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Posts posted by ramjet

  1. Okay, lets stir this up real good. Here are some very controversial videos about the state of the F22 "technology" :ph43r:

    FACTS? on the F22

    MSNBC on F22 part 2

    PS: 1. Don't kill the messenger :o

    2. Always check the facts ;)

    I wonder if China pirated the design of the F22 for the J20 like they do for everything else. If so the joke's on them!!

    I still think that the F22 is the sharpest looking fighter, especially the front view when it's on the ground. Great game too!!

  2. Most informative and interesting. But about your comments reproduced above: is this position substantiated by fact or just your own personal opinion?

    Further. * Certainly one could interpret the Iraq war that way, or is that just my own personal interpretation.

    I'm not a history professor, so certainly it's my opinion based on what I know about the subject which is only what I have read or seen. One of the points I was trying to make was that it's almost impossible to determine what technology will carry the day in a war, so whether or not stealth technology would be effective is really unknown. The other point was to be wary of information coming from government agencies shortly after their budgets are being scrutinized.

  3. It's been over 60 years since there has been an open conflict between "Super Powers". Most of the conflicts since then have been proxy conflicts with varying degrees of participation with a "Super Power/s". In the majority of these conflicts the technologically superior combatant initially won, but was subsequently forced to leave the conflict.

    Historically, in the open conflicts between "Super Powers" usually the "winner" was not necessarily the most technologically superior, but the one that was the most technically adaptable during the conflict both militarily and in manufacturing capability. In other words, current military technology is usually not as useful as expected during the conflict so the power that can adapt usually wins.

    In my opinion what we should really be afraid of is not China's military technology, but our almost total reliance on the raw materials from other countries that are needed to produce our technology e.g. rare earth materials and petroleum. Most of which are controlled by China and Middle East countries.

    Regarding stealth technology, like you guys I enjoy discussing this kind of stuff, but it's a technology that has never been proven in an actual conflict against a country that had air superiority prior to the conflict. Hopefully, no one will ever have to find that out. I think that with so much reliance on satellites and computers today, the next conflict will be won by whoever can best disrupt communications.

    I hope my ramblings don't offend anyone, but the title of this thread regarding be real afraid just made me smile, because when I first read about the J-20 I couldn't help but think about the timing of that announcement, and the one about N. Korea being capable of hitting Alaska with a missile, just a few weeks after the discussions about cutting the defense budget by 20%.

    I think that the Supreme Commander of the last big conflict said it best in his farewell speech to the American people as president.

    "In the councils of government, we must guard against the acquisition of unwarranted influence, whether sought or unsought, by the militaryindustrial complex. The potential for the disastrous rise of misplaced power exists and will persist."

  4. I read another TAW post on a separate site saying that AWACS birds in campaigns tend to lawn dart upon landing. This might be part of the problem. The best time to do AWACS missions is in the first 6 hours of the campaign (when you are completely defensive); these are a blast. Once you go offensive, strikes are better anyway.

    Any other contributors on the AWACS as lawn dart theory?

    I remember a discussion on the missing AWACS on one of the older boards. The discussion revolved around the reasons for AWACS being destroyed resulting from running out of fuel or by enemy fighters. Since I had in the past used the AWACS missions to use F22's that I had "loaded up" at a specific target area I do remember times where I was in an AWACS mission and right after exiting the AWACS was destroyed even though it had fuel and there were no enemy aircraft in the area. Someone suggested that the AWACS was "scheduled" for destruction in certain campaigns in the .mdl file. There was a method in which you could determine at what point the AWACS would be destroyed and then edit the file to change that or even bring it back. I know that I tried it a couple of times, but it's been so long since I tried it, that I really don't remember the specific procedure. I might go into one of my old .mdl files and see if I can refresh my memory on this. It is definitely a useful tool if you like to set up large sorties of F22's and jump in and out of the AWACS to use them.

    At one time I had copied a good deal of the threads that contained information regarding strategy like that when it became apparent that DiD was going to dicontinue their TAW board. Unfortunately, I can't seem to be able to find the disks that I stored them on. I do remember that I did paste some of them into some threads on the SimHQ board, but I don't know if they are still there or not.

