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mikew

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Posts posted by mikew

  1. Argghh! I lose all the BIOS settings when I remove power, so the little battery must be flat.

    There seems to be only one BIOS setting which may have some effect. This (I think) defines the behaviour if AC power is lost, then comes back. It defaults to 'Stay Off', but can be changed to 'Stay On' or 'Auto'.

  2. ....so, if it were me, I would put the old PSU in and go to the BIOS and see if it would allow me to disable the monitoring, then shut down and swap PSU's.

    Good idea! and I absolve you of all blame if it all goes tits up.

    I might be away for some time....

  3. Thanks. It's a mid ATX case, has a few PCI-e ports and I've now done some research and there are PSUs and GFX cards that fit.

    Anyway, I thought I'd start by replacing the PSU with one rated at 1000W, but is only a half inch or so longer than the original. Here it is:

    http://www.fractal-design.com/?view=product&category=3&prod=29

    ..not cheap either.

    Unfortunately, when I try and start the PC, the fan spins for a second or so, then it all shuts down.

    Everything is OK if I go back to the original PSU. Either the new one is DOA or (more likely) there's something weird going on with the startup logic. :(

  4. Which isn't surprising, the 230 is rather... Well piss weak.

    Cruel, but true. I fell into the trap that many others did when buying these machines, which is assuming that with 1.5GB of video RAM, the card must be good.

    So should I pimp my PC or not?

    Normally, this would just involve replacing the PSU and GFX card. This is a HP Pavilion though, where all the cards are OEM.

    If they've moved some of the motherboard functionality to the graphics card, I'm obviously stuffed....but they wouldn't do that would they?

    Anyway, I've managed to get one of the panels off to reveal the biggest CPU heatsink I've ever seen. Otherwise, it's a bit of a mess. The PSU is rated at 460W, so it would have to go, but there is isn't much room to put one in that's physically bigger.

    If I get those cables out of way, I could put in a somewhat bigger GFX card.

    What sayeth the experts?

    pc_hp_s.jpg

  5. Donster, best wishes to Lottie from the other side of the pond. (and I mean the Atlantic, not Lake Michigan)

    Old Guy, sounds like the makings of a Calcium business......

  6. Thanks for the update. It crashes on my current PC, probably due to the mix of files that I have. :(

    Will try again tomorrow....

    Are we sure 0076,007b and 0093 are tests for flags? That was my original interpretation, but it may be that it's an order to perform some action, then jump/call.

  7. Yes, it's something like that. The only way I could make some quantitative measurements was to fly over terrain at known heights and reading the radar altimeter. This gave a unit as about 8 feet.

    For moving objects like planes, these units are divided by 256, giving a resolution of about 0.375" (or about 9.5mm if you're french)

  8. We'd need to understand the collision detection system first.

    For instance, using the viewer I identified pldstn_2.ssd as defining a tile with a pipeline running across it. But looking at the parsed ssd file shows that no collision boxes are defined for the pipes.

  9. By the way: Here's an updated comparison of pormonk.3 with software rendering vs. 3View. There's perspective correction missing in software mode, that's why the texture is slightly displaced (we don't want that because it would distort textures if we came close). I guess for mobile unit rendering, we're already as close to the original as it gets :thumbsup:

    2czgqx.gif

    Just need to create that aliasing effect, and you'll be there. ;)

    Awesome job! :beer:

  10. That just sucks! I have personally walked up and touched "Big Beautiful Doll" at a few airshows through the years. As if I couldn't get more depressed. Damn! :(

    If it will cheer you up, I don't think the one you touched (N351BD ??) was the one that crashed (G-HAEC).
  11. So: If the first three words of a .3 file are -100, 250, 500 then it means LOD #0 is visible at -100 <= Z < 250 and LOD #1 is visible at 250 <= Z < 500.

    Brilliant!

    That z-axis projection insight is certainly paying dividends. :)

  12. The thought had crossed my mind when dealing with the 0083/0087 files, that the LOD offsets might make sense if the files were compressed in some way when reading them into memory. Have no real proof though except that I can't make the numbers add up as they are. :)

    Thanks for the updated build. It's getting better and better. :thumbsup:

    I've missed a few days, so need to catch up....

    ...and I'd forgotten about DrKevDog's AGP textures. Seems like years ago I rendered a couple of the sky textures together with a modified newhoriz.3 file. The textures are 24 bit colour, but would likely end up looking blocky if there wasn't some smoothing mechanism.

    newhoriz39.jpg

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