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Wombat's Dam Strike v4a Multiplay TAWBC


Wombat1940
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Progress report:

Draft Pre-Game Briefing (PGB) [edit 1]

"Good morning pilots."

"You have been selected as the 4 best pilots to undertake a critical mission which has the potential

to turn the war effort in our favor. Currently the enemy is throwing everything at us in an attempt

to break our spirit and put us in a position for which there is only one outcome: our eventual defeat.

Many of our airbases are under concurrent attack to a point where they have been partly

taken over. There is a high level of confusion and the situation is extremely fluid."

"Further, our navy has been out flanked by a small group of enemy ships holding an extremely advantageous

position, which threatens our sea supply routes."

"In an attempt turn the tide in our favor, the military generals have agreed to a special A - G mission.

It is this mission for which you have been selected. The mission to know as "Wombat’s Dam Strike 4a" and code named WDS for short.

Your primary task is to breach the XXXX dam. The dam strike will hopefully be completely unexpected by the enemy and

if successful will severely effect their war effort; militarily and politically."

"The flight path has be selected to minimize awareness of the mission principal objective, together with giving support to breaking

the enemy navy blockade and relieving pressure on our besieged airbases. However these objectives must only be seen as secondary,

with the primary objective of breaching to dam wall as mandatory. Your Lead will have a major in-flight planning role to achieve this

objective and failure to do so successfully will not be look on favorably in regard to future promotion."

"Be aware the enemy shipping blockade is being provided by three enemy ZZZZ ships and should be encountered after way point 2.

The sinking of each ship will provide huge motivation for our boys by helping to eliminate the delivery of back up supplies to the enemy."

"Further, there is hand to hand fight fighting occurring at our YYYY airbase, where enemy ground forces are attempting to

overcome the allied forces. If the opportunity arises, you are to assist in its liberation, by taking out any enemy ground based units so as to maintain

control of the airbase in the hands of allied forces. However, extreme care must be taken not to target any allied units.

Should you be successfully in eliminating the enemy forces, it may be advisable to seek landing authority to re-arm and re-fuel.

Your Lead will determine the appropriate course of action depending on the circumstances prevailing at the time."

"Successful breaching of the dam, is expected to cause extreme collateral damage to the area immediately below the wall.

This will hopefully turn the support of the local population against their military leaders and create a highly unstable environment."

"Finally there appears to be a very well hidden enemy A- G vehicle which is creating allied transport aircraft considerable losses.

The vehicle has been only momentarily detected and is believe to be a ???? and conceals itself somewhere in the hills SouthEast of waypoint 6.

Removal of the ???? will reduce transport losses and be substantially beneficial to maintaining supplies to ground based units."

"AWACS and airborne fuel tankers will be in operation throughout the mission."

"You take-off time is 12:00:00 hours, please prepare appropriately. Good luck"

Signed: Brig. General Battie.

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Having trouble getting TAWBC to include the above. I added it to the .txt file in the briefing folder (TBC0104.TXT file) but won't come up in the briefing screen when I run TAWBC.... Any ideas?

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Wombat,

You don't want to adjust the tbc0104.txt file. This is the file that is the output file from the TAWBC stuff in the background, and will be overwritten every time you put a mission in that slot.

What you want to do is manually edit the briefing from within TAWBC (there is a button for this). Barring that, take a look at the TBC format, which will tell you that the briefing is at the end of the file. You can just edit the TBC file directly to but this in there.

I won't be able to fly tonight, but I look forward to trying the mission nevertheless.

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Wombat,

You don't want to adjust the tbc0104.txt file. This is the file that is the output file from the TAWBC stuff in the background, and will be overwritten every time you put a mission in that slot.

What you want to do is manually edit the briefing from within TAWBC (there is a button for this). Barring that, take a look at the TBC format, which will tell you that the briefing is at the end of the file. You can just edit the TBC file directly to but this in there.

I won't be able to fly tonight, but I look forward to trying the mission nevertheless.

Thanks HF. Will try the alternative solutions.

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  • 2 weeks later...

Revised Wombat's Dam Strike (v4x)

Bump,

'Wombat's Dam Strike v4x'

Good job! Lot's of action.

Let's run this mission next PM Flyin.

Wombat meet me on TS3 when you can. We can test your fun mission in MP.

battie-mission.gif

Edited by Hawkx
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Bump,

'Wombat's Dam Strike v4x'

Good job! Lot's of action.

Let's run this mission next PM Flyin.

Wombat meet me on TS3 when you can. We can test your fun mission in MP.

OK, I'll meet you at 5.30pm your time (earliest I can make it). I've yet to add the punch line: "mandatory ToT (the dam)". That should keep the Lead busy. :lol:

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General Wombat, I D/Led your revised mission for this test flight.

Wombats-Dam.gif

Good one. :thumbsup:

My next test;

I'm going to see if I can get my wingman + friendlies to do all the work.

(My map should show the fewest targets hit by me)

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Tested Wombat's Dam Strike (v4xm)

I tried to have my wingman + friendlies to do all the work.