  5. Personally, I think that the GBU's are not worth taking along especially if you are going to target things like ground based aircraft, vehicles, etc. If you want inflict major damage to ground targets, you can take along a lot of rockets per hard point compared to a GBU. Even Mavericks give you more weapons. I never use GBU's or JDAM's. I don't even use the LANTIRN to acquire targets. For ground based targets I use the Cycle Padlock keys "\" and "z". Not only do they padlock your view to the target, they will also tell you what the target is up in the upper left hand corner of the screen. That's how I discovered long ago by cycling through the padlock that the wind sock was an important target for damaging airports. This method works great at night also, because you can acquire the targets and add them to your/wingman's shootlist without actually having to find them visually. If you are using the Mavericks you just padlock a target, shoot, then padlock the next one and shoot again. If you are using rockets then you have to go in closer and manually take them out as with the cannon. Some targets require two Mavericks for complete destruction or up to 4 rockets.

  6. There is quite a bit of difference from medium to hard in regard to weapon accuracy for both you and the AI. On the hard setting whenever you hear the missile lock warning you better stop whatever you are currently doing and begin missile invasion tactics because if you don't you are going to be hit. With SAMS this is especially true. As for realism, I would suspect that the hard setting is the most realistic given the technology of modern weaponry.

  7. I assign padlock keys to my Saitek X45. That allows you to "Look Around" without much effort. I find the target padlock very useful for locating ground targets (especially at night). Then you can just toggle through the targets and if you have weapons like Mavericks all you have to do is fire away.

  8. Funny, because that's real world tactics. Oh well; that explains why I keep getting waxed in multiplayer (though I can avoid in single player on medium) :angry: .

    That's why I thought that I would try it out. First in some training missions and then in a campaign. Every time I tried it I was hit. So, I thought that maybe I needed a little practice in some custom combats. Same result. I will say that the tactic does help to break a radar lock and it does set you up well for diving toward the ground, but if you continue with the tactic and get a missile locked on then you are going to be hit. At least that has been my experience. If someone has a good strategy for evading missiles on the hard setting that would be great.

  9. hi, Are you referring to missile evasion Post in the Wiki?? If so that is for Easy difficulty..Playing on hard, well it is Hard to dodge missiles on that level..

    Yes I was. I tried that for hours and get nailed every time. Ok, then I do at least feel a little less incompetent then. That's interesting that the post is for the Easy setting. Is that also the case for the many ACMI's that have been posted for missile evasion? I was starting to get very frustrated while practicing that technique and starting to think that I really sucked after watching the pilots in the ACMI's effortlessly evading missiles. I can say from several years of playing TAW at the Hard level that if you don't get the edge immediately when you hear "missile lock" you are going to be toast.

  10. I've being trying out the missile evasion techniques and I can't seem to get them to work for me. About the only way that I can evade missiles is to turn off engines and dive for the ground for IR and dive for the ground with radar missiles. I play on the hard setting and I was curious as to whether or not the missile evasion tactics were for a particular player difficulty.

  11. You should check your old files to see of the save files exist. BTW, taw10.mdl is actually the second campaign due to the way they sorted via ascii, with taw2-9 reflecting campaigns 3-10 respectively.

    If the old files don't exist and you can't open the active campaigns, just start them over, which will create new save files for you.

    I was most concerned about retaining my training mission status and my 5 star rating giving me access to all the campaigns all of which I was able to copy over to TAW 2.0. As I said previously I plan on going through the campaigns again so retaining my old campaign records were not as big a concern. I was just confused as to what was going on. Knowing that taw10 is actually the second campaign clears up some of the confusion.

    Thanks again for the info.

  12. I'm not sure what to say about the pilot score, although I know that the score resets to 1 once you roll over the maximum score.

    As far as the taw6.udl goes, that file is generated by the campaign engine and is saved in your players\0 (or whatever your pilot number is) folder.

    Now here's the thing: if you look at the players.lst file, you will see that the pointer to the save folder is an absolute (as opposed to relative) folder address (e.g. c:\taw2008\players\0, rather than .\players\0); if you just copied everything over from TAW2008 to TAW 2.0, the address in players.lst still points to the old TAW2008 folder. Just change the folder in the players.lst file to your TAW 2.0 folder tree and you should be good to go.

