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Herman Hum

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Everything posted by Herman Hum

  1. The 55th NEW Harpoon scenario of the year! Dine and Dash Venezuela has finished it's progression towards a Communist dictatorship after purging the political hierarchy of any remaining opposition and nationalizing the last few privately owned industries in the country. Numerous company leaders, foreign workers, and political opposition members have been arrested. Meanwhile, the Venezuelan government has increased its support of FARC terrorist attacks and kidnappings in neighbouring Colombia with armed conflict becoming a daily occurrence inside Colombia and along the two countries' mutual border. Foreign nationals were originally detained for 'protective' reasons. However, there has been no indication if they will be released. A small group of foreign workers and opposition party members have managed to escape capture thus far and are awaiting a way out of the country. The only path of escape for these wanted individuals depends on the lone unit in the area -- an American destroyer. This scenario was originally written by JC Pope (a.k.a. NefariousKoel) for Harpoon Classic and has been re-written for Harpoon3 and the PlayersDB with the consent of the author. Many thanks to Freek Schepers for his kind assistance in testing this scenario. Author: Herman Hum Harpoon HUE users can get the: Complete PlayersDB Harpoon HUE Library Harpoon ANW users can get the: Complete PlayersDB Harpoon ANW Library Harpoon3.6.3 users can get the: Complete PlayersDB Harpoon 3.6.3 Library The Harpoon 3 and ANW FAQ: Frequently Asked Questions FilesOfScenShare
  2. Herman Hum

    Harpoon

    The list was originally compiled and posted 2006, but has been updated constantly. The last one was just May 20, 2011. The current count is 240 Issues
  3. Herman Hum

    Harpoon

    Er, those videos are of the 'med-small' scenario variety. To their credit, Harpoon has always focused more on function than form. The simple radar displays are pretty much the same as what AEgis battle centres saw. Here is a game view: and here is the real thing: if only they could get their huge list of bugs fixed, this would be an incredible simulation.
  4. Herman Hum

    Harpoon

    CPU usage all depends on the particular scenario. There are some very simple 1:1 encounters and then there are Monster-Sized ones that have been known to crash even fast computers with hundreds of missiles in the air at a time. But you are right. It may take a bit to get accustomed to the controls, but once you get past your first couple of scenarios, all the commands come second-nature. IMO, it is far less complicated (command-wise) than the simplest flight sim.
  5. Herman Hum

