Herman Hum 1 Posted May 25, 2011 Report Share Posted May 25, 2011 Quote Link to post Share on other sites
Herman Hum 1 Posted July 8, 2011 Author Report Share Posted July 8, 2011 Captured unit stops combat Captured unit stops combat since all units (hostile units included) are now connected by datalinks Quote Link to post Share on other sites
Herman Hum 1 Posted July 8, 2011 Author Report Share Posted July 8, 2011 Recon planes launch as a group Recon planes (and other area missions) launch as a single group instead of individual planes that will cover a much larger area Quote Link to post Share on other sites
Herman Hum 1 Posted August 31, 2011 Author Report Share Posted August 31, 2011 AAA fires on targets too high AAA fires on targets flying higher than Max Alt of gun system Quote Link to post Share on other sites
Herman Hum 1 Posted September 1, 2011 Author Report Share Posted September 1, 2011 No eligible weapons window The Weapons Allocation window appears even though no weapons are capable of firing against the target Quote Link to post Share on other sites
Herman Hum 1 Posted September 8, 2011 Author Report Share Posted September 8, 2011 All 225 currently reported Issues for ANW and HUE are now accompanied by High Definition videos in 3D technicolour. Those who prefer a traditional text description can find all files with complete steps to replicate problems as attachments to the original issue reports. http://www.youtube.com/playlist?list=PL7DED85B0596A78DD The first 24 are Crash bugs, the next 59 are Major severity, the next 56 are Medium severity, and the rest are Minor. There are 25 additional Minor bugs that do not appear publicly due to the 200 video limit set by YouTube. All bugs are reported with ANWDB, HUD3, OriginalDb, Y2k, or PlayersDB and are replicable across databases. Quote Link to post Share on other sites
Herman Hum 1 Posted September 22, 2011 Author Report Share Posted September 22, 2011 Air patrols no longer detach Air patrols will not detach from groups on Transit missions to investigate and attack contacts Quote Link to post Share on other sites
Herman Hum 1 Posted September 30, 2011 Author Report Share Posted September 30, 2011 ASuW Mission will not engage TLAM ASuW Mission will not engage TLAM Quote Link to post Share on other sites
Herman Hum 1 Posted December 17, 2011 Author Report Share Posted December 17, 2011 VCR uses original scenario file VCR uses the original scenario file as the primary reference when a recorded session is played back. When the scenario file is modified, these changes are shown in the VCR recording even if they were never part of the original file. Quote Link to post Share on other sites
Herman Hum 1 Posted January 30, 2012 Author Report Share Posted January 30, 2012 CTD Checking Composite ViCond ScenEditor will crash when attempting to check the next lower level of a Composite Victory Condition Quote Link to post Share on other sites
Herman Hum 1 Posted January 10, 2013 Author Report Share Posted January 10, 2013 We are are happy to announce, along with Advanced Gaming Systems (www.advancedgaming.biz), the release of the v3.11.1 update for the Advanced Naval Warfare portion of the powerful modern naval strategy game Harpoon – Ultimate Edition. This comprehensive update adds in an updated Database, perfect for scenario creators and editors to tailor their scenarios to their choosing with more variety. The update also fixes and improves the Boarding and Takeover feature for those daring players that bring the fight to their enemies in the water just that much closer! Other additions include a new victory condition that requires the possession of certain units, which works similar to the Protect Unit victory condition. http://www.matrixgames.com/forums/fb.asp?m=3248712 Quote Link to post Share on other sites
Herman Hum 1 Posted January 11, 2013 Author Report Share Posted January 11, 2013 After 3.7.0 Release: (080 Issues reported) After 3.8.0 ..Patch: (080 Issues - 34 Fixed + 088 New) = 134 Issues After 3.9.0 ..Patch: (134 Issues - 31 Fixed + 068 New) = 171 Issues After 3.9.2 ..Patch: (171 Issues - 15 Fixed + 035 New) = 191 Issues After 3.9.3 ..Patch: (191 Issues - 19 Fixed + 015 New) = 187 Issues After 3.9.4 ..Patch: (187 Issues - 46 Fixed + 068 New) = 209 Issues After 3.10. Release: (209 Issues - 82 Fixed + 102 New) = 229 Issues After 3.11. ..Patch: (229 Issues - 09 Fixed + 014 New) = 234 Issues A comprehensive third-party list of 234 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that 3.11 has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that: These 9 problems were resolved by the 3.11 Patch ASuW Mission will not engage TLAMASuW Mission will not engage TLAMCTD changing map sizeCTD occurs while changing size of tactical map.Guns will not fire at aircraftMission-directed 40mm guns will fire at aircraft but 120mm guns will not unless manually ordered to do so (Originally reported by Freek Schepers)Inserted planes cannot attackAI will launch planes to attack ship but identical planes directly inserted into the scenario with the same mission will not attackIntermittent sensor defaults to zeroSonar will never turn on because Intermittent defaults will show 0 mins Active for 0% variance and then 5 min Passive for 50% varianceNuke sub tries to re-chargeAfter 30min, Error message will appear saying that the Nuclear submarine is trying to re-chargeShift-Click non-functionalThe ability to select individual units by holding down the Shift key and clicking on objects in order to add them to a group of selected items is no longer possible.Sub on ASW will not engage shipSub on ASW mission will be detected and can be chased all day by the ship at all ranges without ever being fire uponUnRep for 2 ships onlyOnly 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard. These 220 problems were not resolved by the 3.11 Patch Hellfire do not launch in ODbHellfire missiles will not launch even though they appear in the weapons allocation window.CTD when Database button is depressedWhen playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed. [Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.SSM Altitude crashLand-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.Ammo dumps emptiedAmmo dumps in all ODb scenarios have been emptied of weapons for aircraft.Firing sonobuoys at subsSonobuoys can be fired at subs through the weapons allocation window.Torpedo decoy fired at radarTorpedo decoy is an eligible weapon for firing at radar.Sonobuoys non-functionalSonobuoys deployed by Bear F non-functional.Patch duplicates AALog filePatch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)UGM-109 cannot be launchedAll UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.Type 65-76 disappear on BOLType 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.8 files for 7 Tutorial sessions8 scenario files exist for 7 Tutorial sessions listed in the Index. The final "Lesson8: Using the Formation Editor" has no instructions.Air Group formationAir Groups do not form properly when the launching platform is destroyed before the group is fully launched.ViCond evaluates with wrong UNITViCond evaluates with wrong specific UNIT identified in conditionOpening 3.6.3 scen causes crashOpening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3Crash during re-build processScenEditor freezes up and does not complete function when ordered to re-build scenario.Crash during re-build process IIScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.CTD reading EvaluationCTD while attempting to PgDown