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DrKevDog

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About DrKevDog

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  1. You certainly are in an enterprising mood and being met with some success. Noname1668.txt had me wondering how the Watcom environment would be set up. CONFIG=WIN TMP=C:\TEMP TEMP=C:\TEMP PROMPT=$p$g winbootdir=C:\WINDOWS COMSPEC=c:\4dos\4dos.com CMDLINE=b GBVTYPES.TXT BPATH=c:\apps\brief\macros BHELP=c:\apps\brief\help BFILE=c:\apps\brief\state.rst BFLAGS=-i120kll250M70z -mSJP -mrestore -Dega TMPDIR=C:\TEMP INCLUDE=C:\WATCOM\H;C:\WATCOM\H\NT WATCOM=C:\WATCOM QUICK_FLAG=1 CVSROOT=n:/projects.rep LOGNAME=Stephen CFLAGS=/d2 /fhq LFLAGS=debu
  2. Hmmm, I'll have to look at it some more because I thought I found that 0088 was used by the open canopy code and 008E for the closed. I do recall that, years ago when I converted the F22 skin to 24-bit color, using the AGP, I could only keep the game from crashing by loading the texture for the base strip from slot 201 (C8), exclusively, and I never figured out why. I still have all my notebooks from those days, I will have to find out if there is any help in there.
  3. I'm doing some work in TAW on Transparency and modifications of the canopy. Can you recall the specifics of how TAW draws opaque (?) an transparent on the same triangle ?
  4. Scale is complicating things here but I am wondering if the dark dots might be related to a loss of transparency in rendering the side-dots / lights (0033) The runway is lined up just the way it should be if you look at Luxor in TAW 🙃
  5. I'm working on a project on Transparency and am wondering about your question, but first, what is your understanding of why there is a black edge border around the Luxor scruff overlay?
  6. I would think of it in terms of fulcrum physics where you have a condition of balanced torque where the load is balanced and lever arm distance is equal on both sides and the Center Of Gravity is therefore established centrally. At least that is true for TAW which assumes a fixed C.O.G.. When you unbalance the torques (uneven weight distribution) you alter the C.O.G. which could, theoretically, be reestablished closer to the original center by shortening the lever arm on the side of the excess torque and that could be accomplished by a bank (roll), as you suggested. However, in a fixed wing
  7. What about a step-wise transition process whereby you become comfortable, first, with what TFX gives us in the way of alpha, and then expand to a more comprehensive script to convert the terrain and other transparency masks? TFX gives us the rules/code for AGP alpha but only for the explosions. The good news is that it is 32-bit color with the format BGRA and the .3 instructions are right there. Bad news is the textures are only 64x64 BGRA8888 and a progression to create and include larger textures would be semi-necessary. With your skill set I would think you could make that work with your VR
  8. Assuming you intended that literally, I did and TFXplorer behaved the same. Even though the games I am using are highly modified, the previous TFXplorer worked with both games. These are my registry edits: Any additional edits need to be made?
  9. Problem Event Name: APPCRASH Application Name: TFXplorer x86.exe Application Version: 20.5.10.0 Application Timestamp: 5eb74d7c Fault Module Name: StackHash_1376 Fault Module Version: 6.1.7601.18247 Fault Module Timestamp: 521ea91c Exception Code: c0000374 Exception Offset: 000c3873 OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 1033 The console used to display the message, 'ERROR: no game.cfg found; using defaults', however, when I place the 'CONTROL=0' game.cfg in the TFXplorer directory that message is not di
  10. I got an '11' error on EF2000 game.cfg and when I emptied out the file I got: Problem Event Name: APPCRASH Application Name: TFXplorer x86.exe Application Version: 20.5.10.0 Application Timestamp: 5eb74d7c Fault Module Name: ntdll.dll Fault Module Version: 6.1.7601.18247 Fault Module Timestamp: 521ea91c Exception Code: c0000005 Exception Offset: 00057092 OS Version: 6.1.7601.2.1.0.256.48 Not sure that helps.
  11. Problem Event Name: APPCRASH Application Name: TFXplorer x86.exe Application Version: 20.5.10.0 Application Timestamp: 5eb74d7c Fault Module Name: StackHash_1376 Fault Module Version: 6.1.7601.18247 Fault Module Timestamp: 521ea91c Exception Code: c0000374 Exception Offset: 000c3873 OS Version: 6.1.7601.2.1.0.256.48
  12. That's not it, my program edits and modifications have gotten ahead of me so I'll have to reconstruct them... Thank you.
  13. I suspect my program structure is giving me problems. mike would you show me the registry edits you used?
  14. It's useful and I like it. Glad you got your game working again. Tried to download the new build but: This page is not available. Write to krishty@krishty.com if the problem persists!
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