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Herman Hum

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Everything posted by Herman Hum

  1. The 49th NEW Harpoon scenario of the year! 5.1 Night Raiders [ANW] A period of rising tension, sparked by the U.S. announcement for withdrawal of the 2nd Division, has characterized relations between North and South Korea. Border incursions by North Korean special forces have increased and several acts of terrorism, carried out in strategic cities (e.g. the destruction of Pusan's main railway signaling centre), have been identified as occurring under North Korean instructions. The rhetoric issuing from both governments has become increasingly bellicose. In order to show commitment, the U.S. has moved the 7th Fleet to the East China Sea and has sent across both ground reinforcements and munitions. Although a number of U.N. resolutions have been passed, condemning the belligerent moves, only the U.K. and the Australians offer more than vocal support. A U.K. Marine Commando is flown to Twenty-Nine Palms and two frigates sent from the Gulf. Australia offers a battalion of troops, a DDG, and two frigates. This scenario was inspired by the situation depicted in the Sea of Dragons publication from Clash of Arms. 1.0 SitRep: South Korean forces are desperately trying to organize. Striking them while they are in port and vulnerable will greatly help our cause. Author: Herman Hum 05.1 Night Raiders [ANW] Sea of Dragons\NRaider1.SCN Harpoon HUE users can get the: Complete PlayersDB Harpoon HUE Library Harpoon ANW users can get the: Complete PlayersDB Harpoon ANW Library Harpoon3.6.3 users can get the: Complete PlayersDB Harpoon 3.6.3 Library "Harpoon for Dummies" channel PlayersDB for Harpoon on Facebook Frequently Asked Questions FilesOfScenShare
  2. A new video for Fortress Keflavik (NATO) [MP] has been added the YouTube Harpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience. You can watch Harpoon3.6.3 users can get the Complete PlayersDB Harpoon 3.6.3 Library Harpoon ANW users can get the Complete PlayersDB Harpoon ANW Library Harpoon HUE users can get the Complete PlayersDB Harpoon HUE Library "Harpoon for Dummies" channel * FAQ * Facebook * HarPlonkHQ
  3. A new video for Advance Guard [MP] has been added the YouTube Harpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience. You can watch Harpoon3.6.3 users can get the Complete PlayersDB Harpoon 3.6.3 Library Harpoon ANW users can get the Complete PlayersDB Harpoon ANW Library Harpoon HUE users can get the Complete PlayersDB Harpoon HUE Library "Harpoon for Dummies" channel * FAQ * Facebook * HarPlonkHQ
  4. The 44th NEW Harpoon scenario of the year! 1.0 Air Battle for Syria Hezbollah's rocket attack on Yom Kippur against Israeli cities---attacks which involved chemical weapons, and caused scores of deaths and hundreds of injuries---has provoked Israel's strongest response yet: a powerful invasion of Lebanon on October 7th, 2016, and another invasion of Syria on the 17th of October. The Hezbollah forces were crushed within days of fighting in Lebanon and capitals of both Lebanon and Syria were under Israeli control by the 2nd of November. With some 200,000 troops and some 1200 tanks seizing control of southern Syria, capturing two airbases and capturing Damascus, the Syrian Government fled to the northern provinces to make the air base at Aleppo its rallying point. The Iranian Government, which had been supporting Hezbollah and Syria, was determined to come to their aid and to thwart Israel's complete conquest. A massive airlift was assembled on the 2nd of November and was to land at Al Raqqah, a base in central Syria that was used almost exclusively by Iranian forces. The Israeli Government had warned that any units, air, ground, or sea, seeking to aid Syrian and Hezbollah forces would be considered enemy units to be intercepted and destroyed. The Iranians chose to ignore that warning. The Battle for Syria is underway. Author: David Winston 1.0 Air Battle for Syria 2016 War\Raqqah.SCN Harpoon HUE users can get the: Complete PlayersDB Harpoon HUE Library Harpoon ANW users can get the: Complete PlayersDB Harpoon ANW Library Harpoon3.6.3 users can get the: Complete PlayersDB Harpoon 3.6.3 Library "Harpoon for Dummies" channel PlayersDB for Harpoon on Facebook Frequently Asked Questions FilesOfScenShare
  5. Over 30 new aircraft, ships, submarines, facilities, classes, countries, and weapons have been added to the Harpoon3 PlayersDB with the official Database editor authorized by AGSI. The PlayersDB remains the sole functional Harpoon database. Get the PlayersDB-HUE on SubSim, HarPlonkHQ, or SimHQ. Get the PlayersDB-ANW on SubSim, HarPlonkHQ, or SimHQ. Get the PlayersDB on SubSim, HarPlonkHQ, or SimHQ. Additions include: Name: Name {}F-15I Eagle [Thunder]|IL {}F-16I Falcon [soufa]|IL {}F-4E Phantom II|IL - countless changes and improvements guaranteed not to crash any earlier scenario built with the PlayersDB Primum non nocere [First, do no harm] - Prime Directive of the PlayersDB. Harpoon HUE users can get the: Complete PlayersDB Harpoon HUE Library Harpoon ANW users can get the: Complete PlayersDB Harpoon ANW Library Harpoon3.6.3 users can get the: Complete PlayersDB Harpoon 3.6.3 Library Don't forget the Supplemental images for the PlayersDB at: ANW-and-HUE-Images "Harpoon for Dummies" channel PlayersDB for Harpoon on Facebook Frequently Asked Questions FilesOfScenShare
  6. Herman Hum

    WinstonDB

    A new customized database [WinstonDB] has been released. The Winston Database was developed to support creation of scenarios for the "2016 War" battleset. It contains a number of hypothetical platforms and weapons such as the AGM-84G HARM-Poon and AIM-120E AMRAAM. With the consent of the author, the WinstonDB has incorporated data from the PlayersDB (Herman Hum, editor). The WinstonDB is bundled together and distributed with the PlayersDB Library installer for ease of use and popularity. Harpoon ANW users can get the WinstonDB within the: Complete PlayersDB Harpoon ANW Library Harpoon HUE users can get the WinstonDB within the: Complete PlayersDB Harpoon HUE Library