in Evaluation windowMap windows disappearMap windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.Absolute mission delay timeMission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)Afterburner unavailable at low altAfterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.Ammo re-loads mismatch in SEAmmo re-loads mismatch in SE between Edit Aircraft command and F6 [Air Ops] commandCentre key [T] inconsistencyWhen switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that windowComplete visual ID failureAircraft will never be able to identify bogey regardless of range (Originally reported by Enrique Vaamonde)CTD changing map size IICTD occurs while changing size of formation editorECM emitter not shownUnknown aircraft will be briefly detected as ECM emitter, then the 'q' symbol denoting ECM will disappear even though the jamming persists (Originally reported by Enrique Vaamonde)Ferry mission to comm centreFerry mission lands at comm centre and not hangar or runway (Originally reported by Freek Schepers)Ferry mission to SSNIt is possible to create a Ferry mission with the destination as an airplane or SSN.Generic strikes seek additional targets 3Bombers will strike N, then S, then W and hang thereGeneric strikes seek additional targetsGeneric strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.Ground strike fails to executeGround strike fails to execute with 3.9.4 but has no problem firing in 3.9.3Group climbs automaticallyThe simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)Group icon moves without shipsGroup icon will arrive even though all ship components are trapped by iceGroup plots across iceGroup plots path through ice in ANW and ships subsequently get stuck on the iceHangar overload It is possible to land many more aircraft than the hangar capacity allows.Incorrect number to be readiedWhen aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.Indexation status falseANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.Intermittent values rejectedSome intermittent values for EmCon window rejectedMissiles drawn to wrong targetsMissiles fired at targets located with pinpoint precision are still drawn to other targets.Mission fails to navigate without Full throttle settingAircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.Mount re-load never finishesShip will attempt to re-load each of its torpedo mounts. Re-load operation will never finish. Mount never becomes ready to fireNAV improperly drawnNAV zone shows double-sided left wall and inability to modify other points of the zone.Navigator plots path off mapNavigator plots path outside of the mapPhantom mounts shown on aircraftPhantom mounts are shown on aircraft when the Logistics button is pushed.Plane does not immediately RTBB014 will launch ALCM and then circle until running low on fuel before RTBPlanes cannot accept missionPlanes cannot accept mission even though they are not intended for immediate launchPlotted path gets stuckShip gets stuck on land even though a path was plotted successfully.Poor AAW missile allocationTwo CAP fighters concentrate fire on a single target when there are two eligible targets. Each fighter should be engaging a separate target.Propulsion ranges import improperlyPropulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.Protect ViCond doesn't evaluate properlyProtect ship Victory Condition does not evaluate properly.Protect ViCond failureProtect ViCond fails to trigger even when no enemy is present to inflict damage on player.Re-build cancels intermittent EmConUnits starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEditReady time cancelled by missionReady time changed when aircraft are assigned to a missionReady Times shortenedAircraft with long ready times can have them shortened to the default 30 minutes.RoE error yields wrong messageViolation of RoE yields message saying that it was a Good Guess instead of a message saying that the player will come before a Board of InquirySAMs locate new targets in mid-flightSAMs locate new targets in mid-flight after original targets destroyed.Sanity check fails for multiple weapons recordsSanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.Sensor default values are zeroWhen Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.Sonar range circle appears for groupSonar range circle appears for group where none should be seenSonobuoy endurance display errorSonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.Speed changes with altitudeWhen a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)Strike Mission fails to cancelGround Strike Mission fails to cancel after target is destroyed.Sub accelerates to cruise speed when plottedSub immediately goes to 14kts (cruise speed) and not Creep Speed (5kts) or 0 kts when plotted path entered (Originally reported by JChiecchio)Sub ignores speed orderSub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surfaceSub on surface dives on its ownSub starts on surface but dives to Periscope depth on its ownSubmarine evades own torpedoesSubmarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.Subs fire SS-N-15 onto the iceSubmarines are able to fire SS-N-15 Starfish while under polar ice.Subs go over landSubs go over island instead around it.Subs surfacing under iceSubmarines are able to rise to the surface from under the ice pack and run on the surface.Superfluous line in displaySuperfluous blank line appears in weapons display for loadout listSubsequent strikes are disorganizedSubsequent strikes are disorganized and launch in separate groups.Support missions do not fully launchNot all aircraft assigned to support missions launch as they previously did in H3.6.3.Torpedoes chasing dipping heloTorpedoes will go active and then turn towards dipping heloTransit mission fails to executeShips will plot path around NAV Zones, but Transit mission will not trigger and executeUnable to lay sonobuoy stringAircraft unable to lay sonobuoy string. No such problem in H3 (Originally reported by Jason Howell)Ships are unable to navigate around iceShips are unable to navigate around ice.Unable to set Weapons Tight in SEScenario designer is unable to set Weapons Tight in ScenEditor.Unassigned SSMs do not fireUnassigned land-based SSMs will fire on ships, but not against land targets.Unassigned SSMs no longer fireUnassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4Unidentified targets auto-engagedUnidentified and unknown targets are auto-engaged without being properly classified as hostile.Units drop off networkUnits are listed on a mission, but none of the individual ships in the group show this mission in their unit displayUnRep done concurrentlyUnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.UnRep TeleportationUnRep process is possible while physically separated by several miles.Wrong cruise altitudeTLAM shows cruise altitude of 20m and Intermediate depth.Wrong ready time displayedAircraft will now show 0:00 for ready time and Unassigned status when ordered to launch (Originally reported by Captain Piluso)Allied sides share unit controlPlayers can change unit paths for sides allied via Friendly posture setting.Change in threat axis ignored Change in threat axis ignored in MP.CTD on loadCTD while attempting to load saved gameAircraft below sea levelAircraft below sea level.Country annex nullified"Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)AAW patrol motionlessAAW patrol motionless instead of flying between assigned reference points.Dual speeds selectedWhen ships are damaged, sometimes dual speeds are show in