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Petsman

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Everything posted by Petsman

  1. I mean with UAW 160 plane editor damage model numbers. Realistic gunnery does not make a difference in 1.60 The reason is this: ( https://eaw.neocities.org/eaw-codegroup-known-bugs-feature-ideas.html[/url]] Targeting, Hitting and Collision: (Started with v1.28) There is an issue with actually hitting another planes wings, fuselage, or the pilot etc...with bullets now. The only location on a plane to hit, seems to be the engines of the enemy planes. Also collision seems impossible when passing through another plane. This is brought up a lot when new pilots play the un-official Code-Groups v1.28 and up, including the newer UAW versions of 1.6x. This is primary a concern that comes from players of the stock EAW game where hitting the plane at different locations is possible. The actual problem seems to be that the hit bubbles of the planes hit locations have been incorrectly reduced or possibly removed, except for what appears to be hit bubbles for the engines. They apparently never fixed this , or know how to??. The hit bubbles where manipulated like this to accommodate the newer gun convergence that was added just before. It defaults so bullets from your guns cross at to about 300meters in front of the plane, however this distance can be adjusted in the eaw.ini file if you want. The convergence made it so easy to take down a plane using stock hit bubbles a plane I take it, that those bubbles where changed by the CodeGroup programmer back then in the year 2008 or so.)
  2. How to change hit bubbles in planes . What the numbers mean??
  3. Hi Jel, I am new to UAW. My setup was 128e. I have some questions.. if you can help me please. 1. I want default planeset and theatre., standalone , no multiplayer. Most important to play the default campaign So I launch the UAW exe Switcher?? Which exe should I ran?? If I paly the default campaign ,, which goodies or mods of UAW apply . I assume that there are a lot generic mods that applies even to the default?? 2. How to change hit bubbles in planes . What the numbers mean??
  4. FSFOOT, THIS IS EXACTLY MY PROBLEM ..... ....Any solution??????
  5. Hi! Anyone knows if there is any custom main menu screens for 128e codegroup in 1024*768?
  6. Frame rate is 30 to 35 fps. no problem with that i think. I think i have to nake adjustment to joystick deadzone and FM sens.. plus Gun convergence settings in eaw.ini but i dont know the values
  7. So, any adjustment to Gun convergence so hits come easily... ???
  8. Greek it is.. Thank you so much for the info.😊
  9. What is gun convergence? engish is not my native language...Can I change it in eaw.ini? I think i can..
  10. Thank you. It may be both Win 10 framerate and codegroup mod. Is there a key comb to test the frame rate? Any suggestions for FM sens and deadzone?
  11. Hello to everybody! I am and"old dog" used to play fanatically flight sims. Now I am giving a try again to EAW. I used to play stock 1.2. Lately, I installed the codegroup 1.28E.(1024*768) in Windows 10. Everything seems fine in single missions and campaigns. I noticed only one odd thing. Even with realistic gunnery off I am having a hard time to shoot down even a Ju-88 bomber. I must be at 300 400 ft close and the bullets hardly makes damage to them. Many near misses I suppose. I must be terribly close. I compare to the stock 1.2. My question is: Has something to do with Codegroup version? P.S. I am using t flight stick X (Thrusmaster) with fm 0.9 and deadzone 4 Any better suggestions cause I have dificulty lining for the shot
  12. Hello to everybody! I am and"old dog" used to paly fanatically flight sims. Now I am giving a try again to EAW. I used to play stock 1.2. Lately, I installed the codegroup 1.28E.(1024*768) in Windows 10. Everything seems fine in single missions and campaigns. I noticed only one odd thing. Even with realistic gunnery off I am having a hard time to shoot even a Ju88 bomber. I must be at 300 400 ft and the bullets hardly makes damage to them. Many near misses I suppose. I must be terrribly close. I compare to the stock 1.2. My question is: Has something to do with Codegroup version?
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