  7. The 40th NEW Harpoon scenario of the year! This is a dual-version release for Harpoon 3 and Harpoon Classic and is the first scenario released by Alpha77 (a.k.a. FrankW). The sheer size of this scenario is capable of crashing computers in both HC and H3. Be forewarned! http://games.groups.yahoo.com/group/FilesOfScenShare/files/Harpoon%20Classic%20Gold/Frank%27s%20Scenarios%20/ Red Lightning 2 The coup in Russia succeeded. Not only was the President imprisoned, but also the freedom movements in Poland and the German Democratic Republic were suppressed, not with violence, but more quietly. First, they were shocked by the turmoil in the Kremlin, but soon the relations between the sides normalized because the new government in Russia seemed reasonable. They wanted a new deal with the U.S. for delivery of non-military items and US business needed new deals (under pressure from the White House to be friendlier with the East). The West German Chancellor, who was mostly a puppet for big corporations that wanted more exports to the East, met with eastern President Lisy to discuss new trade deals. He was impressed by the change of language - the new officials seemed to be more realistic and friendlier than the old guard around Honecker. They know little of what was happening. In reality, the military planned to get back the old Soviet glory and demand what was rightfully theirs. If demand wasn't working, maybe pressure would. First, the old Finnish wound should be healed. As their demand was not really bad (a 'least' of the old territories which the Generals felt belonged to Russia), the Finns caved in to avoid a second Winter War. However, the Russians did not stop there. They wanted better protection of their northern flank. Sweden was strictly neutral and too strong, so Norway was the only option. NATO was not prepared. It had been lulled into a state of calm by the new warm climate between the blocs, but the Home Guard was not. Unfortunately, they were few. Russian Spetsnaz and paratroops suddenly stormed key bases and the tanks came later. There were not many NATO forces in Norway. It was over quickly. The Norwegian government called a cease-fire with the terms offered by the Russians that only the northern half of the country to be occupied. The remainder became a Norwegian 'Vichy'. The few US Marines fled to Denmark with their surviving helicopters and Harriers as well as remnants of the Norwegian Air Force. While NATO was still discussing their reaction, the Russians made their next coup, demanding free passage for all shipping from Denmark. If this demand was met, the case would be settled and there would be peace. The Danes had a resolute Prime Minister who sent Moscow a package with a letter and a bottle: "You can have this bottle of Danish beer for free, but not more." This scenario is a re-make of the Harpoon Classic scenario Lightning2 originally written by Alpha77 (a.k.a. FrankW) for the Harpoon Designer's Series III (HDS9 Battleset). It has been re-written for Harpoon3 and the PlayersDB with the consent of the author. Author: Herman Hum Red Lightning 2 Atlantic Ocean\RedLight.SCN Harpoon HUE users can get the: Complete PlayersDB Harpoon HUE Library Harpoon ANW users can get the: Complete PlayersDB Harpoon ANW Library Harpoon3.6.3 users can get the: Complete PlayersDB Harpoon 3.6.3 Library "Harpoon for Dummies" channel PlayersDB for Harpoon on Facebook Frequently Asked Questions FilesOfScenShare
  8. The 40th NEW Harpoon scenario of the year! This is a dual-version release for Harpoon 3 and Harpoon Classic and is the first scenario released by Alpha77 (a.k.a. FrankW). The sheer size of this scenario is capable of crashing computers in both HC and H3. Be forewarned! http://games.groups.yahoo.com/group/FilesOfScenShare/files/Harpoon%20Classic%20Gold/Frank%27s%20Scenarios%20/ Red Lightning 2 The coup in Russia succeeded. Not only was the President imprisoned, but also the freedom movements in Poland and the German Democratic Republic were suppressed, not with violence, but more quietly. First, they were shocked by the turmoil in the Kremlin, but soon the relations between the sides normalized because the new government in Russia seemed reasonable. They wanted a new deal with the U.S. for delivery of non-military items and US business needed new deals (under pressure from the White House to be friendlier with the East). The West German Chancellor, who was mostly a puppet for big corporations that wanted more exports to the East, met with eastern President Lisy to discuss new trade deals. He was impressed by the change of language - the new officials seemed to be more realistic and friendlier than the old guard around Honecker. They know little of what was happening. In reality, the military planned to get back the old Soviet glory and demand what was rightfully theirs. If demand wasn't working, maybe pressure would. First, the old Finnish wound should be healed. As their demand was not really bad (a 'least' of the old territories which the Generals felt belonged to Russia), the Finns caved in to avoid a second Winter War. However, the Russians did not stop there. They wanted better protection of their northern flank. Sweden was strictly neutral and too strong, so Norway was the only option. NATO was not prepared. It had been lulled into a state of calm by the new warm climate between the blocs, but the Home Guard was not. Unfortunately, they were few. Russian Spetsnaz and paratroops suddenly stormed key bases and the tanks came later. There were not many NATO forces in Norway. It was over quickly. The Norwegian government called a cease-fire with the terms offered by the Russians that only the northern half of the country to be occupied. The remainder became a Norwegian 'Vichy'. The few US Marines fled to Denmark with their surviving helicopters and Harriers as well as remnants of the Norwegian Air Force. While NATO was still discussing their reaction, the Russians made their next coup, demanding free passage for all shipping from Denmark. If this demand was met, the case would be settled and there would be peace. The Danes had a resolute Prime Minister who sent Moscow a package with a letter and a bottle: "You can have this bottle of Danish beer for free, but not more." This scenario is a re-make of the Harpoon Classic scenario Lightning2 originally written by Alpha77 (a.k.a. FrankW) for the Harpoon Designer's Series III (HDS9 Battleset). It has been re-written for Harpoon3 and the PlayersDB with the consent of the author. Author: Herman Hum Red Lightning 2 Atlantic Ocean\RedLight.SCN Harpoon HUE users can get the: Complete PlayersDB Harpoon HUE Library Harpoon ANW users can get the: Complete PlayersDB Harpoon ANW Library Harpoon3.6.3 users can get the: Complete PlayersDB Harpoon 3.6.3 Library "Harpoon for Dummies" channel PlayersDB for Harpoon on Facebook Frequently Asked Questions FilesOfScenShare
  9. A new video for White Death [MP] has been added the YouTube Harpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience. You can watch After-Action Report for the White Death scenario between Alexandre H. and Herman Hum. Apologies for the low sound recording level experienced by Alexandre. This is a special video to focus upon the thoughts, intentions, motivations and plans for the various tactics and strategies employed by both players with less emphasis on the actual outcome. This is Alexandre's first attempt at making a video after-action report. "Harpoon for Dummies" channel * FAQ * Facebook * HarPlonkHQ Harpoon3.6.3 users can get the Complete PlayersDB Harpoon 3.6.3 Library Harpoon ANW users can get the Complete PlayersDB Harpoon ANW Library Harpoon HUE users can get the Complete PlayersDB Harpoon HUE Library