the throttle setting.Formation patrols ignore axisFormation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.CTD when hitting Report buttonCTD when unit Skunk 2435 selected and then Report button depressed.Damage changes aircraft ready time instead of destroying themDamage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.Dead stop after torp evasionEscort comes to a dead stop after torpedo evasion.Fuel does not drop to zeroFuel drops steadily, but does not drop all the way to zero.CTD while drawing new mapCTD while drawing new mapCTD with Re-build Scenario functionCrash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.MP Saved game titlesMP Saved game titles often use portions of the orders in lieu of the Session name.Crash from fatal mount errorCrash from fatal mount error when trying to load scenarioAltitude mis-match between Group and unitsUnits and Group icons show different altitude values in SE.ASW/WH torps tracking wrong targetsWH/ASW torps tracking targets they cannot hit.TALD materialize at wrong pointWhen firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.Fighters hanging on refPtFighters will launch and hang on one Ref point.Plane ignores Nav Zone Plane totally ignores Nav Zone Active sonobuoys dropped passivelySonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.Unassign command sound missingUse of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.Different depth at same locationTwo maps of the same area show different depth at same location.Phantom air groupPhantom air group.Missiles not releasingMissiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].Torpedo knows target depthTorpedo becomes de facto depth finderHidden units can be destroyed without detectionWhen hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.Units out of range can be destroyed Units out of range can be destroyed if they are part of a group.All ammo not available 300 rounds of ammo are shown, but only 44 are offered for fire allocation.Weapon Max Launch Speed ignoredWeapons ignore Maximum Launch Speed set in database.Unable to fire SSMUnable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.Automatic contact classificationThe true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.Group Nav Zone SettingsThe Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone. Work-around solution: Set the Nav Zone parameters for each unit individually. Subs in groupsSubs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.AI inside Minimum Launch RangeIf an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.MAD contact for ground facilitiesThe MAD detector is able to detect ground facilities.Weapon ignores range limitationWeapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.Sonobuoy deployment altitudeSonobuoys can be deployed at any altitude.Min engine altitude ignoredMin engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.Plotted mission auto-RtBsAircraft on plotted mission Return to Base on their own volition against the wishes of the playerAll land units re-named to defaultAll land units re-named to default when scenario is re-built by SE thereby corrupting all ViConds dependent upon themMagazines forcibly re-setAI will automatically calculate magazine loadout and discard weapons it considers in excess of capacity leaving a user no opportunity to either stop this process or correct his error before records are wipedExcess weapons mis-calculatedAI mis-calculates the number of weapons in magazines and discards weapons that are not in excess of magazine capacityRecon mission self-deletedRecon missions delete themselves after completion of one run instead of repeatingActive sonobuoys have no range ringActive sonobuoys have no range ringAI engages neutral unitsAI deliberately engages neutral units even though they are not hostile towards the AI and are unarmedCTD scrolling ReportSE will CTD when ordered to scroll to the bottom of the Report listing units contained within a base groupingPull-down menu commands revertPull-down menu commands revert to 3.8.0 settings. Window commands (F, S, M, W) have gone back to the older 3.8.0 version. S & M no longer activate pull-down windowsSub Mission launch failureWhen sub is detected, helos will not launch on their own volition in order to prosecute the subSubs self-immobilizedSubs will move to patrol positions, engage enemy subs, and then stop and take no further action even though additional contacts are detectedSurface groups broken upSurface groups are broken up into individual units when scenario is re-built by SEUnit postures corruptedUnits in pre-3.10 scenarios that did not report their positions to the player now do so in 3.10 Postures are corruptedASuW mission never goes ECM activeASuW mission never goes ECM active even though Mission Editor clearly shows that ECM is supposed to be activeH3Editor generates incompatible signatureH3Editor generates incompatible signature for *.DAT files from Reimer EditorUnarmed units not engagedSubmarine will move into a field of supertankers, clearly identify them as hostile via sonar and periscope, and refuse to engageMissiles attack phantom targetAircraft approaches target but releases missiles against an unknown target which then fly into oblivionCluster warheads neutralizedBombs with 'Cluster' flag enabled in 394 no longer destroy targets in 310Mission Editor inaccessible in window modeMission Editor not fully accessible in window mode. Even though size of Editor window can be changed, it is impossible to reach/see the bottom controls of the ME without the addition of a scroll bar (Originally reported by Josh Loughlin [a.k.a. Fulton])CTD while drawing new map IICTD while drawing new mapWeapons always free in MPWeapons tight works for solitaire, but is ignored in MP under all circumstancesSanity check loadout false positiveDB editor generates false positive error on loadout sanity checkPassive radar shows jammingPassive radar shows jammingNon-existent Profile commandAccording to AGSI Wiki, "The scenario and database editors may load mission profiles on user command. Select the menu item Edit->Mission Profiles->Load." No such "Load" command exists.Re-build causes Re-heatAfter Re-build command, directly inserted aircraft change to re-heat when moving to support mission when it should be cruise throttleRed planes land on Blue baseRed planes land on Blue basePath editor only appends in MPPath editor only appends in MP when it should be adding plotted path at whatever waypoint is selectedPlanes just launched cannot returnPlanes just launched cannot return to the platform that just launched themASuW range ring missingAircraft will display ASuW range ring in H3 but not in ANW even though weapon parameters are identicalGame Status always defaultWhenever Staff messages appear and are closed by the player, the game always returns to the Game Status window as the default instead of returning to the previously active windowREditor imports unknown codesReimer Editor will create/import weapons codes that do not previously existMagazine validation erroneousThe H3Reimer Editor Validation command for the magazine table uses improper logic thereby mis-calculating magazine capacityCTD REditor upon Text ExportReimer Editor will crash to the desktop when trying to export Text descriptions to a non-pre-existent folderREditor re-import causes crashReimer editor re-import command causes crash when applied to Country.DATREditor fails to import Ship TypeReimer editor fails to import Ship Type properlyResignation causes colour inversionResign command in SE