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Home Fries

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  1. This thread is for reporting and resolving bugs in TAW 2.0. Keep checking this thread for additional issues and workarounds. This thread will also double as a FAQ and a repository for bug reports and fixes. We thank you all for downloading TAW 2.0, and we appreciate even more any constructive criticism or assistance you can give us to get this build ready for a final release. Please post all comments to this thread, including whether you use D3D, D3D_1024, or Glide, along with system specifications and operating system. These are known issues. Most of these issues are also listed in the TAW 2.0 Manual Addendum. Please don't report these in this thread, but feel free to offer any solutions or additional data points. Added 01NOV12: Windows 8 Issues Windows 8 has removed the ability to Disable Desktop Composition (i.e. Aero Mode) as part of program compatibility. This is likely to cause issues with the 2D interface for TAW. There is no known fix at this time, though you may have success by running the _f22.exe outside of the TAW 2.0 Launcher. For compatibility with the original TAW Help file, download your version from here. Added 24SEP10: Help! I downloaded the file from FileFront and I can't open the file. Windows asks me which program I would like to open the file with. What do I do? The installer program is a self-contained EXE, so all you should need to do is double click the program to run it. This is what the icon of the file should look like: If you do not see this icon and cannot start the program by double clicking it, then add the .EXE extension to the end of the file. You should then see this icon appear, and you should then be able to run the installer. This issue has occurred more often since rebaselining to 2.15b; I'm not sure whether FileFront is the culprit here or not, but the above should be all you need to do to get the TAW 2.0 Installer to work. Added 24DEC09: The Pilot Utility and Windows 98/ME The Pilot Utility added in TAW v2.10 will back-up (zip) a pilot profile properly, but on restoration corrupts a datafile that causes a CTD upon loading TAW. This error happens only in Windows 98/ME, and for now it is recommended that you unzip the profile manually into your TAW folder, then manually update the folder address by editing the players.lst. Added 16OCT09: GME and Windows 98/ME The latest version (2.3+) no longer works with Windows 98/ME. I have archived a copy of GME 2.2 (the last version to work with Win98/ME), and for Win98/ME users this link is the default (as of 2.02) when you run the Mod Manager from the Main Menu for the first time. Do not try to update GME from within the software itself. Added 22SEP09: Component MSCOMCTL.OCX or one of its dependencies not correctly registered Please see the solution in the TAW 2.0 Manual Addendum, or go to http://www.lancelhoff.com. Added 24SEP09: Component COMDLG32.OCX or one of its dependencies not correctly registered Please see the solution above, but substitute COMDLG32.OCX for MSCOMCTL.OCX. MSCOMCTL.OCX can be found here. Likewise, you can see the directions here. UPDATED 22SEP09: For users of Vista and Windows 7: First of all, do not install to the c:\Program Files folder! The installer defaults to c:\did\F-22 Total Air War 2.0 to deliberately keep you away from the Program Files folder. Due to the way Vista and Win7 treat the Program Files folder, installing here will likely make you unable to install mods at the very least, and may cause issues with dynamic campaigns at worst. Additionally, I recommend the following compatibility settings checked: XP SP2 compatibilty mode (not necessary, but i've found fewer headaches with this) Disable Desktop Composition Data Execution Prevention (DEP) with the TAW 2.0 Main Menu and the TAWBC Mission Enhancer: Both the Main Menu and the TAWBC Mission Enhancer (TME) uses the Microsoft Common Dialog Control from Visual Basic 6, which predates Data Execution Prevention (DEP) in Windows Vista, Windows 7, and later service packs of Windows XP. As such, you may encounter the program crashing or freezing when selecting the folder path arrow on the File Selection dialog box. This is not a problem with TAWMenu/TME, but merely a compatibility issue which is easily remedied. The Microsoft Application Compatibility Toolkit v5.5 has been included with TAW 2.0, and can be found in the !ADP\utilities\Application Compatibility Toolkit 5.5 folder, along with a database called TAW.sdb. All you need to do is install and run the Application Compatibility Toolkit, then enable the TAW.sdb database (this database has been updated with the latest hotfix, and should be reinstalled over the original database). Likewise, you may manually enter TME.exe and TAWMenu.exe into the database and select "DisableNXShowUI", which will yield the same results. Radio Chatter/Cockpit Voice (B****ing Betty): If you cannot hear radio chatter or the cockpit voice, then you likely need to install the TrueSpeech codecs. They are located at "\!ADP\utilities\TrueSpeech_Codecs". You were likely prompted to install them during your TAW 2.0 installation. Help File: The game's help file may not be viewable because the HLP format has been replaced with the CHM format. The fix is in the "\!ADP\utilities\WinHelp_Vista" folder; select the version for your kernel (either x86 or x64; choose x86 if you're not sure). ADDED 22SEP09: Windows 98/ME Compatibility: While one of the purposes of TAW 2.0 was to provide enhanced compatibility with current hardware and operating systems, the game was originally designed for Windows 95/98. TAW 2.0 still works with Windows 98/ME, though with certain caveats: Eagle Flight's NVG mod is not automatically loaded with the main menu because it does not work properly in Windows 98/ME. You may need to install the Visual Basic 6 runtime libraries, though you should have been prompted to do this upon install. The file is "\!ADP\utilities\VB_Runtime\vbrun60.exe" The TrackIR variants will not work with Win98/ME, as