    Harpoon

    I am assuming you are referring to the ANW/HUE version of the demo since the HCE version pretty much runs full screen already. De-select the "Run In Windowed mode" box.
  6. The 54th NEW Harpoon scenario of the year! 02.3 Night Action Sea of Dragons Battleset - Korean Standoff A period of rising tension, sparked by the U.S. announcement for withdrawal of the 2nd Division, has characterized relations between North and South Korea. Border incursions by North Korean special forces have increased and several acts of terrorism, carried out in strategic cities (e.g. the destruction of Pusan's main railway signaling centre), have been identified as occurring under North Korean instructions. The rhetoric issuing from both governments has become increasingly bellicose. In order to show commitment, the U.S. has moved the 7th Fleet to the East China Sea and has sent across both ground reinforcements and munitions. Although a number of U.N. resolutions have been passed, condemning the belligerent moves, only the U.K. and the Australians offer more than vocal support. A U.K. Marine Commando is flown to Twenty-Nine Palms and two frigates sent from the Gulf. Australia offers a battalion of troops, a DDG, and two frigates. This scenario was inspired by the situation depicted in the Sea of Dragons publication from Clash of Arms. 1.0 SitRep: As part of the invasion plan for the Western Combined Army, a joint Marine and Special Forces regiment is to be inserted near the town of Sokch'o. The convoy will set out from Wonsan and will use darkness and the cover of the shoreline to achieve a safe transit. Contact with the enemy is to be avoided unless the safety of the transports is compromised. Author: Herman Hum Harpoon HUE users can get the: Complete PlayersDB Harpoon HUE Library Harpoon ANW users can get the: Complete PlayersDB Harpoon ANW Library Harpoon3.6.3 users can get the: Complete PlayersDB Harpoon 3.6.3 Library The Harpoon 3 and ANW FAQ: Frequently Asked Questions FilesOfScenShare
  7. The 53rd NEW Harpoon scenario of the year! Panama Canal Terror The Panama canal is a vital sea route that is vulnerable to attack both on the structures of the canal and shipping in the restricted waters both to the east and west. In this scenario (minimum database HCDA-110225) we investigate such attacks. You are to protect the Panama canal and approaching shipping. Recent events have indicated that mines have been laid in the waters of the Pacific ocean approach and the USA has urgently sent you specialized mine hunting equipment with further almost at hand. Canal equipment, in particular the locks, are quite vulnerable and only minor damage will greatly inhibit shipping transit. Author: Donald Thomas (a.k.a. DonaldSeaDog) http://games.groups.yahoo.com/group/FilesOfScenShare/files/Harpoon%20Classic%20Gold/DonSeaDog%27s%20Scenarios/ FilesOfScenShare
  8. A new version of the HCDB database, the Harpoon Commander's Edition (HCE) Database (HCDB-110531), is now available. New additions (or overhauls of existing entries) include: F125 FFG - Germany Exocet MM38 Bty - Intl Exocet MM40 Bty - Intl Penguin Mk2 Bty - Intl http://tinyurl.com/46g57b3
  9. The 52nd NEW Harpoon scenario of the year! Scenario Design Tutorial The purpose of the PlayersDB Scenario Design Tutorial Battleset is to familiarize users with the scenario creation process through the commands found under the Edit pull-down menu of the Scenario Editor. Users of these Scenario Design Tutorials are presumed to have already completed the nine Original Tutorial Lessons included with the Complete PlayersDB Library. Lesson 41 Planning and Design Lesson 42 Map Generation Lesson 43 Creating Sides Lesson 44 Setting Postures Lesson 45 Creating an Air Base Lesson 46 Adding Base Aircraft Lesson 47 Adding Ships Lesson 48 Alternate Start Points Lesson 49 Missions Lesson 50 Victory Condition Levels Lesson 51 ViCond Parameters Lesson 52 ViCond Protect Lesson 53 ViCond Station Lesson 54 ViCond Protect Station Lesson 55 Show All Lesson 56 Rebuild Function Lesson 57 Writing Orders Lesson 58 Batch Rebuild [ANW] Lesson 59 Sonar Conditions [HUE] Many thanks for the exceptional testing assistance rendered by Mario Fernandez (a.k.a. CaptPiluso). Additional assistance may be found at: http://www.harplonkhq.com/Harpoon/H3Tutorial.htm http://www.harplonkhq.com/Harpoon/ANWTutorial.htm Author: Herman Hum Harpoon HUE users can get the: Complete PlayersDB Harpoon HUE Library Harpoon ANW users can get the: Complete PlayersDB Harpoon ANW Library Harpoon3.6.3 users can get the: Complete PlayersDB Harpoon 3.6.3 Library The Harpoon 3 and ANW FAQ: Frequently Asked Questions FilesOfScenShare
  10. You can also check out the demos at:
  11. Herman Hum