causes colour to invert to another colour schemeMultiple re-build ops cause freezeMultiple use of "Re-build by Battleset" command causes scenario to balloon in size and freeze during loadDecoy expenditures not recordedUnit Status report shows expenditure of decoy weapons but final game evaluation shows that no such weapons have been deployedRocket-deployed torps not recordedEvaluation will show SS-N-14 expended, but not the UGMT-1 torpedoes deployed by the SilexAutomatic ASW Nav Zone missingASW Nav zone normally automatically drawn around ASW Patrol Mission area does not appear when mission is createdStrikeTakeover unable to repeatHelo will launch and take over a few facilities then get hung up trying to intercept another one before returning to base when out of fuel. After re-fueling, helo will not re-launch on mission even though mission has additional targets and has not expiredStrikeTakeover cannot interceptHelo will launch and perform mission against one or two facilities and then be unable to intercept group named "Airfield [Medium] v6-3"Unarmed sub captures CVNUnarmed sub captures CVN from underwaterMine weapons indetectableUnlike other deployable weapons (sonobuoys, torpedoes, missiles), mine weapons are indetectable regardless of RCS or acoustic valuesMission scripts unavailable in MPOnly standard mission profiles are available in MP even though customized mission profiles are available in solitaire playCTD after re-build in SECTD after re-build in SE. Scenario runs fine in 3.9.4 after same re-build processSensor Max Range value functionalAccording to claims confirmed by AGSI at http://www.matrixgames.com/forums/fb.asp?m=2378093, "The "max range" value is informative only." This is not the case as Sensor Max range restricts range of detection. (Originally reported by Adm. Romero)Ballistic missile skims seaMissile drops from 60000m cruising alt to 132m at a range of 20nm from the target for the terminal attack profileMissile dives 60km instantaneouslyMissile will instantaneously dive from 60,000m to 132m for the terminal attack profileWeather fails to drawWeather fails to draw completely on world map and only appears on left-hand edgeCTD on World MapCTD with Get Weather Function error while attempting to select unit on World MapAll windows active in MPAll windows shown as active (highlighted border) when starting MPTime compression drops to 1s Appearance of staff message windows cause time compression to revert to 1:1 regardless of the actual 1:1 box being checked or notPlotted mission will not fireOrder ships to sail right up to enemy ships and they will not fire on you as they are on plotted mission5-Plane strike groups form5-plane strike groups will launch and form up for strike even though focused strike has been disabled for the MissionAll missions go WeaponsFreeAll missions (even delayed ones) go WeaponsFree when the WeaponsFree command is issuedARMs allocated to ineligible targetWeapon Allocation window will allow you to allocate weapons, but they will not launch because weapon cannot engage target due to inability to track the specific radar frequencyCTD for Batch rebuild from listCTD when Batch Rebuild --> From ScenList.ini command is selected and files are not found.CTD with XRef Weapons DumpCTD when Game Editor ordered to perform an XRef Weapons Dump.Formation patrol loadouts changedFormation patrol loadouts changed when different aircraft are used as substitutes for other aircraft originally assigned to a particular formation patrolFormation patrols revealedFormation patrols revealed when the base group is attacked.Groups ignore sensor commandsGroups consisting of units with different individual sensor settings for group members will ignore sensor [F9] commands.Incoming Missiles does not update "Inc Missiles" display on original target will still show value of 1 even though no missiles are allocated towards itInt depth shown at -50mSub at -50m is reported being at Int depth when it should be Shallow Depth.Intermittent EmCon not displayedSonar settings show Active and not originally set Intermittent valuesKeyboard commands missingKeyboard short-cut commands missing for functions added by ANW.Missions do not return WeaponsTightMissions do not return to WeaponsTight status if the Weapons Free command has been used and then Weapons Tight has been re-engaged manually under the Game Settings menuMount sensors unassailableSensors specifically assigned to individual mounts are unassailable and cannot be destroyed by ARMs.Opening multiple ViCond windowsIt is possible to open multiple ViCond windows in ScenEdit.Side disappears when another side deletedWhen one side is deleted, no other side appears as the default.TLAM nukes will not reloadTLAM nukes will not reload even if there are no other weapons aboard.Timed out messageMP session will eject players that 'time-out' and do not respond within 30 secondsRevised group names not saved in MPRevised group names not saved in MP if they are changed from the original name.Motionless SSK consumes no chargeDiesel submarine consumes no charge when motionless.MovieMaker only works with Load BattlesetMovieMaker only works when scenarios are loaded with the Load Battleset function. Scenarios loaded with the Open File command will not generate screenshots.SSGN launches prematurelyWave of missiles can be seen passing SE of formation due to SSGN firing at an inexactly located targetCTD caused by TALD engagementFiring entire mount of guns at a TALD decoy results in an Unhandled exception error crashing the gameAir group stuck at waypointAir group will reaches a RefPt and then loiter thereby unable to proceed further along plotted pathCTD due to Server NameA user logging on with a Player name that matches the Server name will cause the Server to hang with the "Waiting for Server to respond" message. When quit is selected, server will crash. (Originally reported by Anthony Gilroy)Depth change immobilizes subDepth change immobilizes subBuoys appear without range ringsSome buoys deploy normally with associated range rings while others do notCTD during missile engagementCTD with Unhandled Exception Error after reporting: W303 Sea Dart Mod 2 has acquired its target: W292 Sandbox [Originally reported by Arska]Message missing in MPPlayer message appears in solitaire play but not when run in MPCTD logging onto MP ServerMP server will crash whenever an outside computer attempts to log on and enter the lobby (Originally reported by Ron Belcher)CTD FileStream error in MPServer will go into continuous loop trying to save game until it crashes (Originally reported by Ryan Anderson)CTD on VCR re-playCTD on VCR while attempting to re-play (Originally reported by CaptPiluso)Probable Kill toggle defectivek-Hotkey does not act as toggle and fails to turn off Probable Kill status after second application (Originally reported by Dale Hillier)Sides missing after loadingAfter loading a scenario via the Load Battleset function, two of three possible sides are missing and not offeredCaptured unit stops combatCaptured unit stops combat since all units (hostile units included) are now connected by datalinksRecon planes launch as a groupRecon planes (and other area missions) launch as a single group instead of individual planes that will cover a much larger areaAAA fires on targets too highAAA fires on targets flying higher than Max Alt of gun systemNo eligible weapons windowThe Weapons Allocation window appears even though no weapons are capable of firing against the targetSub sinks itselfSub sinks itself while