the Visual C++ libraries require 32 bit kernel for installation. Ensure you do not activate the TrackIR checkbox on the Configuration menu. Use of the dgVoodoo Glide wrapper requires at least DirectX 7. If you are running an older DirectX version, you need an OpenGL wrapper (such as Zeckensack's Glide wrapper), a D3D install, or an actual Voodoo Card. Multiplayer has been proven to be compatible between Windows 98 and both Windows XP and Vista. If you are having trouble connecting, update Windows 98 to DirectX 9.0c in order to ensure maximum compatibility with newer operating systems. Component wmp.dll or one of its dependencies not correctly registered Running the TAW 2.0 Video from the Main Menu requires Windows Media Player 9 (WMP9) or later. If you do not have WMP9, you can download it from here: http://www.microsoft...es/default.aspx Added 27DEC11: As of TAW 2.20, the TAW 2.0 Launcher is incompatible with Windows 98/ME. This issue will be fixed in TAW 2.21. ADDED 22SEP09: Possible Stability Issues Total Air War is a very stable program, and is about as close to rock solid as you can get for a flight simulator that runs well across multiple platforms. However, there are a couple of apparent freezes that may give you pause (no pun intended). Rarely, though certainly not unheard of, the game may freeze (especially when listening to music in the background). If this happens, you can likely recover by Alt-Tabbing back to your desktop, then back into the game. Do NOT attempt to restart the game. Blank Screen Occasionally (or regularly with some video configurations) the screen may go blank at the end of the mission. This is likely not a freeze, but rather the text to End Mission or Cancel Menu is not displaying. Press "E" to end the mission and exit to the menu, or "C" to cancel the menu and continue with the mission. Regarding this issue, the following was taken from the old DID support page (hat trick to DrKevDog): Ensure that your Refresh Rate is set at 76hz or below (Control Panel, Display, Settings, Advanced Properties). Go to Control Panel, System, Performance, Graphics. Adjust your Hardware Acceleration bar from Full to None trying different settings in between. Make sure the latest graphics card drivers are installed. SmartView with Direct3D In D3D mode (on nVidia cards in particular), using the SmartView (F12) is likely to cause your system to freeze. This is due to how modern operating systems handle AGP calls. The only known solution is to disable AGP Texture Acceleration (though you can keep DirectDraw and Direct3D acceleration enabled) in the DirectX Diagnostic Tool (dxdiag.exe), which should allow Smart View to work. Likewise, you can also run in Glide mode, which doesn't use AGP. Note that DirectX10 has removed the option to disable AGP Texture Acceleration. If you are using Vista or later, then I recommend running in Glide mode, or avoiding SmartView. ADDED 22SEP09: MIDI support for Windows XP and later: While MIDI has been fixed in XP and Vista so it will not crash your system, be aware that you may sometimes get long delays or hang-ups upon exiting TAW 2.0 that may require closing f22.dat from the task manager. Likewise, Creative MIDI synth engines will cause a CTD with TAW 2.0, so you need to use the General MIDI setting. These are not TAW 2.0 issues, but issues in the way modern operating systems address MIDI. ADDED 22SEP09: Resolution not supported by hardware "Resolution not supported by hardware" is fairly common on newer video cards, since the default resolution (and the fixed resolution for the demo) is 640x400. You most likely will get this error by attempting to run the demo in D3D on a modern video card. If you go into options and make sure your resolution is set to 800x600, you should be able to run any mission (though the demo still runs at 640x400). The other solution is to run the Glide version with the included Glide wrapper, which defaults to a fixed resolution of 800x600 and will upconvert the demo resolution as well. You can also force the resolution of your choice from within the Glide wrapper. ADDED 20JUN09: For nForce (nVidia motherboard) users (Network Access Manager): If you get the message "Failed to Open Service Provider" whenever you try to join or create a multiplayer session, it is likely because you installed the nVidia Network Access Manager (NAM) with your nForce drivers. Make sure you uninstall NAM, though you may leave your actual ethernet drivers intact. NAM is the utility that advertises being able to SLI your dual Ethernet ports, but in fact it acts like a firewall that works on top of your existing firewall. This creates a lot of problems with outside access that you cannot control (unlike your real firewall, which you can control), and NAM and your firewall often conflict. It is actually a good Idea to remove NAM whether you play TAW multiplayer or not, as I have experienced this problem with other games. ADDED 10APR09: Backing up and Recovering Pilots between installs. The thing to remember is when backing up your pilots, you copy your players folder and the players.lst file located in your main F-22 or TAW folder. The players.lst file is a pointer to the pilots in your players folder. You may also back up your game.cfg file if you wish to retain your settings, though this is not as important because settings are easily updated. Assuming you reinstalled TAW to the same path as before, restoring your pilots is as easy as copying the original players folder and players.lst to your new F-22 folder. If you installed TAW to a different path, you need to update your players.lst file with the new path for it to work. Now suppose you remembered to copy your players folder, but forgot about the players.lst file. The great news is that if you still have your original players folder, you have all the important data you need. Recovery is quite easy. So assuming you have one pilot saved, here's how you recover: Start with a blank slate or fresh install (don't copy your old player folder just yet). Run TAW and create the name and callsign you would like. Copy your