geneb
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Posts posted by geneb
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That's what I did. I ponied up for the $339 XE kit. There's a 30 minute video that Tested did that you might want to check out. It came out yesterday.
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Hrm. Not finding the image change link.
Here's a link to their discord server: https://discord.gg/JjqBZe
I'm likely going to get a set of the developer hardware if it's not too expensive.
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So from the ashes of CastAR comes Tilt5.
This episode of the Amp Hour podcast goes pretty deep into what happened to CastAR and why. It's pretty entertaining.
https://theamphour.com/394-jeri-ellsworth-and-the-demise-of-castar/
I don't know that it's sim-worthy though.
(How do I change my account icon to a jpg instead of the "G" on a colored background?)
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It takes a lot of horsepower to keep the tracking going - your laptop may not have the grunt required.
I've shelved mine as I STILL can't get any docs on the native api.
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I've got four meters of RR material coming to me and that'll allow me to do a 2 meter (or so) 180 degree screen that I can play with. That'll allow me the luxury of cutting up some of the material I got with the castAR to make instrument cutouts for testing.
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I've got more experiments to do but I think it's perfectly suited to flight simulation. The FOV can be an issue, but nothing that can't be fixed by turning your head.
The same issue applies to the DK2. It's going to be a while before we get a wearable system that can provide a "real world" FOV that matches our eyeballs.The tracking issue can be resolved by just laying the fiducial flat so there's less of a chance that castAR will "see" it square on.
One way to use it that I think would be interesting is the development of a hybrid system. castAR would provide all the in-cockpit avionics displays and a normal projector system could provide the outside visuals.
My problem right now is that I'm rather involved in Bf-109K4 cockpit design and that's devouring all my time.

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I haven't had much time to work with them yet, but you can check out a short demo I did. http://www.youtube.com/f15sim and look at the most recent video.
The jitter you see is caused by a math error that happens when the fiducial is facing directly at the castAR. They expect to have that fixed shortly.
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It's not that - they don't have the personnel to get it all done at once. The "normal" SDK is supposed to be coming after the holidays.
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Mike, the SDK is a Unity-only plugin at this time. There's nothing there I can use.
It doesn't matter as my glasses STILL have not been shipped.
Note that the delay doesn't bother me nearly as much as the near total lack of meaningful communication from T.I. THAT makes me want to flip a f*cking table.
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They're still working on it for sure - Jeri posted a pic of a current spin of the controller board on her twitter feed the other day.
Here's the pic: https://twitter.com/jeriellsworth/status/461354393288200192/photo/1
Frankly, I don't care why the delay or what it is, I would just like to know what it's projected to be. The time window for me to work on castAR support for FlightGear has alrady closed because the SDK still hasn't arrived. I've got other things that I've got to spend time on. (Like the F-15!)
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I wish I HAD news.
I expected a delay of course, just not the lack of communication about it that I'm seeing. (Or not seeing as it were...)My friend Rob went to a VR event a couple of weeks ago in Seattle and the little snot actually got to try it out. I remind him that he sucks every time I see him now.
His review of it was positive though.I'm really hoping that someone from Technical Illusions gives the backers a better idea of what's going on. I'm less than impressed with their community interaction so far.
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You're quite welcome!
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\o/
If the train that's currently running at me keeps going, the video demo may be from the flight deck of an Aurora. (This is one of those times when I look up and go, "Oh, you stupid, stupid, boy. What have you gotten yourself into....")

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It's worse than that - I'm in for a Pro Package as well.

Everything I've been told and I've read about castAR indicates that you get a bright and clear image even with normal room lighting. In a darkend cockpit environment, you may end up squinting.
The trick is that with the retro-reflective material, just about all the light coming out of those pico projectors is coming straight back at you, so you don't lose the image intensity due to scatter effects. One of the side benefits of the RR material is that two people can sit side-by-side and share the same RR surface with no image contamination.The basic glasses are only $189, which is the third the cost of a good projector. Get a pair and see what you think.

