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Aye it was fun, bloody manic at times. It's the first time I've done a fellowship quest so I was a bit confused to start with on how they work.

At one point when thinks got really hectic I was hitting the number keys, shortcuts for all my attack commands, and nothing was happening, I was thinking WTF. Turned out I'd hiit the enter key and was typing numbers into the chat box. :rofl: Luckily no one died.

We need to set up the loot acquisition rules properly before setting off next time so we collect as much as possible, although it was it bit too frantic in the 'Instances' to do much collecting.

Let me know any fellowship, or other, quests you fancy sharing and we can set something up. My Hobbit has quite a few in the Shire that are beyond him alone, that is if you don't mind the rear view of a saggy arsed Hobbit of course.

The next quest in the sequence takes me to Bree so I should be available to assist tomorrow, either going there, or back again ;) Curundor must have the same quest, so if you don't mind riding shotgun for me as I kill the master wight, my boards will be clear for the immediate area and we can head for the Shire without any loose ends.

Things were pretty hectic in the instance; I'm sure we left a load of loot behind in the rush to the objectives. Don't mind too much; there's plenty of opportunities for "Financial Advancement" along the way. Still it's a shame just to leave it lying there. How long do the bodies last? Maybe we could go back and collect before we quit the instance?

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There or back again eh Staggers? Nice, subtle Hobbit reference. :thumbsup:

Some of the instances, especially the starter ones can get a little frantic at times, the one where you have to escort the Ranger into the one Brigand camp was the first one I saw that was really crazy, that Ranger just has a charge, charge, charge mentality that makes it hard to both keep up with him, keep him alive while he's solo banzai-charging the whole fort and get all of the goodies policed up.

As for the question, bodies in an instance never disappear, so you can go the whole way through, keeping a suicidal Ranger alive for example, and then mosey back through and collect up the loot after everything is dead. In a full fellowship quest later on that may not be possible (sometimes gates close behind you, bridges, collapse, etc.) but in the lower level ones it's easy enough to do. Also know how you get that box that pops up when you loot that says "Take All"? If you shift+right click instead of just right clicking on a corpse, chest, whatever it automatically loots everything without you having to mess with that box. If the loot rules are set for a certain threshold then the need/greed/pass box for rolling on it will still come up even if you autoloot, but it still saves time and aggrivation in "sporty" situations. It really saves a lot of time when you're running around gathering ore/wood/scholar materials/plants/etc. solo since they fly right into your pack and you can be on to the next one quickly.

As for a screenshot of the dreaded Hobbit Nutkick Move, I'll see what I can do. I think there are some trolls I can safely fumble around until I hit the button without the UI showing all my hotbars to make a pretty screenshot with around somewhere in the Lone Lands.

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Oh and I literally JUST saw this when I checked the Turbine site, the Book 10 patch with all the neat crafting, Hunter, Captain, etc. changes is going live August 20, so one week from today. Which means I better stock up on some Ancient Iron Ore for making that very shiny armor next week. :thumbsup:

Here's what the site says:

NEW FEATURES:

* The Epic Continues! - Amarthiel, introduced in Book 9: Shores of Evendim, has reclaimed the palantir of Carn Dûm and is now seeking to make Annúminas her new seat of power as she searches for her lost ring of power: Narchuil. The Dúnedain stands against her as the Rangers mount a last, desperate attempt to wrest the palantir from Amarthiel. Before she can find Narchuil, a most dangerous opportunity presents itself that may give the Dúnedain the advantage they need to blind the eye of Angmar.

* Legendary Play - Once in the Ettenmoors, players can experience monster play in a completely new way by spending their Destiny Points to play as a powerful Ranger of the North or a terrible Troll to offer a strategic advantage to their allies in the battle for control of the Ettenmoors.

* Critter Play - Friendly barnyard animals love squawking around the landscape, exploring chicken coops, hunting for worms and more! Players can now explore Middle-earth from a different - and sometimes unexpected - viewpoint as a chicken, the first of many new playable critters that will be added to the game in the future.

* New Reputation and Bartering Systems - Book 10 introduces the Reputation and Bartering systems. The Reputation system enables players to earn positive and negative standing with different races and groups in Middle-earth based on both monster kills and quest completions. The Bartering system allows players to trade trophies earned in battle for rewards such as armor sets or mounts.

* Over 100 New Quests - The story continues for players as they aid the Fellowship and encounter new adventures, new dungeons and over a dozen new monsters.

* Enhanced User Interface - The game's UI is now customizable. In addition to being able to skin your UI with a unique look, Book 10 will enable players to access sliders in their ‘Options' panel to scale the size of individual elements of the UI to their liking.

"We are working very hard to deliver the most content and best experiences to our subscribers and it is extremely satisfying to see such a large number of players embracing the game and joining us in Middle-earth," added Anderson. "We intend to continue our long established reputation of delivering frequent and substantial updates to our players with the release of Book 11 this Fall which will offer players the opportunity to live in their very own house in Middle-earth!"