    Harpoon

    A demo for Harpoon Ultimate Edition [HUE] v3.10.1 is now available for download: http://www.computerharpoon.com/downloads/2011/Public/ANW/Harpoon3ANW-SetupRelease-v3101_Timeout_20110310.exe This features a restricted set of scenarios, is not capable of multi-player operation, and will expire June 01, 2012 * Known Harpoon [ANW] Issues A demo also exists for the Harpoon Commanders' Edition: http://tinyurl.com/HCEDemo-2009-050 This demo will expire January 01, 2012 * Known Harpoon Classic Issues
  12. The 33rd NEW Harpoon scenario of the year! Baltic CIS forces (Red) have launched synchronised attacks and captured bases in Sweden and Denmark. It is vital to keep your three airfields and to re-capture your losses Author: DonaldSeaDog http://groups.yahoo.com/group/FilesOfScenShare/files/Harpoon Classic Gold/DonSeaDog's Scenarios/[HDS1 GIUK] Baltic.zip FilesOfScenShare
  13. With the release of the 2009.050 Patch for Harpoon Ultimate Commanders' Edition, these are some of the issues that remain open. Barges in harbour cannot be torpedoed Barges grouped with land facilities cannot be attacked by torpedo even though the vessels are clearly in open water. Attack is possible by SLCM. CTD choosing ClassID in SE SE crashes when setting up ClassID in ViConds Damage display corrupted [2006] After base is damaged by missiles, the Unit display is corrupted. Doubles selected in unit window Two units can be shown as selected at the same time within the Unit display window Dual BOL windows cause freeze Multiple BOL launch windows can be opened, but not closed; thereby causing game to freeze Group survivors form improper group Airfield ACb is destroyed. Ground units grouped with the base now form a group called "DL". Two letter designation for a group is improper. All units should have 3 characters. Also, when DL is selected and all units are detached to a new group, EQr is formed (a proper group). Ineligible target type When ordered to attack a surface group known to contain ships, subs, and aircraft, only subs and aircraft are offered as target types. Instantaneous torpedo resolution Torpedoes fired from submarines to ships 3nm-4nm away hit at once without running the distance. Also, there is no launch/hit animation (if active) and the Ph does seem unrealistic Keyboard commands missing Many keyboard commands listed in either the in-game help function for GE, the in-game help function for SE, or the manual are missing. Also, the keyboard commands listed in the manual do not correspond with the ones available from the in-game help function. Launch Limbo [2006] When aircraft are either launching or landing, if the aircraft in the group are destroyed before the group is fully launched/landed, the aircraft that have not yet launched to / already landed from the group are stranded in limbo either as launching or landing. Missile turns away Incoming Phoenix missile turns away on final approach to target. No Standoff attack possible Sub group ordered to attack carrier group. Elects to attack the sub in the group with Stand-off weapon. However, Weapons Allocation window is blank. Nuke blast range error Nuclear torpedoes fired from submarines to ships 2nm-3nm away hit at once without running the distance. Also, the target ship is not destroyed! (but those in the blast range are) Patrol zones centred on wrong position Formation patrol zones are centred on different positions and not consistent This can cause major problems when trying to add new air or ship patrols. Patrol zones do not match positions Graphic circular display in formation editor does not match ship positions. VLow SAMs intercept VHigh ManPAD SAMs with low level ceiling are launch against aircraft at VHigh while they are crossing targets Shot down during landing [2005] Air Group BJA consisted of four aircraft. BJA is in the process of landing. Two have already landed. One was shot down. The final aircraft in the group is about to be shot down. When it is shot down, the two aircraft already on the ground will be stranded in limbo and listed as Landing, but they will never move out of that phase and are forever lost to the player/AI. This situation is easily replicable for any DB and is definitely not specific to HCDB. Specific Class not possible in ViConds Unable to select the Class category for any type of Victory Condition. Consequently, scenario designers are no longer able to specify individual bases for ViConds. Sub ignores patrol zone Sub ignores assigned formation patrol zone. This problem was first identified by Mark Kratzer. Units do not move to new patrol zones Units do not move to new patrol zones when size of zones is changed Staff message appears after attack cancelled "Effective range is 4nm. Target range is 0nm. Should we close and attack?" Torps cannot acquire Torpedoes never acquire target regardless of which direction and distance they are fired from. Torpedoes do work against other submarine targets. The distance the target is away from its group icon and formation patrol zone may be one possible explanation of this behaviour. SE unit display button inaccessible SE unit display window does not allow use of [D]isplay button after a unit is selected. Hotkey [D] works, though. Bitching Betty never turns off AI warns player to turn on radar. Even after player complies, the same warning repeats ad nauseum. See also: Bug Tracker
  14. The 32nd NEW Harpoon scenario of the year! 14.0 The Bastion 'NATO Intelligence has determined the possible locations of several Soviet SSBN patrol areas. One of the newest and best NATO submarines has been ordered to enter one zone, where a Typhoon-class SSBN is probably hiding. The patrol zone is located under the Marginal Ice Zone (MIZ), in a minefield. The NATO sub is to destroy the sub and its escort, showing the Soviets that NATO is capable of beating its best in its home territory. The Marginal Ice Zone (MIZ) is an area of large ice floes covering roughly 75% of the sea surface. There is no possibility of air or surface units operating in these waters. The collision of ice chunks creates a high background noise, while their melting affects the local water salinity, which does strange things to sound beams. Additionally, the uneven underwater surface of the ice floes causes massive reverberations for active sonar.' This scenario was inspired by the situation described in the "Battles of the Third World War" compilation from Game Designers' Workshop. Author: Herman Hum Harpoon HUE users can get the: Complete PlayersDB Harpoon HUE Library Harpoon ANW users can get the: Complete PlayersDB Harpoon ANW Library Harpoon3.6.3 users can get the: Complete PlayersDB Harpoon 3.6.3 Library The Harpoon 3 and ANW FAQ: Frequently Asked Questions FilesOfScenShare
  15. Yes, there is a Harpoon3 database made for the WWII era. It is edited by Tom Herron. It has all the WWII platforms, but it suffers from a known bug in the H3 Game engine. Units are visually detected at much longer ranges than supposedly possible. A couple of other fellows were discussing the creation of a WWII database for the Harpoon Classic game engine, too. However, I think that project has stalled.
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