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Total Air War v2.0 Weekly Multiplayer Fly-in (Cancelled UFN)


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If I don't show up, that means I fell asleep or rather, I overslept actually.

I'll try to make that time by any means neccessary, while it may be a little tight.

No problems. If you don't make it ........ we'll send the fire truck for you :P Don't forget Saturday :)

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Well the Australian winter I can survive with ease :P

Having temps drop to -10Cs on a normal winter and sub -20s this winter, well... I think your snowless one would suit me just fine :P

I'm in Melbourne . About the lowest we get here is 8Cs but in summer can reach 45C :(

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All,

For those of you flying tonight, we will be using TAW 2.15 Beta 3, as well as one of Hawkx' new missions. If you don't have Beta 3, please show up 15 mins early and I will provide you with a link. Everybody will need a link to Hawkx' mission, which will be provided as soon as possible.

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All,

For those of you flying tonight, we will be using TAW 2.15 Beta 3, as well as one of Hawkx' new missions. If you don't have Beta 3, please show up 15 mins early and I will provide you with a link. Everybody will need a link to Hawkx' mission, which will be provided as soon as possible.

In case anyone is interested how our TBC for the 12 player variant tested.

We were not able to test it due to a poor showing of test pilots for this Flyin.

Neph, HF & I were ready, but we needed at least 4 to test it.

More would be better, after all we had room for 12.

I guess I can file that under never.

Two more late shows did arrive but unprepared. Sweeper & Flykool.

By the time they got squared away, we flew other missions.

Not TBC for the 12 player variant.

Not to say we did not have fun,, WE DID.

Flying this sim with friends is one of my joys.

I am very impressed with all the work HF put into this mission design project.

I learned allot due to HFs,, Thanks.

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FYI, I fixed the missions.

There were three bugs in the missions, one of which was a bonehead error on my part, with the other two being something that I have since learned.

I was able to get into the air in single player mode, but I haven't yet had the opportunity to test them on a LAN. I will send them back to you tomorrow.

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I was at TS last night. A name 'Darkhorse' was at Modern Jets. He was sitting "inside" MJ if you know what I mean ...... Somebody returning, new ? Or maybe Darkhorse will speak for himself here? Nice to here from you ....... :)

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FYI, I fixed the missions.

There were three bugs in the missions, one of which was a bonehead error on my part, with the other two being something that I have since learned.

I was able to get into the air in single player mode, but I haven't yet had the opportunity to test them on a LAN. I will send them back to you tomorrow.

Good luck with your new outside job. :thumbsup:

I understand your time with TAW will be limited.

Standing by for corrected 12 player variant.

We will also meet on Saturdays at 1200 GMT (0800 Eastern, 0500 Pacific).

I was up on TS from 5AM to 8:30 AM. 6/11/10. No one showed.

No rush as few will help fly LAN MP test.

I flew the "Surba integrated mission" 12 player variant MP SP.

Unable to get my wingman to run in to the target.

intergrated.jpg

Edited by Hawkx
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The proper song that reflects what the ATC tower guys felt about us doing Mach 1.5 low altitude passes over the tower:

Over the tower? You scared of getting a little dust in your intake?

I was breaking the second story windows of that building! :ph43r:

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Over the tower? You scared of getting a little dust in your intake?

I was breaking the second story windows of that building! :ph43r:

Good fun this AM with you, Neph, Sweepr & me.

I wish we had just one more for the 12 player variant.

We still can't test it without just one more MP pilot.

I tested the WW flight. See my new email.

I was able to place several more aircraft on the ground in the WW flight at Surba.

I can do the same for the Strike variant of the mission in TAWBC.

moreaircraftatSurba.jpg

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The proper song that reflects what the ATC tower guys felt about us doing Mach 1.5 low altitude passes over the tower:

Mach 1.5 low altitude passes below the tower:

Breaking the Sound Barrier

speedislife.jpg

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Good fun this AM with you, Neph, Sweepr & me.

I wish we had just one more for the 12 player variant.

We still can't test it without just one more MP pilot.

I tested the WW flight. See my new email.

I was able to place several more aircraft on the ground in the WW flight at Surba.

I can do the same for the Strike variant of the mission in TAWBC.

I Tweaked the other versions, including starting the proper flight on the runway and the other flights in the air, as required. I just need to do a bit more testing and then I'll upload them.

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I Tweaked the other versions, including starting the proper flight on the runway and the other flights in the air, as required. I just need to do a bit more testing and then I'll upload them.

Standing by.

Flight test old TBCs as of 6/13 10:00 AM (GMT-7)

I flew the MP SP Escort flight.

I was unable to auto-pilot past WP 4.

Wild Weasel flight was un-controllable. They just did what pleased them.

They replied "Negative" when told to attack "Hostel Hot".

Strike flight took forever & would not pass WP 4. They took the JDAM loadout home.

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Standing by.

Flight test old TBCs as of 6/13 10:00 AM (GMT-7)

I flew the MP SP Escort flight.

I was unable to auto-pilot past WP 4.

Wild Weasel flight was un-controllable. They just did what pleased them.

They replied "Negative" when told to attack "Hostel Hot".

Strike flight took forever & would not pass WP 4. They took the JDAM loadout home.

I uploaded version 1.2. Not sure what to do about WW and Strike packages; I already assigned targets to them. It's the bit about leading a horse to water, though in the Escort and WW variants the targets need not be destroyed. In those missions, only the strike flight needs to overfly WP4. The Strike flight usually takes off around 12:13; I haven't been able to shorten this timeline.

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All we need now is to get a few good men to test them.

Well that seems unlikely.

This has been an exersize to test TAW and it's AI.

I'm ready to move on.

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I uploaded version 1.2. Not sure what to do about WW and Strike packages; I already assigned targets to them. It's the bit about leading a horse to water, though in the Escort and WW variants the targets need not be destroyed. In those missions, only the strike flight needs to overfly WP4. The Strike flight usually takes off around 12:13; I haven't been able to shorten this timeline.

Got'em.

Go to;

drop.io/airdominance

dropio.jpg

Go to the TAWBC MP Coop mission Manager & drop them into the slots below.

missionmgr-1.jpg

All we need now is to get a few good men to test them.

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I am up for this Saturday again, same time as usual... But, I will most likely need the version pre fixed and extracted as the last time, unless somebody have a TAW BC JDAM to lend me so I can teach BC a lesson in manners :D

Sweeper,

Today is only Monday the 14th.

I hope we can do it again on the 19th. Same time on TS.

It would be great if we could test "Hawk's jdam Surba-Integrated-Respawn v12"

If we could only get more MP pilots to test the mission.

We need at least 5 test pilots.

D/L the new missions

drop.io/airdominance

dropio.jpg

Drop them in these slots.

missionmgr-1.jpg

This has been an exersize to test TAW and it's AI.

I'm ready to move on.

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