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Scorpion82

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Everything posted by Scorpion82

  1. You can at least throttle back through DOSBox itself. I think it was ALT+F11 & F12. This should be described in the /help menu.
  2. Yes that's a common problem. I have also experienced this if a CAP route was to close to enemy terrain. I often modify the CAP patterns to provide best coverage of expected threat direction and a large area, dupercruising at around 50k ft with accelerated time. This provides best coverage especially from a base in the north. A pity that your wingmen can't rearm, albeit fuel appears to be unlimited for AI controlled A/C.
  3. Nice one for long range hopes. Dunno whether it has any real impact, but I occassionally fly AWACS Flight Kill missions, with the AWACS over Russian soil. Typically using a 8-12 A/C mission planner mission. Schedule for 50000 ft and max speed an supercruise around the defensive fighters. Let the escorts and co. play the bait and use your wingmen to do the killing of other A/C to get to the AWACS and take it down. For this, or if you doesn't want to take a direct route this is certainly useful. I suppose you must be very careful to not pass the edge of the theater map. Never tried it in the campaign, what's the mission rating? Worth a try.
  4. Use the System MFD as described on page 86 of the manual. The five buttons at the bottom of that MFD are used to cycle the firing mode and inc/dec the weapon quantity (ripple and salvo) and delay (ripple only). Your screenshot shows that the single firing mode is selected. If there are still two missiles fired with a single trigger event, your input device may errorneously be configured to generate two impulses. Maybe you have errorneously mapped "space bar" twice to your joystick trigger?
  5. Ripple or Salvo Firing Mode with a quantity greater than 1 set? These firing settings are globally applied IIRC and remain applicable if you select a different weapon.
  6. Next version of reloaded? So a repackaging to a new Dosbox-X? Could be an opportunity to add some documentation stuff as well. Maybe I can convert the "things you might not know about EF2000" thread stuff into a more readable format, possibly even with some screenshots. Alternatively I have considered writting a dedicated EF2000 Flight Manual some time ago, albeit I didn't proceed with it, thinking it isn't worth the effort and time. I may rethink that stance. Let me know what you think about it and whether it could be useful or not.
  7. So ALT+RETURN doesn't work for full screen? Have you tried the in sim config menu (^ key) where you can set Full Screen as well?
  8. Thanks. Some general gameplay stuff I didn't knew either, albeit many of them apparently make sense. Something I have witnessed in addition is, that if you drop your tanks as described under 1.) the tanks are gone, but you loose no fuel compared to the normal jettison procedure (SHIFT+J). Arguably it's of limited utility as it only works if you have no weapons loaded.
  9. Yes it was surprising to discover unknown features over the years over and over again. Dependent on which version of EF2000 you are using, you actually can toggle the auto cannon function on/off pressing SHIFT+G. There is an AC labelled status light on the left glareshield. If its lead blue the auto cannon is activated, if it's lid green it's deactivated. This is true for TACTCOM and all later versions based on it including Super EF2000 and EF2000 V2.0. It's not unavailable in the original EF2000 release though. Yes ASRAAM has a poor PK against approaching and crossing targets. It performs well if it manages to intercept the enemies tail position. This includes aircraft passing by at some separation performing a HOBS shot. It's said that if the closure rate is low the PK increases, but I haven't verified it. I typically try get a rear aspect shot, which works best.
  10. I interpreted your statement "as most ingame MFD buttons don't have a keyboard button associated...' as you being unaware of the moding. Only recognized retrospectively that you already figured it out. I'm not aware of such moding in F-22 TAW.
  11. Small correction. All MFD soft keys have a keybind. Simply select the MFD you like (num keys 1, 2 or 3) and then press and hold CTRL. You will now see that the soft key legends show alphabetic characters. Simply press the respective character on your keyboard. My recommendation would be that you assign the MFD SK to the left one on the top row and the HOR SK to the right one. Use the buttons 2-4 for MFD selection (NUM1/2/3) and then you can assign the remaining keys as they appear. You need to note the Characters and then assign CTRL+Character to your MFD button. Tbh I don't owe the Cougar MFDs, but I would expect it to work that way.
