach.....