firing torpedoes at shipAir patrols no longer detachAir patrols will not detach from groups on Transit missions to investigate and attack contactsVCR uses original scenario fileVCR uses the original scenario file as the primary reference when a recorded session is played back. When the scenario file is modified, these changes are shown in the VCR recording even if they were never part of the original file.CTD Checking Composite ViCondScenEditor will crash when attempting to check the next lower level of a Composite Victory Condition These 14 problems were reported after the 3.11 Patch Aircraft ready time re-setAircraft ready time re-set to maximumCTD changing Formation Editor sizeCTD changing Formation Editor size via maximize/minimize commandCTD Changing Link 16CTD Changing Link 16 track to "1"CTD changing map size IIICTD occurs after changing size of tactical map, saving, and then re-loading scenario.CTD changing map size IVCTD occurs when maximizing tactical map size.CTD Invalid (____) in MPSession will crash with error message stating: "Invalid (Unit/Sensor/Mission)"CTD upon Bearing-Only-LaunchCTD upon Bearing-Only-Launch of any weaponsCTD while drawing new map IIICTD while drawing new map IIIGame Map shrinks instead of movingGame Map shrinks in size instead of moving when player tries to re-position itHelo stranded by mountainsHelos will be stranded when they cannot fly over the mountains. They will never run out of fuel nor can they return to any base.Map constantly shrinksMap constantly shrinks every time it is maximized and then minimizedStrikeTakeover no longer functionsHelo will no longer launch and perform StrikeTakeover mission against one or two facilitiesWeaponStatusLogs always active IIWeapons Status AALogs are always active even if AALogs have been disabled by the Config LauncherASW Mission will not engage TLAMASW Mission will not engage TLAM Quote Link to post Share on other sites
Herman Hum 1 Posted May 13, 2013 Author Report Share Posted May 13, 2013 Matrix Games and Advanced Gaming Systems are proud to announce the long-awaited release of the promised v3.11 update for Harpoon 3 Advanced Naval Warfare. http://www.matrixgames.com/forums/tm.asp?m=3324820&mpage=1&key=� This patch will bring the Advanced Naval Warfare (ANW v3.9.4) version up to the Harpoon Ultimate Edition (HUE v3.11.1) standard. Quote Link to post Share on other sites
Herman Hum 1 Posted May 15, 2013 Author Report Share Posted May 15, 2013 Warning: Implementation of the ANW 3.11.1 Patch will render the current ANW v3.9.4 multi-player capabilities totally non-functional. After 3.7.0. Release: (080 Issues reported) After 3.8.0. ...Patch: (080 Issues - 34 Fixed + 088 New) = 134 Issues After 3.9.0. ...Patch: (134 Issues - 31 Fixed + 068 New) = 171 Issues After 3.9.2. ...Patch: (171 Issues - 15 Fixed + 035 New) = 191 Issues After 3.9.3. ...Patch: (191 Issues - 19 Fixed + 015 New) = 187 Issues After 3.9.4. ...Patch: (187 Issues - 46 Fixed + 068 New) = 209 Issues After 3.10.1. ..Patch: (209 Issues - 82 Fixed + 102 New) = 229 Issues After 3.11.0. ..Patch: (229 Issues - 09 Fixed + 014 New) = 234 Issues After 3.11.1. ..Patch: (234 Issues - 01 Fixed + 003 New) = 236 Issues A comprehensive third-party list of 236 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that 3.11.1 has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that: ThIs 1 problem was resolved by the ANW 3.11.1 PatchCTD upon Bearing-Only-LaunchCTD upon Bearing-Only-Launch of any weapons These 233 problems were not resolved by the ANW 3.11.1 PatchHellfire do not launch in ODbHellfire missiles will not launch even though they appear in the weapons allocation window.CTD when Database button is depressedWhen playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed. [Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.SSM Altitude crashLand-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.Ammo dumps emptiedAmmo dumps in all ODb scenarios have been emptied of weapons for aircraft.Firing sonobuoys at subsSonobuoys can be fired at subs through the weapons allocation window.Torpedo decoy fired at radarTorpedo decoy is an eligible weapon for firing at radar.Sonobuoys non-functionalSonobuoys deployed by Bear F non-functional.Patch duplicates AALog filePatch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)UGM-109 cannot be launchedAll UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.Type 65-76 disappear on BOLType 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.8 files for 7 Tutorial sessions8 scenario files exist for 7 Tutorial sessions listed in the Index. The final "Lesson8: Using the Formation Editor" has no instructions.Air Group formationAir Groups do not form properly when the launching platform is destroyed before the group is fully launched.ViCond evaluates with wrong UNITViCond evaluates with wrong specific UNIT identified in conditionOpening 3.6.3 scen causes crashOpening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3Crash during re-build processScenEditor freezes up and does not complete function when ordered to re-build scenario.Crash during re-build process IIScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.CTD reading EvaluationCTD while attempting to PgDown in Evaluation windowMap windows disappearMap windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.Absolute mission delay timeMission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)Afterburner unavailable at low altAfterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.Ammo re-loads mismatch in SEAmmo re-loads mismatch in SE between Edit Aircraft command and F6 [Air Ops] commandCentre key [T] inconsistencyWhen switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that windowComplete visual ID failureAircraft will never be able to identify bogey regardless of range (Originally reported by Enrique Vaamonde)CTD changing map size IICTD occurs while changing size of formation editorECM emitter not shownUnknown aircraft will be briefly detected as ECM emitter, then the 'q' symbol denoting ECM will disappear even though the jamming persists (Originally reported by Enrique Vaamonde)Ferry mission to comm centreFerry mission lands at comm centre and not hangar or runway (Originally reported by Freek Schepers)Ferry mission to SSNIt is possible to create a Ferry mission with the destination as an airplane or SSN.Generic strikes seek additional targets 3Bombers will strike N, then S, then W and hang thereGeneric strikes seek additional targetsGeneric strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.Ground strike fails to executeGround strike fails to execute with 3.9.4 but has no problem firing in 3.9.3Group climbs automaticallyThe simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)Group icon moves without shipsGroup icon will arrive even though all ship components are trapped by iceGroup plots across iceGroup plots path through ice in ANW and ships subsequently get stuck on the iceHangar overload It is possible to land many more aircraft than the hangar capacity allows.Incorrect number to be readiedWhen aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.Indexation status falseANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.Intermittent values rejectedSome intermittent values for EmCon window rejectedMissiles drawn to wrong targetsMissiles fired at targets located with pinpoint precision are still drawn to other targets.Mission fails to navigate without Full throttle settingAircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.Mount re-load never finishesShip