backup players folder to your new F-22/TAW folder. Next time you run F-22/TAW, the player you select should have his old accomplishments. If you have more than one pilot, then create all of your pilots in the order they were originally created before going to step 3. In all likelihood, the above steps will work as advertised. If they do not, then you need to go a little deeper. Whenever you create a new pilot in TAW, it creates a numbered folder in the players folder, starting with zero. So if you have 3 pilots saved, you will have folders 0, 1, and 2 in your players folder. TAW will also add an entry to your players.lst with the name callsign, folder, and associated pilot and squadron pics. The folder name in your players folder must match the folder name listed in players.lst. So if the pilot in the players folder you backed up was in the "2" folder, you can either create 3 pilots (making the last pilot you create the one you want to be the recovered pilot) before going to step 3, or you can create a single pilot in step 2 and rename the "2" folder you wish to restore to "0" and then go to step 3. You can also edit the players.lst file to rename the folder from "0" to "2" (or whatever your original folder was called) as well. UPDATED 22SEP09: For Glide users running with Zeckensack's Glide wrapper: Once you have installed Zeckensack's Glide wrapper, then on the configuration screen, enter the location of configurator.exe in the appropriate dialog box, and save your settings. Then Run TAW 2.0 and try to fly a mission. You will likely CTD; this is expected. At this point, run Zeckensack's configurator by clicking on the 3DFX icon in the TAW 2.0 Configuration screen. Select "Application Specific Overrides" and scroll down until you see an entry called F22.dat (this entry was created when you first launched TAW 2.0 in Glide mode). Select F22.dat and make the following changes: Resolution: Try High Res Thread Policy: Use Render Thread (this one is crucial to prevent the CTD). Optional - Mipmapping: Generate Mipmaps (works, but I haven't noticed any real difference) Optional - LOD Bias: 0 Lock (often a good idea with modern video cards, but no real difference noticed) Optional - Ansiotropy: 16x (again, this works, but I haven't noticed any real difference) Finally, set the global high resolution to what you would like, but make sure you do not exceed your monitor's capability. Note that you may not be able to force a higher resolution with the Zeckensack wrapper if it is not a multiple of 800x600 (e.g. 1600x1200). YMMV. ADDED 28JUL09: If you keep trying to register TAWBC, but you are prompted for the registration screen at startup: Make sure after you put in your registration info, that you click Register and not Continue. You can tell that you click Register because you will get a message saying that your registration was either a success or a failure. Continue will take you to TAWBC without comment. ADDED 22SEP09: Compatibility and Deconfliction between TAW versions Multiplayer is fully compatible between TAW 2.0 and older versions such as TAW 2008. Both TAW 2.0 and TAW 2008 are compatible with the original TAW, provided the host only selects multiplayer missions (either Head to Head or Co-op) from the original TAW. Users of TAW 2.0, TAW 2008 or the original TAW may host the session. If you have a copy of TAW (off the original CD) installed on your system, the registry entries may negatively affect how you play TAW 2.0. The installer is designed to remove said registry entries upon detection, but is not working consistently across all systems. If you have TAW installed already, you can remove the following registry entries: [HKEY_LOCAL_MACHINE\SOFTWARE\Digital Image Design\TAW] [HKEY_LOCAL_MACHINE\SOFTWARE\Digital Image Design\Total Air War] TAW does not require registry entries in order to run, so assuming you properly edit your registry, you will not be doing your original TAW install any harm. Start -> Run -> "regedit" -> go to "HKEY_LOCAL_MACHINE\Software\Digital Image Design" and delete the entries. F-22 ADF Registry entries do not conflict with TAW 2.0 in any way. If you have cleaned your registry, but still have the original TAW load with your TAW 2.0 install, please ensure that your original TAW CD is not in the drive. ADDED 27SEP09: CTD when loading or saving ACMI recording. Loading and saving ACMI recordings brings up the windows common dialog control from within TAW. If you have any explorer shell extensions (or clients implemented as extensions, such as TortoiseSVN), these may be responsible for the crash. Try to disable any shell extensions, then re-attempt to load or save an ACMI recording. ADDED 28SEP09: TAWBC "Cannot find x:\did\Total Air War 2.0players.lst" error: This error is due to a bug in the installer that did not properly insert the final backslash (after 2.0) in the tawbc.ini file. To fix this error from within TAWBC, select SETUP, then find the tbcp.exe file located in your TAW 2.0 folder. Selecting this file will properly update your tawbc.ini datafile. UPDATED 24DEC09: This error should be obsolete with a clean install of TAW 2.10 Added 28JAN10: When I use dgVoodoo with my ATI card, I get a blue glow surrounding my HUD fonts. This issue directly relates to how newer ATI cards work with Direct3D7, and to current knowledge only applies when D3D7 is the chosen renderer and a resolution other than 800x600 is selected in dgVoodoo. To fix this issue, select Direct3D9 as your renderer API on the first dgVoodoo tab. Added 14MAY10: Whenever I try to start TAW, i get the following error message "Can't find file d:\pcx\background\bg02.pcx" (where d: is the CD-Rom drive). You need to remove your original ADF CD from the CD-Rom drive. Likewise, if you start TAW 2.0, but everything looks like the original TAW (and you don't have the Nostalgia Mod enabled), make sure your TAW CD is not in the drive. Additional Known Issues: Some text in the virtual cockpit (F1 view) is unreadable (particularly on the upper left and right MFDs). This is because hudfont size 6 is as small as it goes right now. If