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Hi there! I've started work on a little side project and figured I'd share some progress updates here. It's a simulator for the F117A in the style of the old Microprose DOS game: I always had a soft spot for those graphics as well as the stealth gameplay in that title. The different radar types and associated tactics required weren't particularly realistic, but they were fun and engaging. With that in mind I started mapping out my goals: A large procedural terrain, flat vector graphics, low poly models, not too much emphasis on accurate realism BUT no simplistic arcade ga