When my set arrives in April, I'm going to be doing EXTENSIVE testing and use videos.
Another benefit I'm looking forward to is that due to how the design works, I may actually see in 3D for the first time in my life (I've got severe Amblyopia), which is really exciting. (You haven't lived until you've tried a high-speed, low pass with an R/C airplane and NO depth perception at all. I loved it, my spectators hit the dirt, cussing me quite creatively).
If castAR works as I expect (and I've got no reason to think otherwise), I'm going to start doing serious work on castAR friendly cockpit designs, including something that will appeal to the Star Citizen and Orbiter crowd.
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I doubt the tracking system will be TrackIR compatible, but I suspect that it will be pretty simple to create something that would feed mouse look data to the sim similar to how TrackIR does it now.
I don't know that castAR has a dependance on any specific 3D API as the interface is via HDMI and to the host it looks like a 2560x720 display. I suspect for the actual 3D effect, the host software would have to be modified, but I don't see how that would impact the existing games out there.
I'm getting a set in April and I'm going to be working on getting support added for FlightGear and then I'm going to look into IL2.

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Yep. Still working on it. You can't exactly hit the corner store for F-15C parts. I DID score a canopy last winter. \o/
For us flight simulator geeks, castAR is just going to blow the lid off the diy cockpit hobby. A couple of years ago a friend and I built the world's first DIY collimated display (http://www.diy-cockpits.org/coll) and the castAR basically makes that obsolete.
You can have multiple tracking targets (they're cheap - five IR LEDs and a tiny microcontroller) to give you full tracking coverage no matter where you look. If you're using the retro-reflective fabric that goes with it, you can have more than one person sharing the same display surface, which makes it great for 2 person cockpits. The other upside is that with the castAR, you don't have any heavy screen or projectors, so you can do motion bases for small cockpits.
I don't think it'll be long before the Mech crowd gets in on it too.

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castAR: http://www.kickstarter.com/projects/technicalillusions/castar-the-most-versatile-ar-and-vr-system
This is the biggest thing to come to simulation in a long time.

The Oculus Rift is nice, but you're limited to using a hand-held controller because you can't see your physical environment in order to interact with it - manipulate cockpit controls, etc.
castAR changes all that. Check out the video in the Kickstarter and then check out the other videos done on their YouTube channel - http://www.youtube.com/channel/UCVauXUXwm5-yEVwVZZewoiA/videos?sort=da&flow=grid&view=0
There's also a great interview with the TI folks done on Leo Laporte's Triangulation video podcast:
http://twit.tv/show/triangulation/124
Once I saw what castAR could do, I instantly understood how fanboys are made. *laughs*
I'm going to be using castAR with my F-15 project (which STILL isn't done yet!
) as well as other sim projects.Check it out and join the KS if you can!
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Very nice.

When I get a spare minute, I'll add a link to your pitkit from your 5-part series here on CSIM.
Thanks Doug! Work will hopefully be resuming on THAT little project soon.

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Looks like an ME-109 Simulator! Nice job.
Thanks. That was indeed the subject aircraft. It's nice and boxy and easy for novice woodworkers to build.
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hey gene, long time no see!
Whatever happened with that BIG rascal you were wiring up a few years back?
Or should I click the link for all to be revealed?
Now that the Series One is done I'll be going back to the F-15. I only have 5 panels to scratch build to complete out the cockpit.
It's kinda hard to buy parts for an F-15 on eBay these days.

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My wife would kill me.
It's small and easy to hide.

You can always tell her that it's a fancy toy box for the kids. (and would give you a reason to build two - one for the kids, one for you.
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...is _finally_ completed!

There's a ton more info over at http://www.geneb.org/pitkit as well as pricing (like Mad Magazine, CHEEP!).
Comments welcome, thrown chairs will be ducked under.

Thanks all!
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...which still isn't done yet.

The acrylic gimbal box was discarded in favor of the "Jentron" design. The Jentron Mk II can be built from parts ant any Home Depot, Lowes, etc.
For those interested, this is what the completed assembly looks like:
http://www.geneb.org/pitkit/jentron_mk2/jentron_mk2-4.jpg
http://www.geneb.org/pitkit/jentron_mk2/jentron_mk2-5.jpg
http://www.geneb.org/pitkit/jentron_mk2/jentron_mk2-6.jpg
...and installed:
http://www.geneb.org/pitkit/jentron_mk2/je...installed-1.jpg
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Tilt5 hardware...
in Ready Room
Posted
The current hardware is way out ahead of the CastAR hardware you've got.
I don't know if you've seen it yet, but Jeri posted a video on how the reprojection is done:
(about 3 weeks ago.)
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