someone knows how to edit fonts in the simulator and create a HUD font 5, we might be in business. In D3D mode on modern video cards, the moving map will display as corrupted when zoomed in. This has been a known issue for years, and we will be doing table dances if somebody figures out how to fix this. If this is too much for you (the corrupted view, not the table dancing), you might want to consider running TAW 2.0 in Glide mode. Multiplayer: Older versions of DirectConnect can sometimes be temperamental, so here's a good rule of thumb: if you can't connect, exit and restart TAW, then try again. I've never seen anything that specifies ports to open, but the server should be able to host a session by opening the standard DirectPlay ports: TCP/UDP 2234, 2300 - 2400, 47624. The author has also successfully used Hamachi to connect with others online, so this might be worth attempting as well. Hawk's Eleven Day Campaign and the single missions in the TAW Battle Commander section do not record success or failure. There are only so many missions that can be tracked by TAW, and the tough decision was made to not enable tracking for these missions. While employing the GBU-24 LGB, if you have your target locked up and get the "SHOOT" cue, but cannot release your weapon, check your EMCON level. You must be at EMCON 3 or higher to release a GBU. This is not a bug, but a design choice.
  2. Current Version: 2.30 Total Air War 2.0 is a total conversion of F-22 Total Air War (TAW), and also includes the campaigns from F-22 Air Dominance Fighter (ADF) and the Red Sea Operations (RSO) expansion disc. The goal of TAW 2.0 is to provide a simulation experience that equals or surpasses your fond memories with the original ADF and TAW. TAW 2.30 provides compatibility with newer operating systems without requiring Windows XP Compatibility Mode. Barring bugs or major breakthroughs, this is expected to the the last release for a while. However, if anybody has something they would like to contribute (such as checklists, documents, campaigns, or additional mirrors) I can very easily create an installer for it and add it to the links below. Total Air War 2.0 Features Incorporated Head-Tracking (TrackIR and Freetrack) Full Red Sea Operations (RSO) campaigns, 36 missions (also available in multiplayer) 30 custom missions 3 custom campaigns, 28 missions Additional multiplayer missions, including three new head to head scenarios Improved terrain and new color palettes completely redefine the look of TAW Numerous improved selectable F-22 skins, to include the YF-22, the Nightstalker, and Woodland, Urban, and Desert camouflage patterns Added Desert Flightsuit textures and improved in-cockpit textures Improved, more realistic, and selectable default MFDs and HUD Additional USAF tail flashes and custom tail logos Formation lighting for low light F-22 skins Improved MIDI support for Windows XP and more recent operating systems Mod Management, Configuration, References, and the Mission Editor (TAWBC) are all accessible from a single integrated menu Configuration now allows you to choose your renderer, resolution, and Glide wrapper (if applicable) from the menu Fullscreen and Widescreen versions now selectable. Full integration with TAW Battle Commander (TAWBC) provides slots with dynamic mission titles for your generated missions within the TAW mission menus TAWBC Mission Enhancement Utility (TME) allows you to automatically enhance your TAWBC missions Cloud enhancement and Weather Editor, including Overcast weather for Glide users Ability to change between NVGs and natural light while zoomed into an MFD (Windows XP and later) Enhanced Avionics functionality Improved Level of Detail Improved realistic Moon and Sun sizes East/West palettes with Glide renderer allow for more natural light transitions during morning and twilight hours Custom playlists available for in-game playback (includes EF2000 Soundtrack) "Nostalgia Mod" brings the graphics, sounds, and HUD/Cockpit back to 1998 standards Miscellaneous minor fixes and improvements Downloads TAW 2.30 Full Installer (Choose a mirror) GameFront Google Drive Optional Soundtracks (available for use with the Playlist Function) TFX Soundtrack (Roland MT32) GameFront Box.com MediaFire Google Drive TFX Soundtrack (Soundblaster 16) GameFront Box.com MediaFire Google Drive Known Issues Antivirus False Positives: The NVGTool by Eagle_Flight (that allows you to look at the MFDs while NVGs are enabled) was created by a game cheat tool, and because it performs "virus like behavior" (it intercepts and replaces values in RAM registers) it may get quarantined by your antivirus. This is a false positive, and you should create an exception for nvgtool.exe (located in your main TAW 2.0 folder). Likewise, if you choose not to use NVGTool, you can uncheck the appropriate checkbox on the Configuration menu in the TAW 2.0 Launcher. Additionally, antivirus programs that use heuristic analysis (e.g. reputation by volume, certification, et al) are likely to flag or quarantine this download, at least until we can get a healthy dose of downloads to settle the heuristic algorithms.. Just please be aware of this if you see the download flagged by your antivirus. Legacy Windows XP Compatibility Mode: If you had a previously installed version of TAW 2.0, you likely had registry entries that set the TAW 2.0 Launcher to run in Windows XP Compatibility mode. This requirement has been removed with TAW 2.30 in order to ensure compatibility with Windows 8 and (hopefully) Windows 10. While the installer has instructions to remove any legacy registry entries, please check to see that the registry entries were removed. To do this, right click on your TAW 2.0 icon, select Properties, then select the "Compatibility" tab. If the installer did its job properly you should see the following dialog with no boxes checked. If XP Compatiblity mode is still checked, be sure to uncheck it. If it is checked and greyed out, you will need to click the "Change Settings for all users" button and uncheck it from within administrator mode.
  3. Home Fries

