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old game new features - F/A-18 Precision Strike Fighter

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to every F-18 fans, i am developing some new features for the old game F/A-18 PSF.

most exciting features are:

1) Night Vision


2) fly other planes in the game


3) See-The-Trail mode


check the photobucket album for more screenshots


anyone who still plays this game?

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I think I did a review on this title on this very same site, back in the day.

I was, unfortunately, unkind.

It does look like you've done some very good things for this decidedly dated sim.

I bet I have the old CD floating around here somewhere...

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I remember the review of PSF, it was basically a repackaging of F/A-18 Hornet Korea if I recall correctly. I was into jets at the time and spent countless hours flying Hornet Korea. I even learned to reliably evade SAM's.

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PSF is indeed a repack of Hornet Korea, only adding some more missions and a little bit improved graphics. if you have Hornet Korea, you don't need to buy PSF unless you have too much money to spend, but if you have PSF, you don't need any other title in the same series (the Graphsim F/A-18 series).

i haven't completed the missions yet, but i found PSF very smooth, solid, and expandable. all in all, it's a great joy playing & MODding this game.

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hi all, i have developed new features for PSF and to a satisfying(to me) extent. now i release the usable MOD. it can be downloaded here: http://rapidshare.com/files/277973720/f18psfmod1.rar.html

it is small , easy to use, and doesn't modify any files in your PC.

check my PHOTOBUCKET album for preview of some functions: http://s868.photobucket.com/albums/ab247/mlracing1979/





1) This MOD package is different from the one that I use, because I don't have a joystick and I use arrowkeys to control the plane, I constructed the MOD to suit my PC system. This MOD package is for the people who use joystick or mouse to control the plane, some functions are omitted.

2) There is no Cobra maneuver in this MOD, because it only works with keyboard control.

3) I mostly use 3D cockpit view and seldom use 2D cockpit, so the MOD is optimized for 3D cockpit.



1) key ` (the one above the key Tab) - emulate 3 keystrokes of chaff and 1 keystroke of flare. In the air, 1 keystroke of flare releases 3 flares, while on gound, only 1 flare.

2) key V - depending on your current view, this key switches between 6 onboard camaras, 6 pilot head position (while you are at 3D cockpit view), and 3 carrier view position (while you are at tower view).

notes 1 - While at padlock view (the view locked to something), key V doesn't work.

notes 2 - If the pilot view position is looking forward, MFD will be shown, otherwise MFD will be hidden. ( realistic eh? )

3) key 4 - acts like the original key 4, but includes MFD auto show/hide function and auto zoom-in function (when padlock to enemy).

4) key W - tap shortly to switch waypoint, hold for 1 second to padlock to wingman (like Shift+4), also includes MFD auto show/hide function and auto zoom-in function.

5) key T - tap shortly to switch TACAN, hold for 1 second to padlock to threat (like Ctrl+4), also includes MFD auto show/hide function and auto zoom-in function.

6) key Ctrl+V - toggle Night Vision Goggle effect.

7) key Y - switch your plane among SU27 F16 F14 F117 B2 F18.

notes 1 - Press the key in briefing room.

notes 2 - different planes have different pitch up performances (try SU27 and B2).

8) key Ctrl+K - toggle See-The-Trail mode.

notes 1 - Press the key in briefing room, otherwise texture files remain the same until the next load. (and you will see some strange graphics until the next load)

notes 2 - with Trail mode ON, press the flare key (when you are in flight) to start the trail.

notes 3 - the 3 TGA files which come with this MOD are loaded with Trail mode ON, turn off Trail mode to load the original TGA files.

notes 4 - with Trail mode ON, the sun is red and boats don't wake. You can also modify the TGA files to your liking.

9) key Insert - toggle the built-in LOD function of the game. When your plane is close to your viewpoint, press Insert, then even if the plane flies far away from the viewpoint, or you switch to a far away viewpoint (try tower view), the plane remains at highest LOD (Level Of Detail).

notes 1 - if you activate this MOD function (meaning deactivate the built-in function) when your plane is at low LOD, it will remain at low LOD even if it flies close. In this case, press the key again to activate the built-in function.

notes 2 - the same theory applies to other objects.

notes 3 - the downside is that you can see objects behind other objects, that's why this key TOGGLEs, not for permanent use.