  10. Over 330 new aircraft, ships, submarines, facilities, classes, countries, and weapons have been added to the Harpoon3 PlayersDB with the official Database editor authorized by AGSI. The PlayersDB remains the sole functional Harpoon database. Get the PlayersDB-HUE on SubSim, HarPlonkHQ, or SimHQ. Get the PlayersDB-ANW on SubSim, HarPlonkHQ, or SimHQ. Get the PlayersDB on SubSim, HarPlonkHQ, or SimHQ. Additions include: C-130H Hercules MA 74 EC-130H Hercules MA 81 KC-130H Hercules MA 82 Heron 2 [Eitan] TR 07 Jaguar S OM 00 SSBN Jin [Type 094] PRC 08 SSK Kobben Type 207 NO 90 Lynx SH-14B NL 78 Mirage 5E2 EG 80 CN.235 MPA-110 TR 10 G550 Nachshon CAEW SGP 09 SSK Nacken SE 80|A-14 SSK Narhvalen Type 205 DK 84 SS Oberon AUS 67 - countless changes and improvements guaranteed not to crash any earlier scenario built with the PlayersDB Primum non nocere [First, do no harm] - Prime Directive of the PlayersDB. Harpoon HUE users can get the: Complete PlayersDB Harpoon HUE Library Harpoon ANW users can get the: Complete PlayersDB Harpoon ANW Library Harpoon3.6.3 users can get the: Complete PlayersDB Harpoon 3.6.3 Library Don't forget the Supplemental images for the PlayersDB at: ANW-and-HUE-Images "Harpoon for Dummies" channel PlayersDB for Harpoon on Facebook Frequently Asked Questions FilesOfScenShare
  11. CTD when SE ordered to Re-build all Units CTD when SE ordered to Re-buiild all Units
  12. In direct response to a request for assistance from: A new video for Installing ANW and HUE images has been added the YouTube Harpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience. You can watch Apologies in advance for the length of this video, but the request for assistance specified a detailed walk-through for this scenario. Therefore, this game was recorded in real time without the use of any pauses normally employed in the recording process to abbreviate videos. "Harpoon for Dummies" channel * FAQ * Facebook * HarPlonkHQ Harpoon3.6.3 users can get the Complete PlayersDB Harpoon 3.6.3 Library Harpoon ANW users can get the Complete PlayersDB Harpoon ANW Library Harpoon HUE users can get the Complete PlayersDB Harpoon HUE Library
  13. In direct response to a request for assistance from: A new video for Installing ANW and HUE images has been added the YouTube Harpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience. You can watch "Harpoon for Dummies" channel * FAQ * Facebook * HarPlonkHQ Harpoon3.6.3 users can get the Complete PlayersDB Harpoon 3.6.3 Library Harpoon ANW users can get the Complete PlayersDB Harpoon ANW Library Harpoon HUE users can get the Complete PlayersDB Harpoon HUE Library
  14. The 34th NEW Harpoon scenario of the year! 04.1 First Shots [ANW] Sea of Dragons Battleset - Korean Standoff A period of rising tension, sparked by the U.S. announcement for withdrawal of the 2nd Division, has characterized relations between North and South Korea. Border incursions by North Korean special forces have increased and several acts of terrorism, carried out in strategic cities (e.g. the destruction of Pusan's main railway signaling centre), have been identified as occurring under North Korean instructions. The rhetoric issuing from both governments has become increasingly bellicose. In order to show commitment, the U.S. has moved the 7th Fleet to the East China Sea and has sent across both ground reinforcements and munitions. Although a number of U.N. resolutions have been passed, condemning the belligerent moves, only the U.K. and the Australians offer more than vocal support. A U.K. Marine Commando is flown to Twenty-Nine Palms and two frigates sent from the Gulf. Australia offers a battalion of troops, a DDG, and two frigates. ZZZZZZ 093000Z01May84 ZZZZZZ 1.0 SitRep: The War of Liberation has begun. Your operation to block the channels leading to Chinhae is hereby ordered to commence. Author: Herman Hum 04.1 First Shots [ANW] Sea of Dragons\1stShot1.SCN Harpoon HUE users can get the: Complete PlayersDB Harpoon HUE Library Harpoon ANW users can get the: Complete PlayersDB Harpoon ANW Library Harpoon3.6.3 users can get the: Complete PlayersDB Harpoon 3.6.3 Library "Harpoon for Dummies" channel PlayersDB for Harpoon on Facebook Frequently Asked Questions FilesOfScenShare
  15. Warning: Implementation of the ANW 3.11.1 Patch will render the current ANW v3.9.4 multi-player capabilities totally non-functional. After 3.7.0. Release: (080 Issues reported) After 3.8.0. ...Patch: (080 Issues - 34 Fixed + 088 New) = 134 Issues After 3.9.0. ...Patch: (134 Issues - 31 Fixed + 068 New) = 171 Issues After 3.9.2. ...Patch: (171 Issues - 15 Fixed + 035 New) = 191 Issues After 3.9.3. ...Patch: (191 Issues - 19 Fixed + 015 New) = 187 Issues After 3.9.4. ...Patch: (187 Issues - 46 Fixed + 068 New) = 209 Issues After 3.10.1. ..Patch: (209 Issues - 82 Fixed + 102 New) = 229 Issues After 3.11.0. ..Patch: (229 Issues - 09 Fixed + 014 New) = 234 Issues After 3.11.1. ..Patch: (234 Issues - 01 Fixed + 003 New) = 236 Issues A comprehensive third-party list of 236 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that 3.11.1 has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that: ThIs 1 problem was resolved by the ANW 3.11.1 Patch CTD upon Bearing-Only-Launch CTD upon Bearing-Only-Launch of any weapons These 233 problems were not resolved by the ANW 3.11.1 Patch Hellfire do not launch in ODb Hellfire missiles will not launch even though they appear in the weapons allocation window. CTD when Database button is depressed When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed. [Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous. SSM Altitude crash Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude. Ammo dumps emptied Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft. Firing sonobuoys at subs Sonobuoys can be fired at subs through the weapons allocation window. Torpedo decoy fired at radar Torpedo decoy is an eligible weapon for firing at radar. Sonobuoys non-functional Sonobuoys deployed by Bear F non-functional. Patch duplicates AALog file Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers) UGM-109 cannot be launched All UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit. Type 65-76 disappear on BOL Type 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining. 