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Everything posted by mikew
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Where did it say that?
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Thanks! I've finally got around to watching it. If anyone else is interested, it's this one. In any of the 'through the glasses' shots. it seems they are still using that CastAR plate with 5 or so IR LEDs on it and not the dots around the edge for the tracking. So, a bit misleading. We know the visuals work well, but it's the tracking that concerns me as I could never get the CastAR prototype to work smoothly. Anyway, a few days left before the campaign ends. I'm getting slightly more enthusiastic.
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...and having just installed TAW2.30 on a Win10 laptop without any problems, it looks like the HUD throttle indicator is supposed to look like that, with 100% on the right I guess showing the Mil power mark. The value on the left is the combined thrust of both engines. I'm not sure if it's always been so...
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Thanks. Human failings at work here I suspect...
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I can't read that link since the 'Hartford Courant' is scared of the EU and its data protection laws. Any sensible speculation about what happened here? A single engine out shouldn't be problem for what was presumably a lightly loaded plane, at least compared to what it did operationally...
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Weird. The [ and ] buttons should turn the left and right engines on and off, and the + and - keys increase and decrease throttle the same amount for both engines. If I get a get a chance, I'll try and run on a Win10 machine later...
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Ho hum, another Kickstarter some 6 years after the first...and for delivery in June 2020. I'm probably going to sit this one out, but may get the cheapest level just to play with the tech whenever it arrives.
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Had another look at simplifying the terrain by baking in whatever is on top of the base texture of the tile. There is a problem with thin things like roads and railways though, in that the single texture needs to be quite big to get anywhere near the definition. It's not too bad with 2048x2048, but not sure whether this is the way to go... An example is rlarbs_1.3, where on the right you see the road/rail texture z-fighting with the base texture if I just blindly convert the polygons to VRML. On the left, I've blended the road/rail polygons with the base texture into a 2048x2048 buffer and saved it as a png file.
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I recently tried EAW 1.60 on Linux, and it now seems that Wine is so good that I get exactly the same garbled screen problem that I get with Win7. ...and I don't think there is a good solution for that.
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I thought that Chrysler ad was misleading when it indicated the M4 Sherman has 5 engines, but Chrysler just bolted 5 of their engines together so it's sort of true... Anyway, it seemed to work! http://www.autospeed.com/cms/article.html?&A=112613
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I have absolutely no recollection of him or those songs, so had to look up his discography. Seems not to have had much exposure outside North America. RIP Eddie...
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is F/a-18 on wndows 10 certifiably impossible?
mikew replied to agathosdaimon's topic in Jane's F/A-18
Getting early Windows games to work is much harder than for DOS games. On Windows 8.1, I sort of got Jane's F15 and F18 working, but each with its own problems. I haven't had time to try with Win10 yet. -
Yes, v2.0 contains everything in one install. As I understand it, v2.0 was only released in the USA and I got a got a 'big box' copy from there via ebay which included a cut-down version of the Strategy Guide as well as the manual.
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It's more about how a TFX terrain sized terrain would be handled if we wanted more variation, ultimately with every tile unique. As an experiment, I created 160000 tiles, each with a 2048x2048 elevation grid compressed into .hfz format and a 1024x1024 texture compressed to .png. It took about 8 hours just to create the files and the resulting directory took up about 16GB of disk space. That didn't seem too bad without any optimization, apart from compression. What was interesting, was that if I right-click in and select 'Properties' of the resulting directory in Win7 or Linux, I get an instant answer of 320000 files and the total size. With Win10 it takes seemingly forever to get the same result.
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Aha, so you celebrate working by not working?
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I forgot that Lean Viewer can use PNG files for the texture which reduces the 3.5MB 1024x1024 bitmap into the ~100kB range. It would be good if the Elevation Grid could be handled in a similar way, but as far as I can see, it is always handled as text. Maybe the complete VRML file can be compressed though.
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The Monster 3D is a 3dfx Voodoo card and would be plugged into the PCI bus. PCI bus handling is not included on Dosbox 0.74, so the 'EF2000 Reloaded' version contains a patch that does. The version that supports 3D cards is DOS only, but requires Windows for installation for some reason What's strange is that the 3D version was the last released, so I would have thought would contain all features. On mine, I get the menu with options in the following order: Quick Combat Simulator Campaign Multiplay Credits Quit If you press 'Credits', does the first line say ''DID Graphics Plus'?
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Only got time for one today...
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Never heard of Blood worms, so had to look it up: https://en.wikipedia.org/wiki/Glycera_(annelid) ...seem quite nasty as you say. I haven't fished for decades, but we used Ragworms (that could give a little bite) and Lugworms which were totally harmless, but you could create a bit of a bloodbath putting them on a hook. Both of these could be dug for at low tide, but you have to dig faster than they can burrow which takes some effort. Much easier to buy them from a bait shop.
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Cool! Nice to see pictures of some activity. I'll be sure to get my worms from 'Hink's Bait' next time I'm passing through wherever that is.
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That Van Halen song in particular was worth watching listening to a few times. We want moore...
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Nice! I reckon this lot are hairier though...
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No, that isn't feasible, as a few of those tiles would have the same total number of vertices as the current terrain. This is more for my own personal enjoyment where converting each terrain tile to a heightmap and texture allows for some experimenting with 'standard' tools. Here I'm using World Machine to slightly modify the terrain around Luxor. A bit pointless really, but it was either do this or go to IKEA.
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I speed read that as 'sniff the driver's seat' 🤢 Some more nondescript 80's stuff...