    DCS World TARGET profile for Cougar and Warthog with MFDs

    Version 2.13 is now available. This is the last version that will be compatible with both 2.5.0 and 1.5.8. From here, 2.13 will be available as a legacy install for 1.5.8 users, and CTS 2.20 will begin support for DCS 2.5.2 and later. And yes, CTS 2.20 will include a Hornet profile. It will be a basic one to begin with (just something to map the HOTAS and MFDs) with features to follow. Change log: Fixed Keyboard/DirectX Push-to-Talk hot-selection Added high contrast MFD inserts for Mi-8 and MiG-15 Fixed VAICOM support for FC3 aircraft AV-8B: Added Jammer knob assignments to keyboard commands (requires AV-8B Controller LUA Improvements mod to be enabled) Fixed /I/O assignment for S1 with Warthog M-2000C: Mapped Decoy Program Selection to S3+H4L/R. Moved Barometric Altimeter to S3+LCON or LCON Long Fixed issue with Vent Selection Switch not working
  4. UPDATE: Version 2.13 is available. The installer will now give you the option to install CTS for DCS 2.5 and 1.5.8 Legacy versions. Note: If you already use CTS and didn't create a legacy 1.5.8 install, there is no need to re-download the installer. If you re-install to an existing location, disregard the warning about copying a CTS.dat version 2.20 or later. This won't take effect until I need to branch the release version from the legacy version, which should happen shortly after the stable release of DCS 2.5.2. Special thanks to Tercio Sampaio for developing the GUI. Thank you everybody for funding my Warthog purchase so that I could create this profile. Since my funding goal has been achieved, please send any future donations to Fisher House, a charity that supports disabled veterans and their families. Exception: if you want me to program for a module I don't have, or add programming for the TFRP, please PM me and we can discuss it. DCS World TARGET Script for Thrustmaster Cougar or Warthog and MFDs is now available. Download it from: Eagle Dynamics User Files Box.com This file is an installer which will install and launch the updater, which will then download the latest version of the script. You can also periodically run the updater to keep your script up to date. This script for the HOTAS Cougar/Warthog and Cougar MFDs includes dedicated profiles for the A-10C Warthog, AV-8B Harrier, Ka-50 Black Shark, P-51D Mustang, UH-1H Huey, Mi-8 Hip, F-86 Sabre, Fw-190D9 Dora, Bf-109K-4 Kurfürst, MiG-21bis Fishbed, MiG-15bis, M-2000C, SA-342 Gazelle, L-39 Albatross, F-5E Tiger II, Spitfire LF Mk. IX, AJS-37 Viggen, Hawk T.1A, C-101, and Flaming Cliffs 3 profiles. The script is fully implemented with both code and custom keyboard and joystick LUA files. The included "Standard DirectX" profile can me used to create a versatile profile for anything else. This script uses TARGET, so you need to install it (though Cougar users can leave Foxy where it is). I also recommend the latest MFD Drivers, as I have found fewer profile crashes with these enabled. The script offers the following features: New! Graphical User Interface (GUI) to save your settings and auto-generate script files. Both HOTAS Cougar and Warthog Compatibility All documentation (except for the Setup Guide) is in HTML with context-sensitive help in the GUI. CommState routine allows for the selection of F1 through F12 keys with Hats 2-4 while the MIC switch is pressed Hot-selectable “TriggerZoom” allows you to zoom into your target or HUD when depressing the first trigger stage LED indications for airbrake, landing gear, TriggerZoom, CommState, and Teamspeak3 PTT Compatible with TouchControl (formerly TouchIR), VAC, DCS Simpleradio Standalone, and all major Teamspeak radio solutions Optimized for TrackIR, but compatible with Hat1 as POV Individual HOTAS profiles are mapped as closely to their real world counterparts as practical Flaming Cliffs 3 (FC3) HOTAS mappings correlate to the A-10C (attack aircraft) or F-16C (fighters) as closely as practical FC3 Context Sensitive Autopilot routine that reverts to last used mode on toggle A-10C Profile includes direct entry for CDU, CMSP, and UFC Ka-50 Profile allows direct entry for ABRIS (RMFD) and Rubicon Datapad Ability to automatically pause TrackIR while at the Door Gunner Station (UH-1) Context sensitive communications menus based on crew station (framework in place for DCS implementation) TARGET based Central Position Trimmer Mode that greatly improves upon the default trimmers when not using force feedback. Analog and digital differential braking routines, including paddle braking and nosewheel steering. Kneeboard mapping for all aircraft. NVGs for all capable aircraft, including "bonus mapping for the A-10A, Su-25, Su-25T, and F-86 (H/T Zaelu). Simplified hot-selection of aircraft allows for potentially thousands of aircraft and variants in this script, along with audible feedback of aircraft selected. Here are some screenshots of the GUI: Select the modules you have installed. This will help filter the values you see and possibly de-clutter the interface. Next, you can modify your settings as you see fit. Values are arranged by module and can be filtered by category. Each entry has a help summary at the bottom of the screen, along with a button that will take you to the right place in the HTML references. Then before you build the script you can assign module presets to each button on your MFDs. Just like having a radio with 40 presets, though you can still cycle through profiles manually via the rocker switches. Here are some example Warthog and MFD mappings. Now that everything is easily accessible via HTML, I will reduce the amount of images posted to a few examples: Note: the HOTAS Warthog images here are of comparatively low quality compared to the images in the download. A-10C Warthog: Note: the following functionality is in addition to the standard MFD functionality. Direct Entry mode for the CDU: AV-8B Harrier II: Direct Entry mode for the UFC: UH-1H Huey: Bf-109K-4 Kurfürst: M-2000C: M-2000C INS Direct Entry SA-342 Gazelle SA342 NADIR Mappings: I look forward to your feedback; any information that will help me improve this profile is greatly appreciated.
  5. Home Fries