(My map shows the fewest targets hit by me)

A bug or problem with TAW:BC,

Why does the IP shift on some missions? :angry:

This was the worst I have encountered. :angry:

I wanted my wingman to run-in on the dam.

My work-around was to use the WP Editor.

No help... Every time I moved the IP back to the dam,, it would move again.

I had no choice but to do the dam myself. :angry:

I was able to fly this mission to a "success" without using any weapons,, :thumbsup: except to take out the dam with rockets.

wombat-mp-test.gif

Edited by Hawkx
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A bug or problem with TAW:BC,

Why does the IP shift on some missions? :angry:

sorry, but i don't think it's a bug caused intentionally by taw-bc

i'd also like to find out why this bug is occuring ^^

--

were you flying the mission solo while hosting a server? // or did you fly it from the single player mode?

Every time I moved the IP back to the dam,, it would move again.

yeah, once the IP moves, you cannot 'redesignate' the dam as a target, even though you move the waypoints around with the WE.

--

from your screenshot, it seems, that waypoint 6 (dam-strike) is moved over 2 ground units just north-east of waypoint 5 (a shilka and a ss23)

i'm assuming the reason this is happening has something to do with the game thinking the strike target is now those 2 ground units.

why does it do this??

a few questions:

- when precisely did the waypoint change? (after what event? just proximity to a certain waypoint? no apparent reason? after a radio-call?)

- after IP was called, was the waypoint still correct?

- did you give any wingman commands (engage hostile? engage my target?)

- does the waypoint change to multiple different positions? or does it always change to the same position?

- did you confirm a vector from awacs to engage certain enemies?

- did you notice your wingman informing you of bandits/hostiles they pick up on their radar? did you reply to this?

possibilities to solve problem might be:

currently waypoint 6 has the command: ground_strike_3 -> i know the game makes the planes behave differently depending on what command the waypoint has (obviously) maybe changing this to something else will solve the problem?

currently waypoint six has the command:

GRND_STRIKE_3

other possibilities are:

GRND_STRIKE_1

GRND_STRIKE_4

MOBILE_STRIKE_1

MOBILE_STRIKE_2

SEARCH_2

and many more.. (all selectable from under the 'Action' lable, once the mission is selected with right-click)

maybe to solve the moving waypoint, we need to find the right waypoint command?

alternative solution:

i've noticed that most interdiction missions only assign the flight lead with a target. in the dam strike mission, all 4 planes have a target designated -> which might conflict with the game mechanics, when you try to tell your wingmen to engage other ground targets..?

so the solution might be to assign the dam target to 2 of the 4 planes, and leave the other two without any target assigned, so the game might be able to assign ground targets etc to them?

not sure if this will help though...

further braindump:

the only other time i recall waypoints shifting is when you ask AWACS clearance to home plate. their response will be clearance to home plate go. confirm with 'y' (or 'z' for eu keyboards) and the landing waypoint will shift halfway across the map to a given home-plate base. i'm not sure on which critera this base is selected??

can anyone think of any other situations when waypoints shift like that? (excluding manual editing with WE)

sorry to hear its that much of a hassle :( but i get it.. the waypoints shouldnt shift around like that!

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Eagle_Flight; Thanks for your in-put.

Wombat, try a few of Eagle_Flight suggestions.

I will test it SP again & go for the dam WP 1st. (WP 5 then turn in on IP.)

A big problem, the wingman may not make it throught the dam SAM defenses.

The wingman do get distracted. If I take the dam SAM defenses out, the IP may move.

Report to follow.

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Wombat, try a few of Eagle_Flight suggestions.

:/ i think he will have a hard time trying to identify which one of the suggestions will fix the problem..

the first step to solving this would be to find a distinct and reproduce-able situation where the bug occurs! -

that is the only way we can narrow down and precisely determine what is causing the waypoint to move..

randomly trying some of the stuff i let out might just turn out to be a waste of time :)

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General Wombat, I D/Led your revised mission for this test flight.

Wombats-Dam.gif

Good one. :thumbsup:

My next test;

I'm going to see if I can get my wingman + friendlies to do all the work.

(My map should show the fewest targets hit by me)

Well done Lt. Con. but just a couple of things:

What about the ZSU24 near WP7 (see pre-game briefing)?

Transports still appear to be taken down post you flight.

What about the attack on Obock did you identify and take out all attacking items or just the important ones hinted about in the briefing? [say no more. ;)]

How do I find all targets taken out by your SP + AI flights? Maybe the In-flight Briefing produced after landing shows that? Would you please check. Thanks.

Signed Brig. Gen. Battie

EDIT. From Wombat: How do I get your two distinct screenshots that don't interchange. Thanks.

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Thanks for all the input boys.

I really have given no consideration to any IP's. My understanding was that the previous WP to the target was the IP. :unsure:

However as the mission is developed for principally MP and not SP (ie. ideally no AI wingmen), I didn't think the IP was that important.

Thanks to Eagle I've now split the mission in two: 2 x 2 F22's which gives it two Lead aircraft with a wingman for each and 2 x 2 F18 escort groups.

Package One: Wolf 0, 1 x 2 F22's (the 1 & 2 pilot slots from the original 1 x 4 F22 mission) Weapon loadout heavily into Mavericks.