  12. I only know this when the game is launched, it starts in window mode. I move the cursor over the game window, make a left click and the cursor should subsequently appear as the small EF in the game window. I suppose the mouse was properly recognised within the configuration menu? I guess it should as the game shouldn't start, if the mouse isn't recognised.
  13. Sounds as if you are not in full screen? If so press ALT+RETURN. It might be necessary to move the mouse cursor first and click onto the window and then press ALT+RETURN.
  14. Nice read K. Was EF2k really that horrorbly programmed? Would have been great to see a steady evolution of the TFX series, instead of each part introducing new stuff, but loosing old stuff. A pity.
  15. Ground combat isn't simulated in the EF2000 environment. WARGEN holds account of ground units in its statistics, which is visible in the related txt file maintaining a record of the campaign. In the campaign there are no ground units in the 3D world as you have recognised already, except for ships and airdefenses. The tanks/vehicles in some scripted simulator and quick combat missions IIRC are only static targets. I think the revive tool allows you to at least swap aircraft types on airbases in the campaign, but that's it. IIRC there are no transports in the campaign either.
  16. Well that's the part I understood. Have you guys any recommendations wrt to programmes to open and edit the various extracted files, especially SSD and FAD types etc.?
  17. Looks amazing guys! ALbeit I barely understand what you are talking about.☺️
  18. Thanks for the hint DrKev. I'll check what I can find. It will certainly need some time though.
  19. Thanks, I'll take a look at it.
  20. I was more thinking sbout editing minor aspects of the simulation itself through some data edits. Basically what is possible without real programming.
  21. Looks like to B-2s in formation😉. Yes at lower resolutions it doesn't appear to be just a pixel, but for some reason it looks like one at hires. With the natural resolution of 640x400 you can easily spot those "dots" from around 10 nm or so. At 1920x1080 which is my screen's resolution I can hardly see an aircraft beyond 1 nm. At some contrasts a small black dot is visible occassionally at somewhat larger ranges, but even when dogfighting you only know where the enemy is through padlocking or because the TD box tells you where it is. I used the custom aircombat mode day time and good whether with a headon encounter starting at 12 nm for these tests. However, where I noticed this first time was in the campaign when I tried to take out the A/C parked on the tarmac using the gun. The flight uses a single grey color tone only and aircraft typically appeared as clearly visible black dots at dome distance so you could take out 3 or so aircraft in a single strafing run. With the high resolution these dots appeared at such a short range that the most realistic prospect to kill just a single target was to approximately memorise its position and aim for it before it was actually visible, literarely at the last moment. Is there anything useful you can make out of the extracted files? Always wondered whether at least minor tweaks were potentially possible.
  22. There's also an dynamic campaign for the F/A-18C out, haven't tried it though. There is certainly some room for dynamics already build in. But they have just started to work on an appropriate dynamic campaign engine last year or so. We'll see if, when and how it will work out.
  23. Yes a dynamic campaign is something that we have rarely seen since the 90s and if there was one the rest of the sim was rather mediocre. ED at least announced that they are working for a dynamic campaign engine for DCS World last year. We'll see when it will be ready and whether it meets expectations or not. The timing may coincide or not. That's apparently the last thing that DCS needs to become a really top notcg allround sim.
  24. Thanks for the info Mike. Well I have only recently played a bit with music for nostalgic reasons. Haven't played EF2000 with Music for 2 decades. But it's nothing that I need.
  25. Isn't the music the same with both options anyway, apart from the fact that with CD music there is no GUI background music? I wondered about this as well, though and it could be owed to the fact that a CD drive needs to be mounted in DosBox before you run the game in order to play music feom any CD in game. Maybe Mikew has an answer for this, but I'm don't have the impression that the CD drive is mounted in the default DosBox config shipped with EF2000 Reloaded.
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