8 files for 7 Tutorial sessions 8 scenario files exist for 7 Tutorial sessions listed in the Index. The final "Lesson8: Using the Formation Editor" has no instructions. Air Group formation Air Groups do not form properly when the launching platform is destroyed before the group is fully launched. ViCond evaluates with wrong UNIT ViCond evaluates with wrong specific UNIT identified in condition Opening 3.6.3 scen causes crash Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3 Crash during re-build process ScenEditor freezes up and does not complete function when ordered to re-build scenario. Crash during re-build process II ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop. CTD reading Evaluation CTD while attempting to PgDown in Evaluation window Map windows disappear Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function. Absolute mission delay time Mission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese) Afterburner unavailable at low alt Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire. Ammo re-loads mismatch in SE Ammo re-loads mismatch in SE between Edit Aircraft command and F6 [Air Ops] command Centre key [T] inconsistency When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window Complete visual ID failure Aircraft will never be able to identify bogey regardless of range (Originally reported by Enrique Vaamonde) CTD changing map size II CTD occurs while changing size of formation editor ECM emitter not shown Unknown aircraft will be briefly detected as ECM emitter, then the 'q' symbol denoting ECM will disappear even though the jamming persists (Originally reported by Enrique Vaamonde) Ferry mission to comm centre Ferry mission lands at comm centre and not hangar or runway (Originally reported by Freek Schepers) Ferry mission to SSN It is possible to create a Ferry mission with the destination as an airplane or SSN. Generic strikes seek additional targets 3 Bombers will strike N, then S, then W and hang there Generic strikes seek additional targets Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target. Ground strike fails to execute Ground strike fails to execute with 3.9.4 but has no problem firing in 3.9.3 Group climbs automatically The simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio) Group icon moves without ships Group icon will arrive even though all ship components are trapped by ice Group plots across ice Group plots path through ice in ANW and ships subsequently get stuck on the ice Hangar overload It is possible to land many more aircraft than the hangar capacity allows. Incorrect number to be readied When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window. Indexation status false ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false. Intermittent values rejected Some intermittent values for EmCon window rejected Missiles drawn to wrong targets Missiles fired at targets located with pinpoint precision are still drawn to other targets. Mission fails to navigate without Full throttle setting Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control. Mount re-load never finishes Ship will attempt to re-load each of its torpedo mounts. Re-load operation will never finish. Mount never becomes ready to fire NAV improperly drawn NAV zone shows double-sided left wall and inability to modify other points of the zone. Navigator plots path off map Navigator plots path outside of the map Phantom mounts shown on aircraft Phantom mounts are shown on aircraft when the Logistics button is pushed. Plane does not immediately RTB B014 will launch ALCM and then circle until running low on fuel before RTB Planes cannot accept mission Planes cannot accept mission even though they are not intended for immediate launch Plotted path gets stuck Ship gets stuck on land even though a path was plotted successfully. Poor AAW missile allocation Two CAP fighters concentrate fire on a single target when there are two eligible targets. Each fighter should be engaging a separate target. Propulsion ranges import improperly Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts. Protect ViCond doesn't evaluate properly Protect ship Victory Condition does not evaluate properly. Protect ViCond failure Protect ViCond fails to trigger even when no enemy is present to inflict damage on player. Re-build cancels intermittent EmCon Units starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEdit Ready time cancelled by mission Ready time changed when aircraft are assigned to a mission Ready Times shortened Aircraft with long ready times can have them shortened to the default 30 minutes. RoE error yields wrong message Violation of RoE yields message saying that it was a Good Guess instead of a message saying that the player will come before a Board of Inquiry SAMs locate new targets in mid-flight SAMs locate new targets in mid-flight after original targets destroyed. Sanity check fails for multiple weapons records Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself. Sensor default values are zero When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed. Sonar range circle appears for group Sonar range circle appears for group where none should be seen Sonobuoy endurance display error Sonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display. Speed changes with altitude When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio) Strike Mission fails to cancel Ground Strike Mission fails to cancel after target is destroyed. Sub accelerates to cruise speed when plotted Sub immediately goes to 14kts (cruise speed) and not Creep Speed (5kts) or 0 kts when plotted path entered (Originally reported by JChiecchio) Sub ignores speed order Sub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surface Sub on surface dives on its own Sub starts on surface but dives to Periscope depth on its own Submarine evades own torpedoes Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes. Subs fire SS-N-15 onto the ice Submarines are able to fire SS-N-15 Starfish while under polar ice. Subs go over land Subs go over island instead around it. Subs surfacing under ice Submarines are able to rise to the surface from under the ice pack and run on the surface. Superfluous line in display Superfluous blank line appears in weapons display for loadout list Subsequent strikes are disorganized Subsequent strikes are disorganized and launch in separate groups. Support missions do not fully launch Not all aircraft assigned to support missions launch as they previously did in H3.6.3. Torpedoes chasing dipping helo Torpedoes will go active and then turn towards dipping helo Transit mission fails to execute Ships will plot path around NAV Zones, but Transit mission will not trigger and execute Unable to lay sonobuoy string Aircraft unable to lay sonobuoy string. No such problem in H3 (Originally reported by Jason Howell) Ships are unable to navigate around ice Ships are unable to navigate around ice. Unable to set Weapons Tight in SE Scenario designer is unable to set Weapons Tight in ScenEditor. Unassigned SSMs do not fire Unassigned land-based SSMs will fire on ships, but not against land targets. Unassigned SSMs no longer fire Unassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4 Unidentified targets auto-engaged Unidentified and unknown targets are auto-engaged without being properly classified as hostile. Units drop off network Units are listed on a mission, but none of the individual ships in the group show this mission in their unit display UnRep done concurrently UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items. UnRep Teleportation UnRep process is possible while physically separated by several miles. Wrong cruise altitude TLAM shows cruise altitude of 20m and Intermediate depth. Wrong ready time displayed Aircraft will now show 0:00 for ready time and Unassigned status when ordered to launch (Originally reported by Captain Piluso) Allied sides share unit control Players can change unit paths for sides allied via Friendly posture setting. Change in threat axis ignored Change in threat axis ignored in MP. CTD on load CTD while attempting to load saved game Aircraft below sea