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The next quest in the sequence takes me to Bree so I should be available to assist tomorrow, either going there, or back again ;) Curundor must have the same quest, so if you don't mind riding shotgun for me as I kill the master wight, my boards will be clear for the immediate area and we can head for the Shire without any loose ends.

Curundor is in Bree at the moment, but I've got the home map-marker set to Gondamon. Are you off to NE Haudh Lin to the burial mounds?

I'll check here tomorrow between 10-11, depending on stuff.

I took Curundor off to Bree-Land and took a nose into the North Downs, level 24/25 enemies, with level 22-28 quests. So snuck back down to Bree and the Barrow Downs. Got my butt handed to me an respawned at Tom Bombadils House in the Old Forest. I've been all over the Old Forest looking for Goldberry, a level 20 quest. I took a wrong turning from Tom's house, got lost and found Goldberry, excellent levelled up to 20. I spent over an hour the other night trying to find her.

I think the next epic quest you have is to go and see Barliman at the Prancing Pony, if so that is the final prologue quest.

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Yea, I've actually started and completed some quests in the Lone Lands. I tried getting to Rivendell, east Lone Lands the enemy are too tough at the moment. I got past the Fords of Bruinen, but lost the track on the High Moors and got zapped by a level 38 fly. Respawned on the High Moors with so many level 38's around I couldn't find a way through, so I used the map home for the first time.

The problem I have with my Elf character is that he is my first character and I grabbed every quest going, including 12 crafting quests without realising how difficult they would be to fulfill. I'm solving that by creating other characters, with 5 characters I can cover all the crafting skills, my Hobbit cook/jeweler has mailed 3 items to my Elf to clear quests. Once my Dwarf Armourer gets going that will clear some more.

My Elf Curundor I'm using as my explorer so I can learn the map.

My Hobbit Meriodoc, I'm going give him a surname of Underhill, was not going to be leaving the Shire until forced to by events. He's in a bit of a quandary at the moment as to advance in his jewelry profession he has to see someone at the Forsaken Inn, which is a long way for a little Hobbit with short legs to go.

One thing I've noticed is that Hobbits hold their drink better than Elves, 4 dark ales and my hobbit is slightly merry with no visual impairments, 2 drinks for my Elf and the screen went extremely fuzzy for 4 minutes. I wander whar 4 drinks will do?

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Sorry I had to bail there Merlin. The wife pointed out to me that we had a gas installer coming to bung in a new meter. Thought it best to log while things were quiet. It's damned shame that the US are on completely different servers; We could use help with that quest, and hot extraction from a hostile area is one of Bessie's Bastards' specialties. Personally I feel like killing the stupid little brat myself.

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Hobbit kid wanders onto the Barrow-Downs and gets cornered. Enter the heroes (Us) to escort her safely home. Silly little git wanders all over the downs looking for a bloody cloak, until she finally remembers where she left it; slap-bang in the middle of the highway to Bad Shit Central. I was trying to keep her alive, Curundor, and a Dwarf that joined us. Too many wights landed hits on Hind (me) and I folded before I had a chance to heal myself. Curundor (Merlin) went next, the dwarf outlasted the brat by about 20 seconds. With a couple more bods and a bit of organisation, it would be a breeze, but the wights were too many, and the package was too thick.

Not quite how Tolkein would have done the AAR, still it covers the main facts.

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Sounds like the Lalliya (something like that) quest.

That quest is a royal pain in the posterior too, I've only ever done it once successfully and that's when I didn't even have the quest. I helped a level 20something hunter clear it out with my Champion when I was like level 32 or something and just wandering around in the Downs to collect Barghast Ears to make some crit armor.

That little Hobbit girl does have a bright future ahead of her though, she'd make a perfect Ranger...

...since they too seem hellbent on charging everything within a 30 mile radius no matter how much bigger, nastier, and unprepared the group is for the fight just yet. :rofl:

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Looks like everybody and their brother is hitting a reply to this one right now. Haven't tried that one yet and my last venture into the Downs resulted in Voslic (me) and Otso Schatten having our asses served up on a platter by some wench and her ravens out there not once but twice. Yeah, we didn't get enough of an ass-kicking the first time so we went back for some more. Did find part of the "Shield Brother" quest whoya so it wasn't all bad, just mostly.

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Sorry I had to bail there Merlin. The wife pointed out to me that we had a gas installer coming to bung in a new meter. Thought it best to log while things were quiet. It's damned shame that the US are on completely different servers; We could use help with that quest, and hot extraction from a hostile area is one of Bessie's Bastards' specialties. Personally I feel like killing the stupid little brat myself.