    You could also try to use the pilot utility that came with 2.10 (though it has a bug in Win98 that I haven't yet figured out), though if you've already copied the files, there's not much else you need to do other than open players.lst in notepad to change the folder address.

    Here is the pointer from the player.lst file that I created before copying the players folder "C:\DiD\F-22 Total Air War 2.0\players\0\" 0 1 1". This appears to be correct. In my zero folder though, there is no taw6.udl. There is a taw3.udl that I assume is associated with TAW3.MDL and TAW3.SAV (I'm assuming that the caps in the names are because it was one I just started in TAW 2.0 because all of the others are lower case). There is a taw10.udl associated with taw10.mdl and taw10.sav, but there are no .udl files for taw5 and taw6 .mdl and .sav files.

    When I go to the campaign menu it shows Strike Force Urgent Shield and Choke Point as active and in the campaign log it shows Strike Force and Flame Out as War Won. In the "0" folder I have reference files for taw3,5,6 and 10.

    I'm confused, as to what is going on, but it really doesn't matter because I will probably replay them all again anyway.

  13. Home Fries,

    I replaced my players folder with the one that I had been using with the TAW 2008 and my training missions that I completed are correct, but when I go to the pilot log I only have 1 point even though it shows all of my medals. When I go into campaign mode it shows that I have two active, but the campaigns completed in the pilot log don't show up on the campaign selection list on the left. When I try to go into one of the active campaigns I get;

    Error: unable to find UDL file - C:\TAW ....0\taw6.udl

    I guess there is something missing in the player folder. I didn't really get around to playing a campaign in 2008, but I do remember that I was able to get into one of the active ones without this error. Also, I remember that not all of my completed campaigns were there at that time, but my score was correct.

  14. I'm playing F-22 TAW and I don't understand what the objectives of the AWACS mission in campaign mode is. in ADF the objectives were laid out so you could tell when the mission was over; however in taw there isn't, so how do i know when i can exit the awacs without recieving a mission failed message afterwards. This may just be a dumb question, but i like the awacs missions, i just dont want to spend four hours playing until the flight lands.

    I did a quick search but I couldn't find a post for the Paradox Tactic in this forum, but I can give you a brief outline for it. It's a powerful tool to use for campaign management if you like using the AWACS function in TAW. Essentially what the tactic does is use the mission editor in the campaigns to load up CAP flights with F22's armed with AG weapons of choice and then taking the required waypoint needed for a successful mission and moving it over your current position on the tarmac. You then get a mission success. At this point you move the waypoints to an area that needs to have a good pounding then get the flight in the air and then end the mission. Since you had a mission success you don't lose any points. You can repeat this process a number of times. Now you have a load of F22's to choose from all heading to an area that needs some attention. So you jump into the AWACS and start to direct the flights to targets and jump in and out of the F22's to get into the action if you want to.

    Myself, I like using the AWACS function in the campaigns occasionally to get flights to hit targets that need more attention. I also like to use the tactic above to get a few F22's in the area so that I can get some flying in during the AWACS session, because sometimes there aren't any F22's in the right place, in which case you can't do any flying.

    What I've given you is a very basic overview of the tactic.

  15. I'm glad you guys got this sorted out; I'll add the DX7/ATI font issue to the Known Issues thread.

    Sorry, Ramjet. Based on our PMs, I was under the impression you were using DX9 as your renderer, so I didn't ask about that specifically. Then I was down for the count for a few days with a virus I wouldn't wish on my worst enemy.

    Also, FWIW, I default dgVoodoo to a "Max Compatibility" setting (which includes the DX7 renderer and forced 800x600) so people with older video cards get better performance and/or don't have DX9 incompatibilty issues. If you have a newer card, you should definitely set the renderer to DX9, as it runs more smoothly with newer cards (especially when there are a lot of objects to be rendered).

    Sorry to hear that you were not feeling well,some of those viruses can really take you down. I'm also happy that the guys were able to help me get that resolved.