level Aircraft below sea level. Country annex nullified "Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore) AAW patrol motionless AAW patrol motionless instead of flying between assigned reference points. Dual speeds selected When ships are damaged, sometimes dual speeds are show in the throttle setting. Formation patrols ignore axis Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too. CTD when hitting Report button CTD when unit Skunk 2435 selected and then Report button depressed. Damage changes aircraft ready time instead of destroying them Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status. Dead stop after torp evasion Escort comes to a dead stop after torpedo evasion. Fuel does not drop to zero Fuel drops steadily, but does not drop all the way to zero. CTD while drawing new map CTD while drawing new map CTD with Re-build Scenario function Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn. MP Saved game titles MP Saved game titles often use portions of the orders in lieu of the Session name. Crash from fatal mount error Crash from fatal mount error when trying to load scenario Altitude mis-match between Group and units Units and Group icons show different altitude values in SE. ASW/WH torps tracking wrong targets WH/ASW torps tracking targets they cannot hit. TALD materialize at wrong point When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away. Fighters hanging on refPt Fighters will launch and hang on one Ref point. Plane ignores Nav Zone Plane totally ignores Nav Zone Active sonobuoys dropped passively Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed. Unassign command sound missing Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units. Different depth at same location Two maps of the same area show different depth at same location. Phantom air group Phantom air group. Missiles not releasing Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus]. Torpedo knows target depth Torpedo becomes de facto depth finder Hidden units can be destroyed without detection When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them. Units out of range can be destroyed Units out of range can be destroyed if they are part of a group. All ammo not available 300 rounds of ammo are shown, but only 44 are offered for fire allocation. Weapon Max Launch Speed ignored Weapons ignore Maximum Launch Speed set in database. Unable to fire SSM Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy. Automatic contact classification The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey. Group Nav Zone Settings The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone. Work-around solution: Set the Nav Zone parameters for each unit individually. Subs in groups Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified. AI inside Minimum Launch Range If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons. MAD contact for ground facilities The MAD detector is able to detect ground facilities. Weapon ignores range limitation Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected. Sonobuoy deployment altitude Sonobuoys can be deployed at any altitude. Min engine altitude ignored Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters. Plotted mission auto-RtBs Aircraft on plotted mission Return to Base on their own volition against the wishes of the player All land units re-named to default All land units re-named to default when scenario is re-built by SE thereby corrupting all ViConds dependent upon them Magazines forcibly re-set AI will automatically calculate magazine loadout and discard weapons it considers in excess of capacity leaving a user no opportunity to either stop this process or correct his error before records are wiped Excess weapons mis-calculated AI mis-calculates the number of weapons in magazines and discards weapons that are not in excess of magazine capacity Recon mission self-deleted Recon missions delete themselves after completion of one run instead of repeating Active sonobuoys have no range ring Active sonobuoys have no range ring AI engages neutral units AI deliberately engages neutral units even though they are not hostile towards the AI and are unarmed CTD scrolling Report SE will CTD when ordered to scroll to the bottom of the Report listing units contained within a base grouping Pull-down menu commands revert Pull-down menu commands revert to 3.8.0 settings. Window commands (F, S, M, W) have gone back to the older 3.8.0 version. S & M no longer activate pull-down windows Sub Mission launch failure When sub is detected, helos will not launch on their own volition in order to prosecute the sub Subs self-immobilized Subs will move to patrol positions, engage enemy subs, and then stop and take no further action even though additional contacts are detected Surface groups broken up Surface groups are broken up into individual units when scenario is re-built by SE Unit postures corrupted Units in pre-3.10 scenarios that did not report their positions to the player now do so in 3.10 Postures are corrupted ASuW mission never goes ECM active ASuW mission never goes ECM active even though Mission Editor clearly shows that ECM is supposed to be active H3Editor generates incompatible signature H3Editor generates incompatible signature for *.DAT files from Reimer Editor Unarmed units not engaged Submarine will move into a field of supertankers, clearly identify them as hostile via sonar and periscope, and refuse to engage Missiles attack phantom target Aircraft approaches target but releases missiles against an unknown target which then fly into oblivion Cluster warheads neutralized Bombs with 'Cluster' flag enabled in 394 no longer destroy targets in 310 Mission Editor inaccessible in window mode Mission Editor not fully accessible in window mode. Even though size of Editor window can be changed, it is impossible to reach/see the bottom controls of the ME without the addition of a scroll bar (Originally reported by Josh Loughlin [a.k.a. Fulton]) CTD while drawing new map II CTD while drawing new map Weapons always free in MP Weapons tight works for solitaire, but is ignored in MP under all circumstances Sanity check loadout false positive DB editor generates false positive error on loadout sanity check Passive radar shows jamming Passive radar shows jamming Non-existent Profile command According to AGSI Wiki, "The scenario and database editors may load mission profiles on user command. Select the menu item Edit->Mission Profiles->Load." No such "Load" command exists. Re-build causes Re-heat After Re-build command, directly inserted aircraft change to re-heat when moving to support mission when it should be cruise throttle Red planes land on Blue base Red planes land on Blue base Path editor only appends in MP Path editor only appends in MP when it should be adding plotted path at whatever waypoint is selected Planes just launched cannot return Planes just launched cannot return to the platform that just launched them ASuW range ring missing Aircraft will display ASuW range ring in H3 but not in ANW even though weapon parameters are