Jump to content
COMBATSIM Forum
Home Fries

EF2000 Reloaded

Recommended Posts

Looks like to B-2s in formation😉.

Yes at lower resolutions it doesn't appear to be just a pixel, but for some reason it looks like one at hires. With the natural resolution of 640x400 you can easily spot those "dots" from around 10 nm or so. At 1920x1080 which is my screen's resolution I can hardly see an aircraft beyond 1 nm. At some contrasts a small black dot is visible occassionally at somewhat larger ranges, but even when dogfighting you only know where the enemy is through padlocking or because the TD box tells you where it is. I used the custom aircombat mode day time and good whether with a headon encounter starting at 12 nm for these tests. However, where I noticed this first time was in the campaign when I tried to take out the A/C parked on the tarmac using the gun. The flight uses a single grey color tone only and aircraft typically appeared as clearly visible black dots at dome distance so you could take out 3 or so aircraft in a single strafing run. With the high resolution these dots appeared at such a short range that the most realistic prospect to kill just a single target was to approximately memorise its position and aim for it before it was actually visible, literarely at the last moment.

 

Is there anything useful you can make out of the extracted files? Always wondered whether at least minor tweaks were potentially possible.

Share this post


Link to post
Share on other sites
On 4/8/2020 at 7:32 PM, Scorpion82 said:

Is there anything useful you can make out of the extracted files? Always wondered whether at least minor tweaks were potentially possible.

Probably not unless there is a complete terrain texture swap as was done for TAW 2.0. :(

 

 

 

 

Share this post


Link to post
Share on other sites

I was more thinking sbout editing minor aspects of the simulation itself through some data edits. Basically what is possible without real programming.

Share this post


Link to post
Share on other sites
On 4/16/2020 at 1:34 PM, Scorpion82 said:

I was more thinking sbout editing minor aspects of the simulation itself through some data edits. Basically what is possible without real programming.

 

Why re-invent the square when you should be looking elsewhere? There are useful tweaks in the extracted files and yet the executables are more furtile ground. A lot has been done to give access to the data files and still the best approach for quick and easy, more robust modifications, with disassembly at most (no programming), involves looking at the executable.  With this method there is no need to define functions specifically or know the calculations and / or uninitialized data or floats, simple schoolyard logic is the guide.

 

Although most of my free Covid-time spent on this methods analysis has been utilized on TAW, the principals can be ported and applied to EF2000 V2.0.

I'll use the weapons domain as an example to demonstrate.
 
In EF2000, as in TAW, the DATA segment (Pure Data) for weapons as viewed in disassembly finds each with a block of identical length.
TAW weapons have 159 addresses while EF2k has but 145. Here I will give 2 examples: In TAW position #93 (EF2k = #50) contains the integer data for default weapons configurations for external stores.
In EF2k the default code values are 00, 0F, 30, F0, FC and FF.
In EF2000 Campaign the game limits AMRAAM loads to a max. of 10 (code = FC), however, edit to FF and each aircraft gets 12.

 

Code = FC

FC-640-480.jpg.60ddb3ba5d5437f2d4dc85ba0786a79b.jpg

 

Code = FF

FF-640-480.jpg.d7d99407c0de603a69a34d93ec4f60fc.jpg

 

*In TAW, the game limits HARM loadouts to 4 per AC, Code change gives each AC 16!

 

In TAW the JDAM has the greatest standoff capacity of ~10 NM, still in sphincter-pucker distance. Simply substituting the code from the unused Tomahawk Cruise Missiles for that of the JDAM, at Positions #106 and #107,  and it is converted to a JDAM-ER with an extended standoff range of ~60 NM!
In-game the JDAM targets normally, maintains its accuracy and lethaiity, only with additional range. If your Escorts can get you within 60 NM of the target you simply need to know the communication commands to order the return and hope for clear skies...

 

Code = A0F0

JDAM-640-480.jpg.0518a26169a77b6b3330fced93696a37.jpg

 

...GAME CHANGER !

Share this post


Link to post
Share on other sites

It's included with EF2000 Reloaded. After installation, you'll find it in the '!ADP' folder.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...