    A-6 Superpack v1.5 Teaser

    After losing power for most of the week, I finally got back into the game and finished up the low visibility schemes for the A-6. I will be revamping the data structure (i.e. locations of decals) for the A-6 Superpack to make it more friendly to people who use the manual install, which means that I will only use the main decal folder for files that directly replace 3W default decals. Quite honestly, the superpack has grown and evolved so much since version 1.0 that maintaining the existing folder structure was becoming unwieldy. The new folder structure will be designed with modularity and expansion in mind, particularly for integration with the upcoming EA-6B add on. The biggest visual update with the superpack is the complete revamp of the low visibility skins. Rather than going with a standard grey and making minor adjustments to logo placement, the new LV schemes use combinations of the five Federal Standard (FS) colors, including 2 and 3 color combinations. Likewise, separate color schemes are available for USN and USMC aircraft, with fundamental differences in colors and placement. Finally, wherever possible I have changed the standard blur-lines with actual words in small fonts, and I have added similar details to the wings and fuselage wherever necessary. But you're reading this for the pictures, so I'll get right to it. Here's a screenshot of two A-6Es in very early low visibility paint schemes. These were really more of a hybrid LV scheme, with full color markings and white underneath and ghost grey with light markings on top. (Slightly) later variants of the ghost grey scheme used a low visibility roundel under the wing. Both versions can be seen here. The version with the white nose also has the full color roundel on the underside of the wing. Also notice that you can now see the insides of the wings when they are folded. The scheme as seen from the underside: Finally, you'll notice the two amber lights in back of the inner pylons. These were added to the A-6E so that LSOs could differentiate between the Intruder and Prowler on approach to the boat at night (prowlers have red and green lights instead of amber). The USMC schemes were already represented with the Gunship Grey patterns. I have added two weathered patterns and updated the existing Gunship Grey pattern to use FS colors. Likewise, I updated the USN Gunship Grey patterns to FS colors as well. No screenies, though. Now we can move on to the established LV patterns as we know them today. I have done both 2 color and 3 color patterns with various degrees of weathering, as well as separate USN and USMC patterns. Here is the standard low visibility paint scheme for USN aircraft, with light ghost grey on the underside, dark ghost grey on the upper surfaces, and medium grey covering the forward edge of the wings, wingroots, and dorsal area. Here's the corresponding USMC pattern, which in this case uses a darker, bluer grey as the darkest of the 3 colors, and doesn't cover the entire dorsal area with the darkest color, but rather covers the canopy area, wing root, and rudder. Here's another look at the Marine bird from VMA-533: and again, for comparison, the Navy bird from VA-75: Here's a more heavily weathered Marine bird: and a heavily weathered 2-color pattern from VA-85: Some of the details I mentioned earlier. You can see markings for jacking points, tie-downs, and the exhaust for the ram air scoop on the TRAM birds and the details on the SWIP birds. You can tell a SWIP bird apart from your standard TRAM when the wings are folded. The white cylinder is part of the wing-folding mechanism for the SWIP's composite wings. Last but not least, since the superpack includes custom skins and decals for VA-42, VA-52, VA-75, and VMA-533 (other than what was shown above), I did new LV skins specific to those custom aircraft. They take on a much more weathered look as befits the decals. You can see these pics, as well as some of the new prowlers, on my Photobucket site.
  6. Home Fries

    A-6 Superpack v1.5 Teaser

    Downloads now available on Mediafire
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    EA-6B Superpack Released

    After a lot of hard work and constraints on my free time, I have finally released the EA-6B Prowler Superpack for the Strike Fighters 2 series. The EA-6B superpack includes six prowler variants, from the original EA-6B that flew in the late Vietnam War all the way to the ICAP III model, which is the most current variant. The EA-6B Superpack is an add-on to the A-6 Superpack, and requires that version 1.51 of the A-6 Superpack (also just released) be installed. Here are some screenshots to tie you over: Here's an original EA-6B (circa 1971) from the VAQ-132 Scorpions. VAQ-131 and VAQ-132 were the first squadrons to get the Prowler, and both squadrons participated in Linebacker II near the end of the Vietnam War. The EXpanded CAPability (EXCAP) Prowler followed in 1973. Here are a couple of shots of EXCAP birds from VAQ-133: You'll notice the cross on the radome on the picture above. The prowlers were marked on the nose so that the Landing Signal Officers (LSOs) on the carrier could visually differentiate the Prowler from its lighter Intruder cousin. People are most familiar with the radiation logo on the radome of the Prowler. The radar isn't any more dangerous than the Intruder radar; this is just the same type of visual marking. The above pic is also an EXCAP bird, albeit one that remained operational in 1981 when the Navy switched over to low visibility color schemes. The following pic is another example of the original LV paint scheme, which was replaced in 1983 by the Ghost Grey schemes we have today. And of course, a ghost grey scheme. This is another Prowler from VAQ-132, although much more modern (ICAP II Block 86/89) than the previous pics. Notably, the Improved CAPability (ICAP) was the first time the U.S. Marine Corps started flying the prowler (the EA-6A Electric Intruder was their EW platform of choice until then). Here's an ICAP bird from the VMAQ-2 Playboys (renamed the Death Jesters in the 90s when the Playboy Bunny was considered too politically incorrect for people whose job it is to kill other people and break their things). The ICAP I was followed in 1984 by the ICAP II Block 82, which was a major upgrade in the EW suite and also allowed the Prowler to carry the AGM-88 HARM series of missiles. The ICAP II Block 86/89 further increased the jamming capability of the Prowler. Here's a pic of a Prowler from VAQ-139. Finally, the ICAP III was put out to the Fleet in 2003, and I saved the CAG and Show birds for last. All of the following pics are of ICAP III birds (though to clarify, not all ICAP IIIs are CAG birds, and CAG birds also exist for earlier variants as well). VAQ-135 VAQ-140 (my old favorite) VMAQ-1 (my new favorite) The EA-6B Superpack requires Strike Fighters 2: North Atlantic. The A-6 Superpack and the EA-6B Superpack are both available for download at Combat Ace.
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    EA-6B Superpack Released