identical Game Status always default Whenever Staff messages appear and are closed by the player, the game always returns to the Game Status window as the default instead of returning to the previously active window REditor imports unknown codes Reimer Editor will create/import weapons codes that do not previously exist Magazine validation erroneous The H3Reimer Editor Validation command for the magazine table uses improper logic thereby mis-calculating magazine capacity CTD REditor upon Text Export Reimer Editor will crash to the desktop when trying to export Text descriptions to a non-pre-existent folder REditor re-import causes crash Reimer editor re-import command causes crash when applied to Country.DAT REditor fails to import Ship Type Reimer editor fails to import Ship Type properly Resignation causes colour inversion Resign command in SE causes colour to invert to another colour scheme Multiple re-build ops cause freeze Multiple use of "Re-build by Battleset" command causes scenario to balloon in size and freeze during load Decoy expenditures not recorded Unit Status report shows expenditure of decoy weapons but final game evaluation shows that no such weapons have been deployed Rocket-deployed torps not recorded Evaluation will show SS-N-14 expended, but not the UGMT-1 torpedoes deployed by the Silex Automatic ASW Nav Zone missing ASW Nav zone normally automatically drawn around ASW Patrol Mission area does not appear when mission is created StrikeTakeover unable to repeat Helo will launch and take over a few facilities then get hung up trying to intercept another one before returning to base when out of fuel. After re-fueling, helo will not re-launch on mission even though mission has additional targets and has not expired StrikeTakeover cannot intercept Helo will launch and perform mission against one or two facilities and then be unable to intercept group named "Airfield [Medium] v6-3" Unarmed sub captures CVN Unarmed sub captures CVN from underwater Mine weapons indetectable Unlike other deployable weapons (sonobuoys, torpedoes, missiles), mine weapons are indetectable regardless of RCS or acoustic values Mission scripts unavailable in MP Only standard mission profiles are available in MP even though customized mission profiles are available in solitaire play CTD after re-build in SE CTD after re-build in SE. Scenario runs fine in 3.9.4 after same re-build process Sensor Max Range value functional According to claims confirmed by AGSI at http://www.matrixgam...b.asp?m=2378093, "The "max range" value is informative only." This is not the case as Sensor Max range restricts range of detection. (Originally reported by Adm. Romero) Ballistic missile skims sea Missile drops from 60000m cruising alt to 132m at a range of 20nm from the target for the terminal attack profile Missile dives 60km instantaneously Missile will instantaneously dive from 60,000m to 132m for the terminal attack profile Weather fails to draw Weather fails to draw completely on world map and only appears on left-hand edge CTD on World Map CTD with Get Weather Function error while attempting to select unit on World Map All windows active in MP All windows shown as active (highlighted border) when starting MP Time compression drops to 1s Appearance of staff message windows cause time compression to revert to 1:1 regardless of the actual 1:1 box being checked or not Plotted mission will not fire Order ships to sail right up to enemy ships and they will not fire on you as they are on plotted mission 5-Plane strike groups form 5-plane strike groups will launch and form up for strike even though focused strike has been disabled for the Mission All missions go WeaponsFree All missions (even delayed ones) go WeaponsFree when the WeaponsFree command is issued ARMs allocated to ineligible target Weapon Allocation window will allow you to allocate weapons, but they will not launch because weapon cannot engage target due to inability to track the specific radar frequency CTD for Batch rebuild from list CTD when Batch Rebuild --> From ScenList.ini command is selected and files are not found. CTD with XRef Weapons Dump CTD when Game Editor ordered to perform an XRef Weapons Dump. Formation patrol loadouts changed Formation patrol loadouts changed when different aircraft are used as substitutes for other aircraft originally assigned to a particular formation patrol Formation patrols revealed Formation patrols revealed when the base group is attacked. Groups ignore sensor commands Groups consisting of units with different individual sensor settings for group members will ignore sensor [F9] commands. Incoming Missiles does not update "Inc Missiles" display on original target will still show value of 1 even though no missiles are allocated towards it Int depth shown at -50m Sub at -50m is reported being at Int depth when it should be Shallow Depth. Intermittent EmCon not displayed Sonar settings show Active and not originally set Intermittent values Keyboard commands missing Keyboard short-cut commands missing for functions added by ANW. Missions do not return WeaponsTight Missions do not return to WeaponsTight status if the Weapons Free command has been used and then Weapons Tight has been re-engaged manually under the Game Settings menu Mount sensors unassailable Sensors specifically assigned to individual mounts are unassailable and cannot be destroyed by ARMs. Opening multiple ViCond windows It is possible to open multiple ViCond windows in ScenEdit. Side disappears when another side deleted When one side is deleted, no other side appears as the default. TLAM nukes will not reload TLAM nukes will not reload even if there are no other weapons aboard. Timed out message MP session will eject players that 'time-out' and do not respond within 30 seconds Revised group names not saved in MP Revised group names not saved in MP if they are changed from the original name. Motionless SSK consumes no charge Diesel submarine consumes no charge when motionless. MovieMaker only works with Load Battleset MovieMaker only works when scenarios are loaded with the Load Battleset function. Scenarios loaded with the Open File command will not generate screenshots. SSGN launches prematurely Wave of missiles can be seen passing SE of formation due to SSGN firing at an inexactly located target CTD caused by TALD engagement Firing entire mount of guns at a TALD decoy results in an Unhandled exception error crashing the game Air group stuck at waypoint Air group will reaches a RefPt and then loiter thereby unable to proceed further along plotted path CTD due to Server Name A user logging on with a Player name that matches the Server name will cause the Server to hang with the "Waiting for Server to respond" message. When quit is selected, server will crash. (Originally reported by Anthony Gilroy) Depth change immobilizes sub Depth change immobilizes sub Buoys appear without range rings Some buoys deploy normally with associated range rings while others do not CTD during missile engagement CTD with Unhandled Exception Error after reporting: