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Mustsafa

Any real pilots

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Are there any real pilots here?

 

And how did you feel satisfied from such an ancient game?

Usually, pilots/drivers complain that sims don't offer proper feedback or a fully functioning AI ( AWACS campaign is generally easy even for me; defiantly not a pilot ).

 

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Real (former) military aviator here.  We used to fly this multiplayer every week for years (had another former military pilot with us too).  We since migrated to DCS once we burned through all the missions multiple times over, but we always enjoyed the experience.

 

Of course, I'm also biased. 😁

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I just find it weird that real pilots can cope with some semi-arcade games and not get annoyed; Wish I got a chance to go against you to know if these favor better "gamers" than pilots.

 

Like DCS added "warm up time" for the Su-27's ECM let F-15 pilots have an edge and some even complained that missiles are always easy to evade if you went supersonic; doesn't matter how perpendicular are you to it's flight path.

 

On the other hand, some mil-sim ARMA players would practice running in in-game courses instead of real ones... I'm starting to think my Delta Force 2 experience was actually "too real" since the in game AI is smarter than them...

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It all depends on what itch you are trying to scratch.  We had fun with a group of guys, and while the systems were abstracted it allowed accessibility, and we could focus on actually flying and fighting rather than systems management.

 

When we migrated to DCS, it was still the A-10C, Ka-50, FC3, and then the Huey shortly after, so it was still accessible.  Everyone who has stuck with us has learned DCS over time.

 

Bottom line: I love realism, but not at the expense of enjoyment.  I fly sims to do stuff without pretending I'm at work.

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I understand; Novalogic missed the mark completely here.

 

They could've made a casual sim on top of Delta Force that allows for use of tanks, aircrafts, and APCs (They already have assets from Armored Fist and their semi flight sims) to creat a multiplayer game with virtually infinite map sizes ( like 50km ). They even gave map/mission editors for free which would save work for them in single player.

 

It would've been a more consistent satisfying than the battlefield series. Too often your stealth is ruined thanks to "markers/nametags" meaning you're limited to Chuck Norris blazing, bullets leaving the scope than the barrel meant players could "camp" without pulling their upper torso from cover, and the completely unrealistic vehicle physics makes the vehicles way over-powered and favors spamming than ambushing. The problem is that it's too chaotic to respond and you'll be planning your next move with dice or "glitching".

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I always loved the original Ghost Recon for the stealth.  The moving trees/branches made it more difficult to detect movement, and you could really plan an ambush.  We used to play that in PvP as well, and always had fun.

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Never tried Ghost Recon but tried Splinter Cell; never liked the way Ubisoft implemented stealth; felt IGI 2 (I'm Going In) was better.  I'll bet the first Ghost Recon is different and better before Ubisoft started to market their games for the masses instead for its niche.

 

Unrelated to first person shooters, Thief the Metal Age and Deadly Shadows aged quite well for stealth and still my fav all time.

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Like in IGI 2, you can't switch items/weapons nearby anyone or that would cause noise or in Thief (the first trilogy) your stealth varies by the type of weapon (shiny sword vs dull bow) you're holding and surface you're walking on; and the AI would bother to look for you or gets suspicious when some objects are missplaced like accidentally knocking them over.

 

It's ironically realistic too 

 

 

 

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