    I ordered a monitor, the Dell sp2309w. That's the one with the 2048 x 1152 resolution, height adjustment and the glossy screen. I was going back and forth between that one and the Samsung t240HD which was 1600X1200. The Samsung is basically a TV/Monitor that had a lot of connection options, and can pick up HD TV. The price difference between the two was $40 and a couple days ago the Dell dropped another $10 so I bought it. I hope that I made a good selection.

    I just have one question for you. I'm probably showing my age, but what is FWIW?

  16. dgVoodoo also buggered up my fonts, although in a different way.

    In my case I had to change the 'Renderer API' in the 'Global' tab from Direct3D7, which it had defaulted to, to Direct3D9.

    First off, my apologies KoiMaxx. I wasn't paying attention to who sent the message.

    Mikew, you were right. I went into the global settings and Direct3D7 was selected. I changed it to Direct3D9 and the blue outline is gone. Thanks, I really appreciate everyone's help. Now I can get started setting up my X45 so I can start getting the feel of TAW again.

  17. By some chance do you have AA enabled on your Catalyst driver?

    Hi Mike, it's been a while, how have you been? I can't seem to get this new version to work right for me. My old computer wasn't able to run the higher resolutions and my X45 didn't work right on it. Now My new computer has the capability, but it's an unknown to me so far. I built my previous one so I knew everything about it, not so with this one. I'm still learning.

    I assume that you want to know what I have set up in the 3D section of the Catalyst Control Center so here it is.

    Standard Tab:

    Standard Settings - Use custom settings is checked.

    AA Tab:

    Smoothvision HD:Anti-Aliasing - Use application settings is checked.

    AAA Tab:

    Adaptive Anti-Aliasing is unchecked

    AF Tab:

    Smoothvision HD:anisotropic filtering is unchecked

    A.I. Tab:

    Catalyst A.I. - Diable Catalyst A.I. is unchecked

    MipMap Tab:

    Mipmap Detail Level - Slider is on High Quality

    That's it. If that's not what you wanted let me know.

  18. One more thing, RJ:

    Could you please post your dgVoodoo settings so we can eliminate other possible issues?


    This is what I had when I took the screenshot.

    Desktop video mode is 1152X864 (but I have tried other resolutions to match what I set in Glide).

    D3D textures - Optimal is selected.

    Refresh rate - Always wait for at least one vertical syc - checked

    Texturing Options - Force trilinear mip mapping - checked

    LFB Access:

    Enable LFB access

    Use hardware cache buffers when poss. - checked

    Use fastwrite for unmatching formats - checked

    Closer to a rea hardware- checked

    Colorkeying method - Automatic

    Texture mem size - 16384

    Resolution - 1360X1024

    Gamma correction - 100%

    Monitor freq - Default


    Force triple buffering - checked

    Use hardware vetex buffers - checked

    Enable Glide-gammaramp - checked

    Essentially the only thing I changed from when TAW was installed is the resolution because I really don't know what most of the other stuff is. I have tried many different resolutions in Glide that corresponded to my changes in desktop resolution. As I said before I got the blue shadow even when I had the desktop at 1600X1200 and Glide in 1600X1200. The only time I don't get the blue is when I set Gide to 800X600.

    If you need more information let me know.

  19. I went to the ATI site and downloaded the Catalyst Suite 9.21 for Win 7-64. When I checked the driver it was still 8.681.0.0 from 11/24/09 which is what I think I originally had (not absolutely sure though). I loaded TAW again and I get the same thing.


    So, I don't think it is driver related. My video card is an HD 4670.

    Also, thanks for the screenshots, I appreciate it. It doesn't look like much of a problem too me. I was thinking that all of the fonts were affected and the distortion made them unreadable. It looks like the text would not be too difficult to read on a 16:9 monitor.

    I'm still looking into a 1920X1200 monitor, but there isn't much selection in my price range. I was wondering what would occur if I got the Dell sp2309w with a max resolution of 2048 x 1152, and ran it at 1600X1200? I know you guys said that running TAW at the max resolution would kill the framerates, but what about at 1600X1200? Would it just stretch the horizontal and cut off 24 pixels on either side of the vertical?

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