    Download now available on Mediafire
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    DCS World 2.5

    2.5.0 stable is out now as well.
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    DCS World TARGET profile for Cougar and Warthog with MFDs

    Hi desmo, and sorry for the long delay. The current version works fine with 2.5, as there are no major updates to the controller files from 1.5.8 to 2.5.0. Additionally, the next version (2.10) will have integrated VAICOM Pro support! I'm slammed at work, so I won't have anything to show until late April.
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    DCS World weekly fly-in

    With the cancellation of our weekly Total Air War fly-in, we are converting our DCS World fly-in to a semi-weekly basis. We meet on the Black Veal Squadron Discord Server at 20:00 Wednesday Eastern Time and 20:00 Saturday Eastern Time. Times remain 20:00 Eastern regardless of standard or daylight times. We will be flying the Co-op missions, though we may go Head-to-Head if we get enough people to join. Please have the latest version of DCS World installed, and ensure that your microphone is working prior to joining the channel. We require people to use voice comms to participate in the fly-ins. Note that the BVS Discord channel access requires a verified email account and a Discord membership for longer than 5 minutes. Both of these requirements are to deter TKers and griefers. We're not A-10C/Ka-50 hardcore only types; we fly FC3 and the Su-25T as well as the hardcore modules (and often in the same mission!). All we ask is that you have basic competence in your chosen aircraft (i.e. able to cold start and get airborne, as well as basic weapons employment skills). If you have LotATC, you're also welcome to join (our hosts run LotATC Server). Please post if you are interested, so we know how many to expect, or just show up and surprise us. Likewise, please let us know what modules you have and what planes (and even what mission) you would like to fly. On the flip side, if a mission requires a specific skin or skin pack, then as long as we know you're coming we'll give you a heads-up of what you need to download and install prior to start time. See you in the not-so-friendly skies!
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    DCS World weekly fly-in

    The vox server has changed from TS3 to Discord. The reason for the switch: later versions of TS3 have caused issues for controller emulator users (like TARGET users) with PTT binding and ghost controllers. Additionally, Discord allows for asynchronous comms (like chat) and integrates with smartphones to allow "pick-up flight" coordination for times other than scheduled fly-ins. See the OP for details.
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    F-22 Total Air War 2.30 (Final) Released

    I wont get to it until at least mid April, probably later.
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    EF2000 Reloaded

    The Air Dominance Project is proud to announce the release of EF2000 Reloaded Choose a Download Mirror (file size 64Mb): EF2000_Reloaded_104_Installer.exe (Box.com) EF2000_Reloaded_104_Installer.exe (MediaFire) EF2000_Reloaded_104_Installer.exe (Google Drive) The heart of EF2000 Reloaded is a special version of DOSBox written by our own mikew1, with 3DFX code optimized for EF2000 and a VFX1 emulation routine that allows the use of TrackIR in Enhanced Mode. For the first time, you can run EF2000 V2.0 for 3DFX/GFX+ in Windows XP or later, with no graphical artifacts or appreciable slowdown. Additionally, the resolution upscaling addresses the image at the 3DFX polygon level, and not at the output level, making for a much better upscaling experience. Mikew's DOSBox for EF2000 is truly the Holy Grail EF2000 fans have been waiting for! No Air Dominance Project release is complete without a front end, and EF2000 Reloaded is no exception. EF2000 Reloaded includes a front end/launcher to accompany mikew's DOSBox for EF2000. In addition to taking care of the required DOSBox parameters and providing a GUI to customize your DOSBox Conf file, the EF2000 Launcher adds the following features: Supports three separate installs of EF2000 (original DOS, TACTCOM, and GFX+2). Integrated multiplayer front end allows hassle free IPX emulation over TCP/IP, with a "phone book" for your friends' IPXNet servers. Option to manage separate single player and multiplayer campaigns for each EF2000 install. Custom Campaign Creator allows custom scenarios based on the scenarios from Strategic Command for EF2000. Basic Campaign Editor allows you to adjust difficulty level, player influence, and player score. Includes Super Revive by Brett Luck for in-depth campaign edits. Notes: EF2000 Reloaded neither includes nor installs EF2000. You are responsible for your own EF2000 procurement and installation. Instructions on installing EF2000 V2 on 64 bit Windows are available. Super EF2000 / EF2000 V2.0 for Windows 95 is not supported. EF2000 Reloaded requires at least Windows XP SP3. Known Issues: If you get the "DLL Location Key not Present" dialog box when running the TrackIR Enabler, select the EF2000 Reloaded shortcut, right click, and select "Run as Administrator". Likewise, you can set the shortcut to "Run as Administrator" in properties as well. 1 DOSBox 0.74 is an open source program written by Peter "Qbix" Veenstra, Harekiet Sjoerd, Tommy "Franskapet" Frossman, and Ulf "Finster" Wohlers. Mikew's 3DFX code was based on kekko's 3dfx Voodoo patch for DOSBox. 2 TACTCOM and GFX+ are also known as EF2000 V2.0 for DOS and EF2000 V2.0 for 3DFX respectively.
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    AVG thinks NVG Tool is a virus

    It's not useless at all. It simply acts like a cheat program, except instead of cheating it allows you to see the MFDs using NVGs. It's this behavior, however legitimate, that trips the antivirus. The option to disable it is for people who would rather exercise extreme caution and not run anything the antivirus flags. However, having the antivirus bypass the file in its scans will allow you the functionality as intended.
  16. Home Fries