No problem, real life is way more important. That's the second time I've failed that quest, mind you I was doing it solo and I never got to the mass spawning of wights. The hassle with getting killed whilst in the Barrow Downs is respawning in the heart of the Old Forest. Although if I can remember how I left last time it's not to difficult. Just north of Tom's house is Goldberry's place, south west is the Fire(something) Glade and the exit into Buckland is due west of there. We definitely need a couple more to rescue Lalia, and I have no clue where the Ghost's mate is.

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No problem, real life is way more important. That's the second time I've failed that quest, mind you I was doing it solo and I never got to the mass spawning of wights. The hassle with getting killed whilst in the Barrow Downs is respawning in the heart of the Old Forest. Although if I can remember how I left last time it's not to difficult. Just north of Tom's house is Goldberry's place, south west is the Fire(something) Glade and the exit into Buckland is due west of there. We definitely need a couple more to rescue Lalia, and I have no clue where the Ghost's mate is.

If you die in the Barrow Downs and want to get back into the Downs quickly from down by Tom's place you can head up the north path, then east a little, and then back north, that'll eventually bring you to Old Barrows Road, after a spell on that you can go up a rise to your east (right hand side) that'll bring you right back into the western side of the Northern Barrow Downs.

Also be careful when exploring that western edge of the Downs, if you don't pay attention what looks like the other side of a slight downslope is actually the top of the enscarpment around them and you can slide back down. With the way the Haunted Forest works you of course won't wind up on Old Barrows Road or if you do it's the section that went goes west, resulting in you getting lost as lost can be.

I still get lost at least twice everytime I'm in the Haunted Forest...and I've been playing the game since April. Hell I can get anywhere in the Trollshaws (which most people consider one of the hardest to navigate zones in the game) with a blindfold on, but that damn Haunted Forest still throws me for fits. :rofl:

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No problem, real life is way more important. That's the second time I've failed that quest, mind you I was doing it solo and I never got to the mass spawning of wights. The hassle with getting killed whilst in the Barrow Downs is respawning in the heart of the Old Forest. Although if I can remember how I left last time it's not to difficult. Just north of Tom's house is Goldberry's place, south west is the Fire(something) Glade and the exit into Buckland is due west of there. We definitely need a couple more to rescue Lalia, and I have no clue where the Ghost's mate is.

Got the second ghost's ring from today's venture which will have to be returned to the grave in the alley. My guess is a further clue is coming for that job. I've yet to sample the Old Forest; should be fun tomorrow.

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Got the second ghost's ring from today's venture which will have to be returned to the grave in the alley. My guess is a further clue is coming for that job. I've yet to sample the Old Forest; should be fun tomorrow.

Yup, another quest, level 18, should be fun.

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Rick and I have been using since I started. We did have a problem of sorts the other day on his end. He could hear me but couldn't transmit. Worked itself out after about 5 mikes and we were off and running again. And yes, it is definately better than trying to type when your level 37 champion (Schatten) is over there beating the living hell out of a half/orc and his buddy slips around the back of the champion's sniper type guy (Me) and starts wailing on me. I turned around and took the guy under fire but he was kicking the living shit out of me. I think the comment was something along the lines of "Rick? A little help?".

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Yeah the built in voice coms are definately a Good Thing. But I only enable them when I'm grouped with people I actually know. The last thing I want is to have them on in a PUG and hear some 13 year old whining about why girls don't like him when I'm trying to do important stuff like making lots of things dead. :lol:

As for them working as advertised, yep, they work really well. The time we had that 5 minutes worth of "Can you hear me now?" was also the same day I believe that everything disappeared in the world for me later, like all the mobs, treasures, etc. Even Shawn was gone, I only managed to kill what was attacking him when I ran to his dot on my mini-radar and did AoE attacks right there. So I think it was less a voice chat problem than me having a network problem that showed up initially as voice problems, and about 20 minutes later as a "Holy shit where'd everyone go." problem. But I disconnected from the game and then reconnected and everything was fine after that.

And after all of the issues we've had down through the years with RW, TS, Game Voice, etc. in all our online ventures, a few minutes of me having net related problems that happened to impact the voice coms, out of all of the cases where we used the in-game voice is stellar performance comparatively.

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A lot of thought went into this title, and it shows; as does its roots in the Guild Wars engine. Me and Merlin ventured into the Southern Barrow Downs but got in over our heads. Teamed up with a group who assisted us with our quest, then they asked us to help them with theirs. Fairs fair, we think and follow them to this open-air mausoleum surrounded by water. No sooner do we get to the centre than maybe eight Wights rise from the water and proceed to attack us. Epic battle ensues, and the guys we were assisting all die. Picture it; me and Merlin stood in the middle of a shattered ring of undead, back to back, Ready for anything, just a pair of Big Gorram Heroes™.

Then the next wave of Wights rise from the water.

First time I've ever heard "Oh Bugger™" in stereo in an English accent on the Net! :rofl: :rofl: :rofl: :rofl:

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