W303 Sea Dart Mod 2 has acquired its target: W292 Sandbox [Originally reported by Arska] Message missing in MP Player message appears in solitaire play but not when run in MP CTD logging onto MP Server MP server will crash whenever an outside computer attempts to log on and enter the lobby (Originally reported by Ron Belcher) CTD FileStream error in MP Server will go into continuous loop trying to save game until it crashes (Originally reported by Ryan Anderson) CTD on VCR re-play CTD on VCR while attempting to re-play (Originally reported by CaptPiluso) Probable Kill toggle defective k-Hotkey does not act as toggle and fails to turn off Probable Kill status after second application (Originally reported by Dale Hillier) Sides missing after loading After loading a scenario via the Load Battleset function, two of three possible sides are missing and not offered Captured unit stops combat Captured unit stops combat since all units (hostile units included) are now connected by datalinks Recon planes launch as a group Recon planes (and other area missions) launch as a single group instead of individual planes that will cover a much larger area AAA fires on targets too high AAA fires on targets flying higher than Max Alt of gun system No eligible weapons window The Weapons Allocation window appears even though no weapons are capable of firing against the target Sub sinks itself Sub sinks itself while firing torpedoes at ship Air patrols no longer detach Air patrols will not detach from groups on Transit missions to investigate and attack contacts VCR uses original scenario file VCR uses the original scenario file as the primary reference when a recorded session is played back. When the scenario file is modified, these changes are shown in the VCR recording even if they were never part of the original file. CTD Checking Composite ViCond ScenEditor will crash when attempting to check the next lower level of a Composite Victory Condition Aircraft ready time re-set Aircraft ready time re-set to maximum CTD changing Formation Editor size CTD changing Formation Editor size via maximize/minimize command CTD Changing Link 16 CTD Changing Link 16 track to "1" CTD changing map size III CTD occurs after changing size of tactical map, saving, and then re-loading scenario. CTD changing map size IV CTD occurs when maximizing tactical map size. CTD Invalid (____) in MP Session will crash with error message stating: "Invalid (Unit/Sensor/Mission)" CTD while drawing new map III CTD while drawing new map III Game Map shrinks instead of moving Game Map shrinks in size instead of moving when player tries to re-position it Helo stranded by mountains Helos will be stranded when they cannot fly over the mountains. They will never run out of fuel nor can they return to any base. Map constantly shrinks Map constantly shrinks every time it is maximized and then minimized StrikeTakeover no longer functions Helo will no longer launch and perform StrikeTakeover mission against one or two facilities WeaponStatusLogs always active II Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher ASW Mission will not engage TLAM ASW Mission will not engage TLAM These 3 problems were reported after the ANW 3.11.1 Patch was released Control wires do not regenerate Torpedo control wires do not regenerate after initial use MP RefPts cannot be removed MP RefPts cannot be removed from an AI mission Aircraft removed in MP Aircraft are incorrectly removed in MP
  16. http://www.matrixgames.com/forums/tm.asp?m=3324820&mpage=1&key=&#3324820 This patch will bring the Advanced Naval Warfare (ANW v3.9.4) version up to the Harpoon Ultimate Edition (HUE v3.11.1) standard.
  17. A new video for Tattletale II (USSR) [MP] has been added the YouTube Harpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience. You can watch Harpoon3.6.3 users can get the Complete PlayersDB Harpoon 3.6.3 Library Harpoon ANW users can get the Complete PlayersDB Harpoon ANW Library Harpoon HUE users can get the Complete PlayersDB Harpoon HUE Library
  18. The 32nd NEW Harpoon scenario of the year! 11.0 Bergen Express NATO Convoy to Norway, NATO Controls Keflavik The situation for NATO forces in Norway is grim. Desperate, NATO decides to send a high-speed convoy directly from the U.S. to Bergen, rather than routing it first through the U.K. Since Keflavik remains under NATO control, the primary Soviet opposition is restricted to units in the Norwegian Sea. Author: Herman Hum 11.0 Bergen Express Classic NACV\BergenEx.SCN Harpoon HUE users can get the: Complete PlayersDB Harpoon HUE Library Harpoon ANW users can get the: Complete PlayersDB Harpoon ANW Library Harpoon3.6.3 users can get the: Complete PlayersDB Harpoon 3.6.3 Library "Harpoon for Dummies" channel PlayersDB for Harpoon on Facebook Frequently Asked Questions FilesOfScenShare
  19. A new video for ThanhHoa [MP] has been added the YouTube Harpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience. You can watch Harpoon3.6.3 users can get the Complete PlayersDB Harpoon 3.6.3 Library Harpoon ANW users can get the Complete PlayersDB Harpoon ANW Library Harpoon HUE users can get the Complete PlayersDB Harpoon HUE Library "Harpoon for Dummies" channel * FAQ * Facebook * HarPlonkHQ
  20. A new video for Night Action (ROK) [MP] has been added the YouTube Harpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience. You can watch We tried to create another combined video in the "post-game show" style of the popular http://www.youtube.com/watch?v=UjL7JvrTRQs. However, CaptPiluso's microphone suffered an unfortunate accident. Hopefully, he will find a new on in the near future. "Harpoon for Dummies" channel * FAQ * Facebook * HarPlonkHQ Harpoon3.6.3 users can get the Complete PlayersDB Harpoon 3.6.3 Library Harpoon ANW users can get the Complete PlayersDB Harpoon ANW Library Harpoon HUE users can get the Complete PlayersDB Harpoon HUE Library
  21. The 24th NEW Harpoon scenario of the year! As per request: http://forums.gamesquad.com/showthread.php?109304-Just-a-scenario-request&p=1586132&viewfull=1#post1586132 02.1 First Moves - Night Action ANW Sea of Dragons Battleset - Korean Standoff "Under the situation where a war may break out any moment, there is no need to keep north-south military communications," the head of a North Korean delegation told the South by telephone Wednesday, according to the North's state-run Korean Central News Agency. There are several hotlines between North and South Korea. Earlier this month, Pyongyang disconnected a Red Cross hotline that ran through the border village of Panmunjom and was used by officials on both sides, according to the South Korean Unification Ministry. http://edition.cnn.com/2013/03/27/world/asia/north-korea-threats/index.html?hpt=hp_t1 A period of rising tension, sparked by the U.S. announcement for withdrawal of the 2nd Division, has characterized relations between North and South Korea. Border incursions by North Korean special forces have increased and several acts of terrorism, carried out in strategic cities (e.g. the destruction of Pusan's main