will attempt to re-load each of its torpedo mounts. Re-load operation will never finish. Mount never becomes ready to fireNAV improperly drawnNAV zone shows double-sided left wall and inability to modify other points of the zone.Navigator plots path off mapNavigator plots path outside of the mapPhantom mounts shown on aircraftPhantom mounts are shown on aircraft when the Logistics button is pushed.Plane does not immediately RTBB014 will launch ALCM and then circle until running low on fuel before RTBPlanes cannot accept missionPlanes cannot accept mission even though they are not intended for immediate launchPlotted path gets stuckShip gets stuck on land even though a path was plotted successfully.Poor AAW missile allocationTwo CAP fighters concentrate fire on a single target when there are two eligible targets. Each fighter should be engaging a separate target.Propulsion ranges import improperlyPropulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.Protect ViCond doesn't evaluate properlyProtect ship Victory Condition does not evaluate properly.Protect ViCond failureProtect ViCond fails to trigger even when no enemy is present to inflict damage on player.Re-build cancels intermittent EmConUnits starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEditReady time cancelled by missionReady time changed when aircraft are assigned to a missionReady Times shortenedAircraft with long ready times can have them shortened to the default 30 minutes.RoE error yields wrong messageViolation of RoE yields message saying that it was a Good Guess instead of a message saying that the player will come before a Board of InquirySAMs locate new targets in mid-flightSAMs locate new targets in mid-flight after original targets destroyed.Sanity check fails for multiple weapons recordsSanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.Sensor default values are zeroWhen Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.Sonar range circle appears for groupSonar range circle appears for group where none should be seenSonobuoy endurance display errorSonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.Speed changes with altitudeWhen a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)Strike Mission fails to cancelGround Strike Mission fails to cancel after target is destroyed.Sub accelerates to cruise speed when plottedSub immediately goes to 14kts (cruise speed) and not Creep Speed (5kts) or 0 kts when plotted path entered (Originally reported by JChiecchio)Sub ignores speed orderSub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surfaceSub on surface dives on its ownSub starts on surface but dives to Periscope depth on its ownSubmarine evades own torpedoesSubmarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.Subs fire SS-N-15 onto the iceSubmarines are able to fire SS-N-15 Starfish while under polar ice.Subs go over landSubs go over island instead around it.Subs surfacing under iceSubmarines are able to rise to the surface from under the ice pack and run on the surface.Superfluous line in displaySuperfluous blank line appears in weapons display for loadout listSubsequent strikes are disorganizedSubsequent strikes are disorganized and launch in separate groups.Support missions do not fully launchNot all aircraft assigned to support missions launch as they previously did in H3.6.3.Torpedoes chasing dipping heloTorpedoes will go active and then turn towards dipping heloTransit mission fails to executeShips will plot path around NAV Zones, but Transit mission will not trigger and executeUnable to lay sonobuoy stringAircraft unable to lay sonobuoy string. No such problem in H3 (Originally reported by Jason Howell)Ships are unable to navigate around iceShips are unable to navigate around ice.Unable to set Weapons Tight in SEScenario designer is unable to set Weapons Tight in ScenEditor.Unassigned SSMs do not fireUnassigned land-based SSMs will fire on ships, but not against land targets.Unassigned SSMs no longer fireUnassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4Unidentified targets auto-engagedUnidentified and unknown targets are auto-engaged without being properly classified as hostile.Units drop off networkUnits are listed on a mission, but none of the individual ships in the group show this mission in their unit displayUnRep done concurrentlyUnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.UnRep TeleportationUnRep process is possible while physically separated by several miles.Wrong cruise altitudeTLAM shows cruise altitude of 20m and Intermediate depth.Wrong ready time displayedAircraft will now show 0:00 for ready time and Unassigned status when ordered to launch (Originally reported by Captain Piluso)Allied sides share unit controlPlayers can change unit paths for sides allied via Friendly posture setting.Change in threat axis ignored Change in threat axis ignored in MP.CTD on loadCTD while attempting to load saved gameAircraft below sea levelAircraft below sea level.Country annex nullified"Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)AAW patrol motionlessAAW patrol motionless instead of flying between assigned reference points.Dual speeds selectedWhen ships are damaged, sometimes dual speeds are show in the throttle setting.Formation patrols ignore axisFormation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.CTD when hitting Report buttonCTD when unit Skunk 2435 selected and then Report button depressed.Damage changes aircraft ready time instead of destroying themDamage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.Dead stop after torp evasionEscort comes to a dead stop after torpedo evasion.Fuel does not drop to zeroFuel drops steadily, but does not drop all the way to zero.CTD while drawing new mapCTD while drawing new mapCTD with Re-build Scenario functionCrash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.MP Saved game titlesMP Saved game titles often use portions of the orders in lieu of the Session name.Crash from fatal mount errorCrash from fatal mount error when trying to load scenarioAltitude mis-match between Group and unitsUnits and Group icons show different altitude values in SE.ASW/WH torps tracking wrong targetsWH/ASW torps tracking targets they cannot hit.TALD materialize at wrong pointWhen firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.Fighters hanging on refPtFighters will launch and hang on one Ref point.Plane ignores Nav Zone Plane totally ignores Nav ZoneActive sonobuoys dropped passivelySonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.Unassign command sound missingUse of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.Different depth at same locationTwo maps of the same area show different depth at same location.Phantom air groupPhantom air group.Missiles not releasingMissiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].Torpedo knows target depthTorpedo becomes de facto depth finderHidden units can be destroyed without detectionWhen hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.Units out of range can be destroyed Units out of range can be destroyed if they are part of a group.All ammo not available 300 rounds of ammo are shown, but only 44 are offered for fire allocation.Weapon Max Launch Speed ignoredWeapons ignore Maximum Launch Speed set in database.Unable to fire SSMUnable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.Automatic contact classificationThe true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.Group Nav Zone SettingsThe Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone. Work-around