10) key Home/End - instantly set FOV to 1 degree/93 degree.

11) key PageUp - if AfterBurner is off, snaps throttle to 80, if AB is on, snaps AB to 40.

12) key PageDown - if AfterBurner if off, snaps throttle to 60, if AB is on, snaps AB to 20.

IMPORTANT NOTE - if you want to save the replay, don't press PageUp/PageDown keys, or the replay will be screwed.

13) key Ctrl +Insert/ +Home/ + PageUp - turn off both engines / left engine / right engine.

notes 1 - after turning off any engine, press = key to start the engine again.

IMPORTANT NOTE - if you want to save the replay, don't press these keys, or the replay will be screwed.

14) key Z or X - emulate 2 keystrokes of rudder key (Z for left, X for right) and emulate rudder center key (key / ) when you release Z or X.

notes 1 - these keys are for my convenience.

notes 2 - to change radar scan angle, press Shift + Z or Shift + X.

15) key Spacebar - first press emulates holding down Spacebar, second press emulates releasing Spacebar.

notes 1 - after the first press, you must wait for 1.5 seconds before pressing the second time, or it doesn't work.

notes 2 - after the second press, you don't need to wait for 1.5 seconds before the 3rd press.

notes 3 - after the 3rd press, you must wait for 1.5 seconds before the 4th press.

notes 4 - on ground or on carrier catapult, if the plane is totally stopped, it starts moving only after the 3rd press of Spacebar.

notes 5 - you can see a hint [brake On] even when you are at 3D cockpit view, it flashes for 1.5 seconds. (this is why you must wait for 1.5 seconds before the 2nd press)

16) key C - first press turns on ECM, second press turns off ECM.

notes 1 - you can see a hint [ECM On] or [ECM Off] even when you are at 3D cockpit view, it flashes for 1.5 seconds. (so you must wait for 1.5 seconds before the next press of key C )

17) lastly, the SHAKE effect: this function adds more challenge to dogfight, especially if without a joystick.

When the AOA reaches approximately 25 degree, the plane enters shake mode 1:

a) the plane shakes

B) air drag is increased, which means flight speed will be down sooner

c) air support is decreased, which means the plane can't turn so fast and it drops to the ground faster

When the AOA reaches approximately 31 degree, the plane enters shake mode 2:

a) the plane quakes

B) air drag is increased even more

c) air support is decreased even more, which means the plane will drift away from the circle and slide down to the ground (it looks like stalling, beautiful!)

d) if you get into this mode within 2000ft from the ground, what you should do is quickly decrease the AOA and bring speed back on

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i made some more new features for PSF, some are very handy, such as the working brake light for 3D cockpit, also there are eye candys:

1) moving engine nozzles ! now only expand and shrink. all axis thrust vectoring is possible, but, not realistic and too much work.

2) moving ailerons !

3) moving front and rear flaps

4) controllable formation lights

5) pilot view restriction, mentioned at the previous post

6) working brake indicator for 3D cockpit !

7) corrected cockpit 3D model errors

8) new 3D cockpit colors

9) pilot seat and canopy symbols

10) new sound effect, only 1 so far

demo video will be up soon.

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  • 4 weeks later...



new behaviors of the plane in this demo include:

1) cobra maneuver

2) stall

3) tail slide maneuver

4) high-AOA level flight (up to 30 degree)

5) pulled backward by landing strap

and these are all saved correctly in replay.

the stage in this demo is Pretzel's beautiful training mission CROWDED HOUSE

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That was interesting :lol:

At first it looked as though it might just be one human-flown plane with the others mirrored off it, but then there was one plane that dropped out and then a less-than-symmetrical bit which sorta rules out simply duplicating the lead aircraft 5 times.

I'm curious as to how you did that. :unsure:

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there is a mission editor in this game, player can create his own mission.

is this one, i edited the IDs of all F18s in the mission file, to "00". "00" means that plane is controlled by the player. so now all F18s are controlled by me.

then put the F18s together on the runway, if they all have the same physics, they will do the exact same thing.

it was a quick experiment and something was wrong with one of the planes so it droped out of the team. let's say "an F18 got a mechanical problem during the air show but the team carried on the show without him" :D

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  • 9 years later...

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