railway signaling centre), have been identified as occurring under North Korean instructions. The rhetoric issuing from both governments has become increasingly bellicose. In order to show commitment, the U.S. has moved the 7th Fleet to the East China Sea and has sent across both ground reinforcements and munitions. Although a number of U.N. resolutions have been passed, condemning the belligerent moves, only the U.K. and the Australians offer more than vocal support. A U.K. Marine Commando is flown to Twenty-Nine Palms and two frigates sent from the Gulf. Australia offers a battalion of troops, a DDG, and two frigates. This scenario was inspired by the situation depicted in the Sea of Dragons publication from Clash of Arms. 1.0 SitRep: As part of the invasion plan for the Western Combined Army, a joint Marine and Special Forces regiment is to be inserted near the town of Sokch'o. The convoy will set out from Wonsan and will use darkness and the cover of the shoreline to achieve a safe transit. Contact with the enemy is to be avoided unless the safety of the transports is compromised. 2.0 Intelligence: You are approximately 90nm North of the landing beach. Your orders were to set sail just after dusk and you have made good time. You are steaming under radio silence, but HQ is passing along information to you. No major enemy movements are suspected and intell indicates that several FAC [Fast Attack Craft] are out on patrol. They are patrolling singly and not as a group. You should be able to overcome any enemy forces with ease. However, your orders are clear: you are not to actively engage enemy forces, but to deliver your charges safely. If the road is cut, then the ROK divisions will be trapped and easy to destroy. A number of fishing boats have been positioned near your route to act as decoys and confuse enemy spies. Author: Herman Hum 02.1 First Moves - Night Action ANW Sea of Dragons\NAction1.SCN Harpoon HUE users can get the: Complete PlayersDB Harpoon HUE Library Harpoon ANW users can get the: Complete PlayersDB Harpoon ANW Library Harpoon3.6.3 users can get the: Complete PlayersDB Harpoon 3.6.3 Library "Harpoon for Dummies" channel PlayersDB for Harpoon on Facebook Frequently Asked Questions FilesOfScenShare
  22. The 20th NEW Harpoon scenario of the year! 20.0 Opening Shots [H3.6] Sea of Dragons Battleset - The Chinese Sea It did not take long for the full import of the U.S. withdrawal from the Philippines to become apparent. U.S. presence declined in the South China Sea and this allowed other navies greater freedom. The PLA(Navy), under strict orders from Beijing, stepped up its patrols around the Spratley archipelago. The Vietnamese and the Philippines vigorously protested this action, but not much was done to help them. By 1998, the Chinese felt confident enough to make a determined push for the whole of the island chain. By controlling the Spratleys, the PLA(Navy) would be in position to threaten busy shipping routes; the forces assigned there would also cover the Chinese invasion of the Philippines. Once the Philippines had fallen, no one would be able to oust the Chinese from their sea. Much was carried out to ensure the smooth running of the initial stages of the operation. Vietnam was bribed into hamstringing the ASEAN response and the Philippine communist insurgency was expanded and financed by the PRC. Chinese Special Forces were clandestinely inserted to advise the guerrillas. All that was needed was a spark. This scenario was inspired by the situation depicted in the Sea of Dragons publication from Clash of Arms. 1.0 SitRep: It has been decided that a flotilla of our ships will exercise near the Palawan Passage. This will demonstrate our ability and willingness to back up our claims. 2.0 Intelligence: Palawan HQ has received reports of an unknown Chinese ship lurking near the oilfields. Her intentions are inscrutable. 3.0 Orders: As part of Exercise Shining Land, practice the interception of smuggling vessels. If the opportunity arises, put your training into practice. Protect the oil platforms of the area by boarding and inspecting any suspicious vessels. Author: Herman Hum 20.0 Opening Shots [H3.6] Sea of Dragons\Opening0.SCN Harpoon HUE users can get the: Complete PlayersDB Harpoon HUE Library Harpoon ANW users can get the: Complete PlayersDB Harpoon ANW Library Harpoon3.6.3 users can get the: Complete PlayersDB Harpoon 3.6.3 Library "Harpoon for Dummies" channel PlayersDB for Harpoon on Facebook Frequently Asked Questions FilesOfScenShare
  23. A new video for TattleTale II [Mediterranean] has been added the YouTube Harpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience. You can watch Harpoon3.6.3 users can get the Complete PlayersDB Harpoon 3.6.3 Library Harpoon ANW users can get the Complete PlayersDB Harpoon ANW Library Harpoon HUE users can get the Complete PlayersDB Harpoon HUE Library "Harpoon for Dummies" channel * FAQ * Facebook * HarPlonkHQ
  24. A new video for TattleTale II [Mediterranean] has been added the YouTube Harpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience. You can watch Harpoon3.6.3 users can get the Complete PlayersDB Harpoon 3.6.3 Library Harpoon ANW users can get the Complete PlayersDB Harpoon ANW Library Harpoon HUE users can get the Complete PlayersDB Harpoon HUE Library "Harpoon for Dummies" channel * FAQ * Facebook * HarPlonkHQ
  25. Over 30 new aircraft, ships, submarines, facilities, classes, countries, and weapons have been added to the Harpoon3 PlayersDB with the official Database editor authorized by AGSI. The PlayersDB remains the sole functional Harpoon database. Get the PlayersDB-HUE on SubSim, HarPlonkHQ, or SimHQ. Get the PlayersDB-ANW on SubSim, HarPlonkHQ, or SimHQ. Get the PlayersDB on SubSim, HarPlonkHQ, or SimHQ. Additions include: J-11A Flanker B Shenyang PRC 02 J-11B Flanker B Shenyang PRC 02 Su-27SKM Flanker C ID 10 MiG-23ML Flogger G ANG 05 MiG-23MLA Flogger G ANG 84 J-15 Flying Shark PRC 16 MiG-17F Fresco C EG MiG-17F Fresco C ZM Su-25K Frogfoot A ANG 88 SA.342K Gazelle EG 83 SA.342L Gazelle EG 83 SA.342M Gazelle EG 83 SA.342L Gazelle MA 81 SS Glavkos GR 09 SS Glavkos GR 71 SSB Golf II PRC 74 SSB Golf II PRC 95 SSK Gotland SE 01|A-19 SSK Gotland SE 98|A-19 SS Hashmat PK 79|Agosta E-2C Hawkeye Group 1 JP 84 E-2C Hawkeye Group 1.5 EG 86 E-2C Hawkeye Group II FR 04 EF2000 Typhoon DE 06 EF2000 Typhoon UK 05 EF2000 Typhoon UK 13 EF2000 Typhoon IT 06 EF2000 Typhoon ES 07 - countless changes and improvements guaranteed not to crash any earlier scenario built with the PlayersDB Primum non nocere [First, do no harm] - Prime Directive of the PlayersDB. Harpoon HUE users can get the: Complete PlayersDB Harpoon HUE Library Harpoon ANW users can get the: Complete PlayersDB Harpoon ANW Library Harpoon3.6.3 users can get the: Complete PlayersDB Harpoon 3.6.3 Library Don't forget the Supplemental images for the PlayersDB at: ANW-and-HUE-Images "Harpoon for Dummies" channel PlayersDB for Harpoon on Facebook Frequently Asked Questions FilesOfScenShare
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