solution: Set the Nav Zone parameters for each unit individually. Subs in groupsSubs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.AI inside Minimum Launch RangeIf an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.MAD contact for ground facilitiesThe MAD detector is able to detect ground facilities.Weapon ignores range limitationWeapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.Sonobuoy deployment altitudeSonobuoys can be deployed at any altitude.Min engine altitude ignoredMin engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.Plotted mission auto-RtBsAircraft on plotted mission Return to Base on their own volition against the wishes of the playerAll land units re-named to defaultAll land units re-named to default when scenario is re-built by SE thereby corrupting all ViConds dependent upon themMagazines forcibly re-setAI will automatically calculate magazine loadout and discard weapons it considers in excess of capacity leaving a user no opportunity to either stop this process or correct his error before records are wipedExcess weapons mis-calculatedAI mis-calculates the number of weapons in magazines and discards weapons that are not in excess of magazine capacityRecon mission self-deletedRecon missions delete themselves after completion of one run instead of repeatingActive sonobuoys have no range ringActive sonobuoys have no range ringAI engages neutral unitsAI deliberately engages neutral units even though they are not hostile towards the AI and are unarmedCTD scrolling ReportSE will CTD when ordered to scroll to the bottom of the Report listing units contained within a base groupingPull-down menu commands revertPull-down menu commands revert to 3.8.0 settings. Window commands (F, S, M, W) have gone back to the older 3.8.0 version. S & M no longer activate pull-down windowsSub Mission launch failureWhen sub is detected, helos will not launch on their own volition in order to prosecute the subSubs self-immobilizedSubs will move to patrol positions, engage enemy subs, and then stop and take no further action even though additional contacts are detectedSurface groups broken upSurface groups are broken up into individual units when scenario is re-built by SEUnit postures corruptedUnits in pre-3.10 scenarios that did not report their positions to the player now do so in 3.10 Postures are corruptedASuW mission never goes ECM activeASuW mission never goes ECM active even though Mission Editor clearly shows that ECM is supposed to be activeH3Editor generates incompatible signatureH3Editor generates incompatible signature for *.DAT files from Reimer EditorUnarmed units not engagedSubmarine will move into a field of supertankers, clearly identify them as hostile via sonar and periscope, and refuse to engageMissiles attack phantom targetAircraft approaches target but releases missiles against an unknown target which then fly into oblivionCluster warheads neutralizedBombs with 'Cluster' flag enabled in 394 no longer destroy targets in 310Mission Editor inaccessible in window modeMission Editor not fully accessible in window mode. Even though size of Editor window can be changed, it is impossible to reach/see the bottom controls of the ME without the addition of a scroll bar (Originally reported by Josh Loughlin [a.k.a. Fulton])CTD while drawing new map IICTD while drawing new mapWeapons always free in MPWeapons tight works for solitaire, but is ignored in MP under all circumstancesSanity check loadout false positiveDB editor generates false positive error on loadout sanity checkPassive radar shows jammingPassive radar shows jammingNon-existent Profile commandAccording to AGSI Wiki, "The scenario and database editors may load mission profiles on user command. Select the menu item Edit->Mission Profiles->Load." No such "Load" command exists.Re-build causes Re-heatAfter Re-build command, directly inserted aircraft change to re-heat when moving to support mission when it should be cruise throttleRed planes land on Blue baseRed planes land on Blue basePath editor only appends in MPPath editor only appends in MP when it should be adding plotted path at whatever waypoint is selectedPlanes just launched cannot returnPlanes just launched cannot return to the platform that just launched themASuW range ring missingAircraft will display ASuW range ring in H3 but not in ANW even though weapon parameters are identicalGame Status always defaultWhenever Staff messages appear and are closed by the player, the game always returns to the Game Status window as the default instead of returning to the previously active windowREditor imports unknown codesReimer Editor will create/import weapons codes that do not previously existMagazine validation erroneousThe H3Reimer Editor Validation command for the magazine table uses improper logic thereby mis-calculating magazine capacityCTD REditor upon Text ExportReimer Editor will crash to the desktop when trying to export Text descriptions to a non-pre-existent folderREditor re-import causes crashReimer editor re-import command causes crash when applied to Country.DATREditor fails to import Ship TypeReimer editor fails to import Ship Type properlyResignation causes colour inversionResign command in SE causes colour to invert to another colour schemeMultiple re-build ops cause freezeMultiple use of "Re-build by Battleset" command causes scenario to balloon in size and freeze during loadDecoy expenditures not recordedUnit Status report shows expenditure of decoy weapons but final game evaluation shows that no such weapons have been deployedRocket-deployed torps not recordedEvaluation will show SS-N-14 expended, but not the UGMT-1 torpedoes deployed by the SilexAutomatic ASW Nav Zone missingASW Nav zone normally automatically drawn around ASW Patrol Mission area does not appear when mission is createdStrikeTakeover unable to repeatHelo will launch and take over a few facilities then get hung up trying to intercept another one before returning to base when out of fuel. After re-fueling, helo will not re-launch on mission even though mission has additional targets and has not expiredStrikeTakeover cannot interceptHelo will launch and perform mission against one or two facilities and then be unable to intercept group named "Airfield [Medium] v6-3"Unarmed sub captures CVNUnarmed sub captures CVN from underwaterMine weapons indetectableUnlike other deployable weapons (sonobuoys, torpedoes, missiles), mine weapons are indetectable regardless of RCS or acoustic valuesMission scripts unavailable in MPOnly standard mission profiles are available in MP even though customized mission profiles are available in solitaire playCTD after re-build in SECTD after re-build in SE. Scenario runs fine in 3.9.4 after same re-build processSensor Max Range value functionalAccording to claims confirmed by AGSI at http://www.matrixgam...b.asp?m=2378093, "The "max range" value is informative only." This is not the case as Sensor Max range restricts range of detection. (Originally reported by Adm. Romero)Ballistic missile skims seaMissile drops from 60000m cruising alt to 132m at a range of 20nm from the target for the terminal attack profileMissile dives 60km instantaneouslyMissile will instantaneously dive from 60,000m to 132m for the terminal attack profileWeather fails to drawWeather fails to draw completely on world map and only appears on left-hand edgeCTD on World MapCTD with Get Weather Function error while attempting to select unit on World MapAll windows active in MPAll windows shown as active (highlighted