Package Two: Eagle 33, 1 x 2 F22's (the 3 & 4 pilot slots from the original 1 x 4 F22 mission) Weapon loadout replaces some Mavericks with Rockets.

I've now also marked some of the targets with "T's". (ie. Ships and that elusive Shilka.)

Each package for SP testing can be d/l here:

Wolf 0: http://www.box.net/shared/2trg98avhx

EDIT: Eagle 33: http://www.box.net/shared/2trg98avhx http://www.box.net/shared/yxik205paq

Each package has it own pre-game briefing.

I'm hoping we get enough to test the combined package (pilot 1 & 2 together with pilots 3 & 4) at the "EU Friendly Flight Time" this week (Sunday 6:00pm GMT). :thumbsup:

Edited by Wombat1940
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Tested Wombat's Dam Strike (v4xm)

I tried to have my wingman + friendlies to do all the work.

(My map shows the fewest targets hit by me)

A bug or problem with TAW:BC,

Why does the IP shift on some missions? :angry:

This was the worst I have encountered. :angry:

I wanted my wingman to run-in on the dam.

My work-around was to use the WP Editor.

No help... Every time I moved the IP back to the dam,, it would move again.

I had no choice but to do the dam myself. :angry:

I was able to fly this mission to a "success" without using any weapons,, :thumbsup: except to take out the dam with rockets.

Nice one. But you're still missing that Shilka near WP7. Its marked with a "T" now in the "new" Eagle 33 Package (see d/l directive in my previous post).

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I can't seem to test one version before a new version is up-loaded. :angry:

I'm going to waite for the movie. :popcornsmilie:

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Just a short correction, the two links are identical, so they both lead to the Wolf 0 mission.

Here are the correct links...

Wolf 0:

http://www.box.net/shared/2trg98avhx

Eagle 33:

http://www.box.net/shared/yxik205paq

Oooops! Thanks. I'll correct.

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I can't seem to test one version before a new version is up-loaded. :angry:

I'm going to waite for the movie. :popcornsmilie:

Yes I understand. Just that Eagle showed me how to split the mission into two packages. I think that should be it, except maybe the Eagle 33 package WP's may need better matching with the Wolf 0 package. Also I'd like to get that radio comm. message from base generated automatically, but not sure if that's possible. However all input from testers is valuable. It was you testing that made me introduce identifying the "T" targets. :thumbsup:

EDIT: Still having trouble evaluating your screenshots. They auto toggle to quickly. :(

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Just a follow up post:

Wanted to show off some screen shots of the debrief of the latest WDS v5 split2 mission

(grab it here: http://www.box.net/shared/0pisrdsn0x )

wombatdamstrikev5split2.png

wombatdamstrikev5split2.png

I also noticed the issue Hawkx was mentioning with the moving waypoint

Check it out, strike waypoint seemed to move over around the Obock airfield..

Will have to investigate......

Otherwise a very fun mission indeed! :)

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Just a follow up post:

Wanted to show off some screen shots of the debrief of the latest WDS v5 split2 mission

(grab it here: http://www.box.net/shared/0pisrdsn0x )

wombatdamstrikev5split2.png

wombatdamstrikev5split2.png

I noticed the issue Hawkx was mentioning with the moving waypoint

Check it out, strike waypoint seemed to move over around the Obock airfield..

Will have to investigate......

Otherwise a very fun mission indeed! :)

Eagle,,good screen shots.

Yes,,I mentioned the moving IP waypoint. I just finished testing this mission.

Maybe just luck, but I worked around the changing IP by keeping my wingman tight while flying north of the IP, & came in to the IP from the lake side.

I went to the IP from WP5, then to IP.

My wingman ran in on the dam with all of their mavs? YA Whoo!...

I took out all the G2A threats. Then RTB. On the way,, I found a "T" sam, Boom.

I did NOT check mission objective til I landed.

You can see my results in WDS v5 split2 mission in this graphic.

wombat1.jpg

Edited by Hawkx
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Eagle,,good screen shots.

I did NOT check mission objective til I landed.

Well done. It puts the "heart in mouth" a bit though, especially when fronting up to the Brig. Gen. at the de-brief.

wombat1.jpg

:thumbsup:

I have to move the GEPARD. Its in a hidden underground seaport at the moment, :lol:. I'll be the only revision I do unless you can fix the IP issue which would be nice.

But you've still got to get that bunkered ZSU near WP 7 though. You need to be in Eagle33's 'pit with the rockets and a wingman to act as bait. ;)

ScreenShot001-8.jpg

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I have to move the GEPARD. Its in a hidden underground seaport at the moment.

you've still got to get that bunkered ZSU near WP 7 though.

The GEPARD is hidden underground at the moment. :angry:

I still have to get that bunkered ZSU near WP 7 though? :blink:

It's one thing to add targets, but another thing to hide'em :angry:

Suffern Suckatash,,

I need to be in Eagle33's 'pit with the rockets and a wingman to act as bait. :blink:

1, To fly this mission SP,, you will not be Eagle33. :o

2, I don't use wingman as bait. :angry:

1suffernsuckatash.jpg

Edited by Hawkx
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