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Empirical testing of the new IL2 dll's


Stans
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Benchmarking by FRAPS

All benchmarking made using Kamikaze02.ntrak

Computer:

Gigabyte GA-K8NF-9

AMD Athlon 64, 3500+, 2.21GHz

Corsair Value PC-3200 RAM, 2GB

Sound Blaster Audigy 2ZS

EVGA PCIexpress NV-6800-Ultra 256MB, 71.89 driver

V-sync enabled, eliminates torn and jagged textures when using TrackIR

Western Digital 120GB HD

Results:

2005-12-17 20:21:05 - il2fb water=0 old dll's

Frames: 6938 - Time: 159599ms - Avg: 43.471 - Min: 17 - Max: 61

2005-12-17 20:25:41 - il2fb water=0 new dll's

Frames: 7152 - Time: 159680ms - Avg: 44.790 - Min: 18 - Max: 61

2005-12-17 21:00:27 - il2fb water=2 old dll's

Frames: 5644 - Time: 159323ms - Avg: 35.425 - Min: 10 - Max: 61

2005-12-17 21:04:22 - il2fb water=2 new dll's

Frames: 5823 - Time: 159133ms - Avg: 36.592 - Min: 12 - Max: 61

2005-12-17 20:31:07 - il2fb water=1 old dll's

Frames: 6245 - Time: 159458ms - Avg: 39.164 - Min: 13 - Max: 61

2005-12-17 20:35:06 - il2fb water=1 new dll's

Frames: 6456 - Time: 159446ms - Avg: 40.490 - Min: 14 - Max: 61

2005-12-17 20:42:52 - il2fb water=3 old dll's

Frames: 4689 - Time: 159069ms - Avg: 29.478 - Min: 9 - Max: 61

2005-12-17 20:46:47 - il2fb water=3 new dll's

Frames: 5205 - Time: 159105ms - Avg: 32.714 - Min: 11 - Max: 61

2005-12-17 20:51:18 - il2fb water=4 old dll's (conf.ini automatically reverts to water=3)

Frames: 4702 - Time: 159305ms - Avg: 29.516 - Min: 9 - Max: 61

2005-12-17 20:55:06 - il2fb water=4 new dll's

Frames: 4924 - Time: 159099ms - Avg: 30.949 - Min: 10 - Max: 61

Conclusions:

The new dll's improved frame rates by 1 frame per second except with water=3, where it improved frame rates by 3 frames per second.

The new dll's apprears to soften the peaks of the waves in water=3, with water=4 looking more like the water=3 with the old dll's.

Water=3 with the new dll's actually appears to be somewhere in between the old water=1 and water=3 in reference to water texture detail.

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And a fine job you've done.

On both counts...   :D

<{POST_SNAPBACK}>

Yea, well Spec Ol'buddy, you can just :biteme: too!

I did the DL, will install AFTER the CPU upgrade this week :anim_bounce:

And Stans, if this screws something up, remember I know how to use a pickax (see my "Morning" post). :lol::lol::lol:

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What does all of this mean to us flying Scorched Earth, Kuban campaign? Maybe not a lot. Most of us have our biggest frame rate hit as we try to warm up our engines and then make the takeoff run, then frame rates increase once we are airborn. I ran a test using the ntrak I made during out December 10 mission.

My trak starts in the cockpit, at 6 seconds I started the benchmarking. Engine is toggled, trim set, flaps set, tailwheel locked, canopy opened, then I switch to external view to observe the aircraft in front of me. Once the aircraft in front of me is well down the runway and appears to be in good shape for successful flight, I re-enter the cockpit and begin my roll. I stopped the benchmark at 3min, 6 sec into the flight. This was the time it took to take off, gain altitude, fly out to the coast and return over the airfield at 3550 feet altitude.

Results:

2005-12-18 15:04:04 - il2fb water=1 old dll SE12-10-05 mission

Frames: 5912 - Time: 180443ms - Avg: 32.764 - Min: 19 - Max: 53

2005-12-18 15:08:56 - il2fb water=1 new dll SE12-10-05 mission

Frames: 5771 - Time: 179933ms - Avg: 32.073 - Min: 18 - Max: 54

Conclusion:

Virtually no difference since we were predominately over land. New dll's only help over water, if you are having frame rate problems over land, the new dll's are not likely to help you.

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NEVER!!!!!!!!!!!!!!!

The Dark Ages are sooooo much fun!

What with jousting, dragon slaying, and rescuing damsels in distress from tall castle towers, I've hardly a free minute. Plus there's a plague or two ever few years, so that helps keep peasants under control.

:rofl::rofl::rofl:

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