border) when starting MPTime compression drops to 1s Appearance of staff message windows cause time compression to revert to 1:1 regardless of the actual 1:1 box being checked or notPlotted mission will not fireOrder ships to sail right up to enemy ships and they will not fire on you as they are on plotted mission5-Plane strike groups form5-plane strike groups will launch and form up for strike even though focused strike has been disabled for the MissionAll missions go WeaponsFreeAll missions (even delayed ones) go WeaponsFree when the WeaponsFree command is issuedARMs allocated to ineligible targetWeapon Allocation window will allow you to allocate weapons, but they will not launch because weapon cannot engage target due to inability to track the specific radar frequencyCTD for Batch rebuild from listCTD when Batch Rebuild --> From ScenList.ini command is selected and files are not found.CTD with XRef Weapons DumpCTD when Game Editor ordered to perform an XRef Weapons Dump.Formation patrol loadouts changedFormation patrol loadouts changed when different aircraft are used as substitutes for other aircraft originally assigned to a particular formation patrolFormation patrols revealedFormation patrols revealed when the base group is attacked.Groups ignore sensor commandsGroups consisting of units with different individual sensor settings for group members will ignore sensor [F9] commands.Incoming Missiles does not update"Inc Missiles" display on original target will still show value of 1 even though no missiles are allocated towards itInt depth shown at -50mSub at -50m is reported being at Int depth when it should be Shallow Depth.Intermittent EmCon not displayedSonar settings show Active and not originally set Intermittent valuesKeyboard commands missingKeyboard short-cut commands missing for functions added by ANW.Missions do not return WeaponsTightMissions do not return to WeaponsTight status if the Weapons Free command has been used and then Weapons Tight has been re-engaged manually under the Game Settings menuMount sensors unassailableSensors specifically assigned to individual mounts are unassailable and cannot be destroyed by ARMs.Opening multiple ViCond windowsIt is possible to open multiple ViCond windows in ScenEdit.Side disappears when another side deletedWhen one side is deleted, no other side appears as the default.TLAM nukes will not reloadTLAM nukes will not reload even if there are no other weapons aboard.Timed out messageMP session will eject players that 'time-out' and do not respond within 30 secondsRevised group names not saved in MPRevised group names not saved in MP if they are changed from the original name.Motionless SSK consumes no chargeDiesel submarine consumes no charge when motionless.MovieMaker only works with Load BattlesetMovieMaker only works when scenarios are loaded with the Load Battleset function. Scenarios loaded with the Open File command will not generate screenshots.SSGN launches prematurelyWave of missiles can be seen passing SE of formation due to SSGN firing at an inexactly located targetCTD caused by TALD engagementFiring entire mount of guns at a TALD decoy results in an Unhandled exception error crashing the gameAir group stuck at waypointAir group will reaches a RefPt and then loiter thereby unable to proceed further along plotted pathCTD due to Server NameA user logging on with a Player name that matches the Server name will cause the Server to hang with the "Waiting for Server to respond" message. When quit is selected, server will crash. (Originally reported by Anthony Gilroy)Depth change immobilizes subDepth change immobilizes subBuoys appear without range ringsSome buoys deploy normally with associated range rings while others do notCTD during missile engagementCTD with Unhandled Exception Error after reporting: W303 Sea Dart Mod 2 has acquired its target: W292 Sandbox [Originally reported by Arska]Message missing in MPPlayer message appears in solitaire play but not when run in MPCTD logging onto MP ServerMP server will crash whenever an outside computer attempts to log on and enter the lobby (Originally reported by Ron Belcher)CTD FileStream error in MPServer will go into continuous loop trying to save game until it crashes (Originally reported by Ryan Anderson)CTD on VCR re-playCTD on VCR while attempting to re-play (Originally reported by CaptPiluso)Probable Kill toggle defectivek-Hotkey does not act as toggle and fails to turn off Probable Kill status after second application (Originally reported by Dale Hillier)Sides missing after loadingAfter loading a scenario via the Load Battleset function, two of three possible sides are missing and not offeredCaptured unit stops combatCaptured unit stops combat since all units (hostile units included) are now connected by datalinksRecon planes launch as a groupRecon planes (and other area missions) launch as a single group instead of individual planes that will cover a much larger areaAAA fires on targets too highAAA fires on targets flying higher than Max Alt of gun systemNo eligible weapons windowThe Weapons Allocation window appears even though no weapons are capable of firing against the targetSub sinks itselfSub sinks itself while firing torpedoes at shipAir patrols no longer detachAir patrols will not detach from groups on Transit missions to investigate and attack contactsVCR uses original scenario fileVCR uses the original scenario file as the primary reference when a recorded session is played back. When the scenario file is modified, these changes are shown in the VCR recording even if they were never part of the original file.CTD Checking Composite ViCondScenEditor will crash when attempting to check the next lower level of a Composite Victory ConditionAircraft ready time re-setAircraft ready time re-set to maximumCTD changing Formation Editor sizeCTD changing Formation Editor size via maximize/minimize commandCTD Changing Link 16CTD Changing Link 16 track to "1"CTD changing map size IIICTD occurs after changing size of tactical map, saving, and then re-loading scenario.CTD changing map size IVCTD occurs when maximizing tactical map size.CTD Invalid (____) in MPSession will crash with error message stating: "Invalid (Unit/Sensor/Mission)"CTD while drawing new map IIICTD while drawing new map IIIGame Map shrinks instead of movingGame Map shrinks in size instead of moving when player tries to re-position itHelo stranded by mountainsHelos will be stranded when they cannot fly over the mountains. They will never run out of fuel nor can they return to any base.Map constantly shrinksMap constantly shrinks every time it is maximized and then minimizedStrikeTakeover no longer functionsHelo will no longer launch and perform StrikeTakeover mission against one or two facilitiesWeaponStatusLogs always active IIWeapons Status AALogs are always active even if AALogs have been disabled by the Config LauncherASW Mission will not engage TLAMASW Mission will not engage TLAM These 3 problems were reported after the ANW 3.11.1 Patch was releasedControl wires do not regenerateTorpedo control wires do not regenerate after initial useMP RefPts cannot be removedMP RefPts cannot be removed from an AI missionAircraft removed in MPAircraft are incorrectly removed in MP Quote Link to post Share on other sites
Herman Hum 1 Posted May 26, 2013 Author Report Share Posted May 26, 2013 CTD when SE ordered to Re-build all Units CTD when SE ordered to Re-buiild all Units Quote Link to post Share on other sites
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