    AVG thinks NVG Tool is a virus

    False positives for NVG Tool are a known issue because NVG Tool acts like a virus. It looks for a value in a register, intercepts it, and replaces it with another to allow you to see MFDs with NVGs enabled. NVG Tool was also built with a game cheat engine, so some antiviruses mark it as suspicious because of the libraries it uses. What the other guys said about bypassing NVG Tool is correct. However, if you don't want to deal with it at all you have another option: in the TAW Launcher, go to the Configuration menu, then at the bottom uncheck the box that says "Launch NVG Tool with Menu." This will prevent NVG Tool from automatically being launched, and therefore should prevent the CTDs you've experienced.
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    F-22 Total Air War 2.30 (Final) Released

    RaptorLead74, As a software developer myself, I'll say that you're better off licensing existing technology like P3D or X-Plane than trying to tweak 20 year old code that was hex edited to do certain things. Most of the changes in TAW 2.x were graphics and datafiles, but the physics are hard-coded and the engine is still primarily based on Glide, and the former DID folks I was in touch with couldn't get the source code. You may also want to contact Eagle Dynamics; they have a commercial version of DCS for professional end-users. P3D and X-plane have architecture that allows you to insert the aircraft and terrain you desire, and even DCS has LUA hooks that allow for customization.
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    EF2000 Reloaded

    That would be awesome! There are 2 ways to do this: 1) post some detailed instructions (preferably including links to the patches themselves, but without the abandonware links) to this article on the TAW Wiki (adding instructions for Windows 10 at the end of the article), or 2) post the detailed instructions here and I can put them on the TAW Wiki myself (giving you a byline, of course). Either way, that TAW Wiki article is linked on the help menu of the EF2000 Launcher, so your instructions would benefit all Reloaded users (and not just people who visit Combatsim).
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    F-22 Total Air War 2.30 (Final) Released

    If you're interested in doing any modding, I have uploaded what I know to the TAW Wiki. You'll find plenty in the section on modding, and you can always ask for additional information in these forums. If you want to create some campaigns as well, I'll be happy to add them (giving you full credit, of course). Regarding the order of battle databases, I have attempted to change what certain countries have to make different sets of campaigns, but I could never get it to work. If you can figure that out, though, I have put the ability to link campaign sets with custom databases into the front end GUI. Oh, and @ACMDogfight1997, I did get permission from MarkG to upload his files. Now I just need to find them...
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    F-22 Total Air War 2.30 (Final) Released

    On the launcher, click on the 3DFX icon on the lower left, and you'll be taken to the Graphics and Applications Configuration (i.e. Setup) screen. Then click on the Back up and Restore Pilots icon on the lower left, and it will open a program that will backup your pilots to a zipfile (and restore them later). Just make sure you save the zipfile outside of your TAW folder tree so any deletion of TAW folders doesn't inadvertently delete your backups.
  21. Home Fries

    F-22 Total Air War 2.30 (Final) Released

    At this point, there's only so much we can do without source code. We can modify databases (most are ASCII text) and use hex-editing to update models, but the limitations mean that barring a major breakthrough, the gameplay has evolved about as far as it can go. With the exception of new campaigns (which really aren't that hard to do), there isn't much more to add at this point.
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    DCS World TARGET profile for Cougar and Warthog with MFDs

    2.02 is up. It updates the Harrier to allow fast slewing when holding S3.
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    DCS World TARGET profile for Cougar and Warthog with MFDs

    I've seen this with later versions of windows defender. Since the file was released today it doesn't have a history, and it's not signed either. The antivirus is likely doing a heuristic filter based on that criteria (or lack thereof). Along with myself, the guy who wrote the updater contained in the installer is an INFOSEC guy, so we're more diligent than most in terms of filtering malware on our systems (or even exposing ourselves in the first place). If Defender identifies a particular virus or virus-like activity, please let me know (can't be too careful), but I'm betting that it's entirely a "trust issue."
  24. Home Fries

    EF2000 Reloaded

    Excellent question, K. The primary purpose of the GUI is to create a user.conf file for DosBox, so if you create your own conf you don't need the GUI, though it will mean that you need to update the conf file any time you change your multiplayer settings (i.e. client/host or changing IPs). From the TAW Wiki, here's what you need in the conf file: [sdl] fullscreen=false fulldouble=false output=opengl [dosbox] memsize=48 scaler=none [pci] voodoo=opengl [mixer] rate=22050 [sblaster] oplrate=22050 [speaker] pcrate=22050 tandyrate=22050 [joystick] joysticktype=ch timed=false swap34=true buttonwrap=false [ipx] ipx=true You can also set your resolution by putting the following entries into [sdl]: [sdl] windowresolution=1920x1080 fullresolution=1920x1080 Finally, put any launcher-specific stuff in [autoexec]. for example, I like to run the CD music in the background so I load a bin/cue of the EF2000 v2 CD. Then mount your desired EF2000 folder to C and DosBox should take you to the command prompt. [autoexec] imgmount d H:\DiD\EF2000\EF2000_V20.cue -t iso -fs iso mount c "h:\DiD\EF2000\EF2000_3DFX" I'm not sure if TrackIR_Enabler.exe is compatible with Linux (or if you can install the VS12 runtime files in the !ADP\Runtime folder), but if you can use that and have TrackIR it makes EF2000 a totally new experience!
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    DCS World TARGET profile for Cougar and Warthog with MFDs

    2.0 is finally here! Changes are abundant and really can't be summarized. Oh, and there's a Harrier profile now! See the original post for details.
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