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Supreme Ruler 1936 Launches on Kickstarter


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It would seem I was remiss last time I was doing my rounds, keeping the community informed of the progress on the Supreme Ruler series. We announced back in March that we would be producing Supreme Ruler 1936. As users of this forum have discussed the previous titles, I figure it would be good to share our progress.
Development is well under way and we've launched a Kickstarter to reach some extra users and try and increase the scope of the project just a little more. Here are the details;

BattleGoat Studios is excited to announce the launch of its Kickstarter to support the development of Supreme Ruler 1936.

In particular, this Kickstarter will allow us to develop more content for SR1936 (additional Campaigns, Scenarios, and other elements). It will also allow us to launch a beta program in late November to allow everyone to help us make Supreme Ruler 1936 the best game possible. And it's a great way to get the game at an early-supporter discount!
You can visit the Kickstarter page to see in game video and screenshots.
Thank you everybody for your ongoing support of BattleGoat Studios and the Supreme Ruler games, and we hope you'll help us bring Supreme Ruler 1936 to the world.
-- The BattleGoat Team
Let me know if you have questions.
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There are a number of differences in terms of unit scale and combat system. While HoI uses "provinces" for territory, we track individual hexes. They tend to put their units into containers where we allow more individual control. The Supreme Ruler games also have no fixed end date, you can play on into modern times.

I'd suggest you watch the video on the kickstarter page, it includes some gameplay footage. That may do more to indicate the differences.

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